Mrawesomecookie Use: getLogger().info(message);
To mute all players just do: boolean muted = false; Then in onCommand for /mute do: if (muted == false) { muted = true; } else { muted = false;...
xELI7E_SNIPEZx Dont use getTypeId. Use this: ItemStack NotchApple = new ItemStack(Material.GOLDEN_APPLE, <your amount>, (short)1)); sheigutn As i...
CookieGamer100 Post your code!
blablubbabc ThankYou, thats a great idea!
Hey, i have a class to listen for player events and it wont work. There is no Error message but nothing happenes! package...
Chinwe No i meant the events not working.
ItemStack block = p.getInventory().getItemInHand().getType(); int anzahl = p.getInventory().getItemInHand().getAmount();...
Chinwe I tried this but it Kept returning errors!
Chinwe amhokies Thanks, i will try both systems! amhokies I tried it but the Events dont work! Main Plugin: package...
Hi, i have a plugin which has a ArrayList in the main class. I want to make a Class for Events (Join, Quit, Death). But it needs to acsess the...
Zombac0rn Ok il probably do that!
The_Doctor_123 Thanks so i just call RandomChest.fillChest?
hapm But how do i get all the chests on a world and fill them randomly from a list.
hapm To first: Thank You!!! To second: I want to refill the chests with either random items or random items from a list. Thanks!
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