That's the thing I modify LivingEntity's a lot but NEVER do I touch TileEntity's
Wow. This thread blew up lol. I am using a Sync Task not an Async task = Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(plugin,...
I've used threads a lot in Python and C++. Just not a ton with Java. My plugin was working fine for a long time but now that I get 150+ players...
I've checked and I'm not modifying or looping over any Minecraft lists. I have some internal lists that I loop over that contain references to...
I'm not sure what is causing this but a plugin I wrote is causing this error every few hours: 2012-06-19 21:43:17 [SEVERE]...
Any updates? I love the idea behind this.
Is more ram really going to have much an effect? I barely top 4GB usage now anyways.
I'm getting 120% CPU spikes with 60ish players online. I've ran JMX profiling and it looks like it's not caused by any plugins so I won't bother...
I tried tracking it down but it was fruitless. There was something opening sockets but not closing them later on. When I looked at the file...
Dang...sorry to threadjack but that's crazy cheap. I pay $175 for an i7 with 8GB of ram and 10TB transfer.
Fixed by putting: ulimit -n 10000 Right before the java initializing command in my ./launch.sh Apparently, my server insists on setting the max...
[img] I keep getting Communication Error in the minecraft server list and I can't seem to get rid of it. I've tried disabling a ton of plugins...
Let me know if you need help with Git or any code optimization. I also have a server that averages 60 players online during the day so I can help...
Let me help you integrate it with Heroes. I had to do all the work you're going to have to do for a private dungeon plugin I made.
I love love love this plugin so far. My only issue is....will it work correctly with Heroes?
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