let me just say that i think comments like this are purely there to make the OP feel bad.. like seriously that's just rude
@teej107 What exactly is terrible about it? I was gonna use this but now...
@teej107 Ik, I was gonna put (ProtocolLib) in the title but decided not to. Well, I'll edit title real quick. Do you have the experience to tell...
The idea is simple. I'd like to spawn a "fake" player entity (or humanentity if you prefer), and be able to do anything I want with it (teleport,...
I think you can use the very easy to use #.sendBlockChange(params) and set a block to air just for the player (not tested)
There (really sadly...) aren't any unique id's for ItemStacks. What you can use are invisible lores.
Just so you don't end up doing some stupid mistakes ;) Don't think a BukkitRunnable is a scheduler! That'll make some stuff really confusing ;)
@adam753 After testing this once again, it actually does exit the full method. Also, I know that there are ways around that but I was just for the...
I am very aware of that. However, since I'm using the BukkitRunnable definiton inside of a method, it would just exit the method, which I don't want.
Hey, Let's get right to the problem. When I try to use the basic BukkitRunnable "code": new BukkitRunnable(){ @Override public void run(){...
You're using the .getInvite() wrong. That's all I can tell from the above.
All you did wrong was cast the damager to an arrow and then later cast it to a player anyways...
Also, be sure to check if the item actually has a lore. Another important thing: It'll actually have to be one line of the lore. It can't be:...
That clears it up. Thank you a lot.
That could actually be it. I got a question: Does a slot of the array get set to null if the actual item slot of the player is empty?
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