[ECON] CommandShops v4.2.0 - The premier local shop plugin. [1.5.2]

Discussion in 'Archived: Plugin Releases' started by zolcos, Sep 30, 2011.

  1. Offline

    zolcos

    If that's true, I'll do it now. How do we know the new event system will break Register, though?
     
  2. Offline

    jj10dman

    Some feature requests:
    1. An option for the old money-duplication feature on shops with unlimited money.
    2. A folder with individual log files for each shop, or even better,
    3. A log for total goods moved by shop, with just single in and out numbers for each type of good, which increment to keep a small, easily-readable file

    The biggest problem I currently have with CommandShops is collating all the data from the logs into useful information so I can get a better overall picture of how the economy is running. Currently I have to sift through the logs and add stuff up by hand, which is time-consuming, boring, and if the server gets popular enough, impossible. I'm sure #3 would be a pain, but #1 can't be too hard since it used to do that anyway. I used to set infinite-money shops to fictional owners, then I could check their account to see how much cash was flowing into the shop. Losing that feature is annoying.

    Thanks for reading.
     
  3. Offline

    zolcos

    I'd like to ask all server admins who use CommandShops to try to independently verify the damage issue:
    https://bukkit.atlassian.net/browse/BUKKIT-787
    Getting to the bottom of it will speed development of this plugin, and your reports on that ticket will make it stand out more to the Bukkit team.

    #2/3 is already in the works -- I've wanted to store better transaction logging since I started, mainly for the purpose of letting shop owners query it in-game. The move to SQL (which will happen first) will also give server admins a lot of power to wrangle this information.
    As for #1 I want to avoid making the config file too intimidating. Given that you were only using this feature for informational purposes, the increased reporting capacity may eliminate the need for it. If there are other reasons to keep it, though, it's still a possibility.
     
  4. Offline

    zolcos

    Sleaker
    I looked at the code for Vault and noticed that you avoided the Leaves problem by defining all the damage values as separate items, so #2 is "Birch Leaves Block" while #6 is just "Birch Leaves". So it looks like you copied the Bukkit values maybe without realizing they were different than vanilla. Unless I'm missing something and those are actually distinct items.

    I do like how you switched from manually defining the Item IDs to using the Material.* constants. I wish Bukkit had a similar facility for the damage values, because if there was nothing left to manually define then we could just point to Bukkit regarding any inconsistencies (as right now, changing the list of valid values can break shops)
     
  5. Offline

    Sleaker

    zolcos - not sure I wrote all of that in there. It could be just a patch-fix for oddities with Bukkit too because someone was having the same issue :-/
     
  6. Offline

    Theborg

    Because the latest Dev builds already have the new system in place. And it breaks Commandshops and Registar(also most of all the public plugins for that matter ;))
     
  7. Offline

    zolcos

    It looks like that is going to be the only real stable solution. A few duplicates are a small price to pay for preventing incompatibilities.

    Ah! You're right. To be fair, though, I don't think any economy plugins have updated to work with it yet, so no econ-using plugins have a chance.
     
  8. Offline

    OstlerDev

    Can someone please update this to at lease 1.1R5?

    Thanks
    -OstlerDev
     
  9. Offline

    Sleaker

    Zolcos is still around and will be updating. Just be patient. You aren't required to run R5/R6.
     
  10. Offline

    zolcos

    OK I actually can't get Register working in the latest CB. Meanwhile, Essentials and Vault are updated for R6.
    So tonight I'll pull myself away from Warband and get to work switching to Vault, SQL, and R6.
     
  11. Offline

    OstlerDev

    I am most likely going to donate after it gets updated :D
     
  12. Offline

    Sullivan

    If you ever have time you should definitely move this to Dev. I loved LocalShops and Im glad to see your reviving it, an amazing plugin at that!

    Cheers to you mate!
     
  13. Offline

    OstlerDev

    Do you think that you could put out a dev version? All my players are getting really mad at me :/
     
  14. Offline

    zolcos

    It's not that simple man give me a couple days
     
  15. Offline

    Theborg

    zolcos

    What mod of Warband :p?
     
  16. Offline

    axebyte

    Register version: 1.6 and Iconomy version: 6.0.9b work on 1.2 (2036)
    Hopefully MySq is not being forced on us to use it and the old system will still be in place.
    Actually as bukkit has been slowing updating more older plugins for 1.1r6 are starting to kick in.

    This is by far the best shop plugin since old heyo signshops, and has been on my server for a year easy.
     
  17. Offline

    zolcos

    MySQL will be optional. The old system is being eliminated in favor of SQLite which will be the new default and work basically the same as the old system (i.e. zero-configuration)

    I still like vanilla tbh
     
  18. Offline

    axebyte

    Good, Sqlte is doable, I personally love mysql but many do not, and many people actually go out of the way to find sqlte and flatfile db's. Glad to hear your keeping alternatives instead of forcing mysql like so many have.

    yeah Warband is a good game still :D
     
  19. Offline

    GarretSidzaka

    i spent like 480 hours on Mount and Blade Warbands :p

    it gets nuts when you start your kingdom. anywho i tried to commision a shop plugin to replace this, since its broken. but it seems you are doing a dirty job and none of my coders with touch making a shops plugin.

    so im going to wish you luck. we dont have anyshops right now, but if you can get me a patch super soon i will donate
     
  20. Offline

    The3vilm0nk3y

    going to 1.2 tonight, I hope this plugin isn't too far behind on the needed update. Happy to hear your moving to SQL too.
     
  21. Offline

    axebyte

    Yeah this is the last plugin i am waiting on as well, all the other shop plug ins are global or chest/sign.
     
  22. Offline

    OstlerDev

    Is there any estimate of when this will be updated?
     
  23. Offline

    xcoldfyrex

    When he's done.
     
  24. Offline

    zolcos

    Very soon. I've updated all the commands and the only thing left to fix is the notification system.
     
  25. Offline

    The3vilm0nk3y

    nice to hear this... can't wait.
     
  26. Offline

    OstlerDev

    Ok, Thanks!
     
  27. Offline

    BossEndorphin

    Good to hear that you are keeping this up to date. It's a true life-saver between all those chest/sign copycats.
     
  28. Offline

    The3vilm0nk3y

    any more progress?
     
  29. Offline

    zolcos

    I'm completely done with coding all the new stuff and I'm in the debugging phase right now. Once I clear up the error I'm seeing, I will release a dev build on IRC for testing.
     
  30. Offline

    OstlerDev

    What is the URL of the irc?
     

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