@nverdier Sorry about that lol
Actually, I don't have any sort of Map that I am iterating through. I did check myself for any maps in my code and honestly, I do not use any. I...
Hi, I have a problem. You see, I am creating a MazeRunner server of sorts for my friends, and I have created a custom zombie using running tasks...
Garris0n No, you just wanted me to extend BukkitRunnable. I just wanted to show you why I didn't :D xTrollxDudex Got it! EDIT by Moderator:...
Garris0n Great, I'll change it for some of those! I will probably just to a String[] on the constructor instead of doing addMessage() for every...
Garris0n Sorry, you just seemed really strict about how you thought I should do it, and I didn't want you to dismiss my methods as trash because...
Garris0n I get how yours is cleaner and more organized, but I think that mine still works good enough anyways. Also, is there really a huge...
Garris0n Thanks for the feedback! I'll change it soon. EDIT: Changed it!
Garris0n I don't get any lag from it, and even with 15 other plugins. Explain how this could be laggy Jake0oo0 No I actually didn't get it from...
Hi, I noticed that on PlayerInteractEvent, when you right click any sword the event only fires once. As it turns out, the solution is very simple...
Hi, I would like to know how to get around the fact that on PlayerInteractEvent, if you right click any sword, it only fires PlayerInteractEvent...
gabrielhowat I used to have this problem as well! I created a tomahawk, and did exactly what you would do for a ninja star. Basically, my solution...
gabrielhowat I think you mean PlayerDropItemEvent, and there is no DROPPED_ITEM in the Material enum. Anyways, here is what I think you want:...
mkezar I believe the setItemInHand method requires an itemstack, not a material. Therefore, you would this instead of your...
DarkBladee12 Hey DarkBladee if your interested I am creating a Wizards plugin based off of Wizard101 and after looking at this thread and then...
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