@VinexAx789 sry I made a mistake: don't use HashMap<Player, String> but HashMap<String, String> where the first string is the UUID toString and...
for a circle: I would get all the Blocks in an array then I'll check one by one if their distance between player and the block is <= to the...
@VinexAx789 sry for the long time before answering :/ Where is "kitselector" l.30 in the 2nd code defined ?
save in a HashMap<Player, String> the name of the kit for a player, then when you give kits just get the name of the kit (or save directly the...
The datas are lost when they disconnect so they don't get the kits when it's given after relogging ?
Put your taks in a class extending Runnable, and add in the constructor the Player. You'll have a task that you can schedule (delayed if you want)...
@bcohen9685 just check if player.getInventory().getArmorContents() contains your itemstack when before applying the double jump.
Will it work if you only show particles when x == 1 || y == 1 ?
I'm sorry, but I didn't understand your problem ? o_O
could you tag your thread as solved please ? ^^
You can do something like: when a coal block is smelted, if there are 63 other coal blocks in the 1rst slot, then the result of the cook is a...
So.. what's null atm ? Can I get your full logs ? ^^ (sorry if I take a quite long time to answer but my messages should be approved by the...
@SuippoKala package me.Wife; import java.util.ArrayList; import java.util.List; import org.bukkit.craftbukkit.Main; import...
Any logs ? Did you try to add multiple null checks before your conditions and/or printing the results of the checks into the console ? Those are...
No one will do 106 kits, but that's the total number of kits he would have get with my idea ^^
Separate names with a comma.