At this point if I were on the Bukkit or Curse teams supporting Bukkit, I'd just suggest closing the whole thing down. Finally end it. Shut down...
In response to the request above by BorisTheTerrible, I'm going to make some adjustments to ToughBoats that allow server owners to selectively...
I really like this concept. I may have to tinker with it. Good idea!
BorisTheTerrible All right, I'll do that. It's a pretty small update, so look for it within a week or so, depending on how fast the approval queue...
BorisTheTerrible I could add a parameter to the configuration file that lets you disable the "protect boats" functionality while enabling the...
This is the best thing ever. Thank you for doing this, it's a great help to the community. :) I would LOVE a logo for my plugin "ToughBoats":...
I wrote my first plugin recently and found out the hard way that /reload is a VERY bad idea. Crashed my server twice running out of heap space and...
Hey folks. I'm working on an update to ToughBoats (http://dev.bukkit.org/bukkit-plugins/toughboats/) to correct the client position desync issue....
Ah. I assumed that the releases forum was for new releases and that while they had modified the process, that new plugins would be announced...
Hey folks. I cobbled together a small plugin yesterday, submitted it to BukkitDev and eventually got it approved after a couple of rounds of...
Did anything change with the way pistons and/or redstone works in this version? I'm having trouble with some contraptions that worked before but...
Word on the street is that the defect is fixed in #2578. It's a dev build so all the usual disclaimers apply. I'm going to put it on my server and...
OK, figured out where to file a bug report and did so (3300). Thanks again, and Merry Christmas, Bukkit. :)
Hey folks- possible issue with the most recent versions of CraftBukkit; I noticed that all my pets despawn as soon as I move away from them....
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