So i got the crafting recipe to work, but when the mundane potion hits the ground, the server doesn't call the PotionSplashEvent for it. It works...
Is there an event when armor breaks? i could just use that, right?
I'll try this thanks!
Ive modifieid the code slightly to compare the lore of the item to somthing, if they match you get a potion effect, but it isnt working. So how...
The task will be checking players for a certain type of armor,them apply a potion effect,or remove it.
what is the even for armor being put on?
Which is less resource heavy?
What speed should i set it too i.e. once per min or every 5 sec.?
Thanks i appreciate all the help. But how do i make it so that it applies a potion effect that lasts as long as the plyer wears the armor. Should...
public void onIClick(InventoryClickEvent event)
if(event.getSlotType() == InventoryType.SlotType.ARMOR)
I get error
Didn't work, or i'm not doing it right...
I say let natural selection sort server owners out.
I will try this out, thanks :)
I've tried to create a listener with no luck, could you give me a proper example or a link to one?
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