Ok, this seems like a good addition to my PlayerEffects plugin (and I cant find anything like it either) so I'll start on this when I get off...
It would be interesting to see how you would handle individual lobbies. Do you have any performance requirements. The best way I can think of...
Btw this can't be done without client mods....
Released :) http://dev.bukkit.org/server-mods/zipline/
commands: zipline: description: Toggle walking on ziplines. aliases: [zl, zip] permission: zipline.toggle usage: Use /zipline...
So I have an unusual problem. I want to stop the player falling no matter what their velocity is. I already tried setting their velocity, but I...
In an ideal world, yes this would be very possible, but I'm not familiar enough to give you an answer. I know that /reload reloads all plugins,...
You need to come up with some realistic features. Firstly, will there be custom blocks required, if yes then you should be posting in the spout...
Thats exactly what remote toolkit does. It launches and manages your bukkit.jar for you. If it crashes, it will terminate it and spawn a new one....
Not true. Initial experiments went well :) I used the invisible blocks plugin to place blocks below the tripwire. Looking at the source it seems...
Could you not just create an invisible block above/below the tripwire as the user moves along it? Sounds like fun, I may have a go at experimenting.
Depends how good your method is. You are right of course, but only if you program it stupidly...
Or just edit the bukkit.yml? And you can use /butcher as jg suggests.
You need a server wrapper. I used to use this:...
Not in a way that you would want it to work. The bukkit api just isn't as flexible as that. You would need client mods for full access. You would...
Separate names with a comma.