Was going to do it later since i had to go.
Solved by restarting the server. Then i got another error and i fixed it.
Hello, I'm getting this error and i really don't know why... [SPOILER] The class enum: public enum Wands { NOVICE_WAND(new NoviceWand()),...
Yea sure, thanks for the spoonfeeding mr mistery. Solved by myself, for anyone who needs the code here it is. Vector v =...
Hello. I'm trying to spawn a snowball and to give it a velocity. I can't use the method player.launchprojectile for reasons that i wont explain...
What do you mean with launch them?
Hi! I'm trying to launch an entity (can be a sheep, player,...) in a parabolic trajectory. I've found this but it needs a destination. I need to...
Ho do I colour them?
There aren't all effects with that method. And i need to send only one particle at time in certain situations.
Hello, I'm trying to colour some firework particles but it does not work......
Solved using EffectLib libraries, VectorUtils and MathUtils. for (int i = 0; i < helixes; i++) { double angle =step *...
Problem solved thanks all. I needed to set the flag long distance to true in the library ParticleEffect
Uhm... yea i knew that but what about if the pich (or yaw i dont remember actually) is 45 degree? che helix will result a bit flat.
Works only if I shoot the projectile (fireball) up or down. Not horizontally.
I saw it already. I need to implement it to a vector. The helix must follow a projectile and go in the same direction.
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