[INACTIVE][ADMN/TP] XcraftGate v0.9.1 - Multiworldmanager/-teleporter [1060-1185]

Discussion in 'Inactive/Unsupported Plugins' started by Engelier, Jun 4, 2011.

  1. Offline

    Engelier

    XcraftGate - Version: v0.9.1

    XcraftGate started as a replacement for EpicGates and it's successor RealTeleporter. In the meantime it has grown to a complete worldmanagement solution.

    Features:
    • Create/Delete new worlds (such as Nether, or a specific world for mining, or ...)
    • Set borders for your worlds, so nobody can explore beyond a specific point
    • Create Teleporters between your worlds or to/from your points of interest.
    • Limit the amount of creature spawns on your worlds
    • Completely deny monster or animal spawns on your worlds
    • Allow/Deny PvP on your worlds
    • Allow/Deny weather changes on your worlds


    Commands:
    • /gworld - World management tool
      Code:
      /gworld list - lists your active worlds
      /gworld info <worldname> - displays some basic info about a world
      /gworld listplayers <worldname> - lists the players currently running around in that world
      /gworld create <worldname> [environment [seed]] - creates a new world on your server, <environment> may be "normal", "nether" or "skylands". defaults to "normal" if left blank
      /gworld listenv - lists all available environments/chunkgenerators usable with /gworld create
      /gworld delete <worldname> - unloads a world (and deletes it from the plugin's database)
      /gworld load <wprödname> - loads a given world
      /gworld unload <worldname> - unloads a given world
      /gworld setsticky <worldname> - controls if a world will be automatically loaded/unloaded with dynamic world loading enabled
      /gworld keepspawninmemory <worldname> - controls if a world's spawn is always kept in memory
      /gworld warpto <worldname> - teleports you to the world <name>
      /gworld setborder <worldname> <#> - sets the border for world <name> to <#> (denies exploration beyond x/z +/- <#>)
      /gworld setcreaturelimit <worldname> <#> - limits creature spawns to a maximum of <#> creatures for the world
      /gworld allowanimals <worldname> <true|false> - Allows or denys animal spawns on world <name>
      /gworld allowmonsters <worldname> <true|false> - Allows or denys monster spawns on world <name>
      /gworld suppresshealthregain <worldname> <true|false> - Suppresses automatic health regaining when allowmonsters is set to false
      /gworld allowpvp <worldname> <true|false> - Allows or denys PvP combat on world <name>
      /gworld allowweatherchange <worldname> <true|false> - Allows or denys weather to change on world <name>
      /gworld setweather <worldname> <sun|storm> - Sets the current weather for world <name> (ignores allowWeatherChange setting)
      /gworld timefrozen <worldname> <true|false> - (Un)freezes the current time on world <name>
      /gworld settime <worldname> <sunrise|noon|sunset|midnight> - Sets the current time for world <name> (also sets time for timefrozen)
      
    • /gate - Gate management tool
      Code:
      /gate create <gatename> - creates a new teleportation point at your current position - make sure you look at the direction your users should look at, when they ARRIVE at this point
      /gate move <gatename> - moves a gates location to your current position
      /gate delete <gatename> - deletes a teleportation point
      /gate link <gatename1> <gatename2> - creates a link from <name1> to <name2>, so when you step on <name1> you will be teleported to <name2>
      /gate loop <gatename1> <gatename2> - same as /gate link, but for both ways
      /gate unlink <gatename> - deletes the destination for <name1>
      /gate unloop <gatename1> <gatename2> - deletes a loop between the two gates (if it exists)
      /gate info <gatename> - displays some basic info about a gate
      /gate list - lists all gates in all worlds in alphabetical order
      /gate listnear [radius] - lists all gates near you (radius defaults to 10, BE CAREFUL WITH BIG NUMBERS!)
      /gate listsolo - lists all gates without a source or destination
      /gate warp <gatename> - teleports you to the given teleportation point
      /gate reload - reloads all gates from gates.yml
      


    Video: HowTo create gates



    Permissions
    XcraftGate.* - permission to use everything this plugin provides

    XcraftGate.use.* - permission to use all gates
    XcraftGate.use.<gatename> - permission to use a gate

    XcraftGate.gate - access to /gate
    XcraftGate.gate.* - access to all /gate commands
    XcraftGate.gate.create - /gate create, /gate move
    XcraftGate.gate.link - /gate link, /gate loop
    XcraftGate.gate.unlink - /gate unlink, /gate unloop
    XcraftGate.gate.delete - /gate delete
    XcraftGate.gate.info - /gate listsolo, /gate list, /gate listnear, /gate info
    XcraftGate.gate.warp - /gate warp
    XcraftGate.gate.reload - /gate reload

    XcraftGate.world - access to /gworld
    XcraftGate.world.* - access to all /gworld commands
    XcraftGate.world.create - /gworld create
    XcraftGate.world.delete - /gworld delete
    XcraftGate.world.warp - /gworld warpto
    XcraftGate.world.setborder - /gworld setborder
    XcraftGate.world.setcreaturelimit - /gworld setcreaturelimit, /gworld allowanimals, /gworld allowmonsters, /gworld suppresshealthregain
    XcraftGate.world.pvp - /gworld allowpvp
    XcraftGate.world.weather - /gworld allowweatherchange, /gworld setweather
    XcraftGate.world.time - /gworld settime, /gworld timefrozen
    XcraftGate.world.info - /gworld info, /gworld list

    If you don't use a permissions plugin, only OPs are allowed to use those commands and all users are allowed to use all gates.


    Downloads:
    Stable Version (use this if unsure): XcraftGate.jar (wget friendly)

    Some people are repeatedly asking for development versions, so here it is:
    Development Version: XcraftGate-Dev.jar (wget friendly)
    I WILL NOT SUPPORT THE DEVELOPMENT VERSION! USE THIS AT YOUR OWN RISK AND DON'T COME CRYING IF IT EATS YOUR KITTEN BABYS!
    Development Changelog (open)

    • implemented chunk resending on teleport - should fix death/lag on arrival
    • rewrote plugin management
    • added Register support
    • added /gate rename <gate> <newname>
    • added /gate settoll <gate> <amount> - set amount of money to be taken from the users account when he uses the gate
    • added /gate setdenysilent <gate> <true|false> - don't print error messages when gate usage is denied by permission or not enough money
    • added /gworld suppresshunger - prevents foodbar depletion on the given world
    • added /gworld setspawn - sets the spawn to your current location
    • added /gworld setgamemode <world> <survival|creative> - sets gamemode for the world
    • added /gworld setdifficulty <world> <peaceful|easy|normal|hard> - sets difficulty for the world
    • added /gworld setannouncedeath <world> <true|false> - set if player deaths in the given world should be broadcasted
    • /gworld suppresshealthregain now also affects health regaining by saturation
    • new worlds now obey the spawn-monsters and spawn-animals settings in your server.properties
    • "fixed" bukkit leaking tears when not using SuperPerms



    Installation:
    Put the XcraftGate.jar into your plugins folder and reload/restart your server. All files will be created automatically.

    If you already have some extra worlds add them with /gworld create <name> <environment>. If there's already a world with the same name in your server's folder, it won't be freshly generated, but just get loaded.

    Do not edit the config files manually, as your changes will get overwritten on reload/restart. Use the ingame commands. Tell me when there's an option missing.


    FAQ:
    Is there a way I can clear the inventory of anyone entering a specific world? (open)

    Use MultiInv.

    Can we have something like /gworld allowflying? (open)

    No. This is a global setting controlled by craftbukkit. Plugins are not able to change that.

    How do I allow my users to use all gates? (open)

    Add the following permission to your users: XcraftGate.use.*


    Source Code:
    github (Licence: GPLv3)


    Donations:

    I put a lot of work into XcraftGate and intend to do so in the future. If you're able to efford some EUR to motivate me further, I'd really appreciate it :)
    Note: For sure donating is purely optional! XcraftGate is released under the terms of GPLv3, so you have (and will always have) the freedom to use, study, share and improve it as you like!
    [​IMG]


    Changelog:
    Version 0.9.1 (CB1060+)
    • fixed NPE in /gate listsolo
    • changed the way gates teleport players - should fix spawning to high
    Version 0.9 (CB1060)
    • enabled gworld-commands (except "warpto") to be used from the console
    • added support for SuperPerms
    • implemented dynamic world loading - on startup only your default
      world(s) will get loaded. Any other world will be loaded as soon as a
      player tries to access that world and will be unloaded when no player is
      active in that world for 5min. Disabled by default. This can be enabled/tweaked in the config.yml
      Please be aware of this bug when playing around with this feature.
    • added /gworld load
    • added /gworld unload
    • added /gworld setsticky (controls if a world will be automatically loaded/unloaded with dynamic world loading enabled)
    • added /gworld keepspawninmemory
    • implemented custom chunkgenerators (referred to as additional "environments") - currently available: flatlands, island, hillvalley
    • implemented getDefaultChunkGenerator(), enabling craftbukkit to use the custom ChunkGenerators for your default world(s)
      Example (open)

      in your bukkit.yml:
      Code:
         worlds:
             worldname:
                 generator: XcraftGate:FLATLANDS
         
    • added /gworld listenv - shows available environments
    • new worlds now obey the pvp-setting in server.properties
    Version 0.8
    • added seed argument to /gworld create
    • added /gate reload
    • added /gate move
    • added /gate info
    • added /gate list
    • added /gate listnear
    • added /gworld listplayers
    • added permissions for gates (XcraftGate.use.<gateName>)
    • worlds with active players cannot be deleted anymore
    • /gworld info now shows the environment
    • improved world detection
    • probably fixed ConcurrentModificationExceptions
    • probably fixed off-gate spawning (corresponding gates have to be recreated)
    • fixed animals always despawning on server reload/restart
    • another workaround for the PLAYER_MOVE event location bug (fixes players getting stuck when reaching the border)
    • fixed /gate warp triggering the target gate
    Older Changes (open)

    Version 0.7.2 (minimum CB-Version: 949, recommended: 953)
    • Update for CB953/MC1.7
    • Food working again as expected
    • added workaround for move-event location bug introduced in CB949 (fixes endless loops, again)
    Version 0.7.1
    • Great, seems using food also triggers the regain-health-event, so supresshealthregain will suppress that, too. Mostly fixed. Cookies still won't work. I've no better solution at the moment. :/
    Version 0.7 (minimum CB-Version: 896, recommended: 935)
    • added /gworld settime
    • added /gworld timefrozen
    • added /gworld suppresshealthregain - craftbukkit automagically let users regain health when allowmonsters is set to false. So we have to control this ourselfs.
      NOTE: XcraftGate automatically sets allowmonsters to false, when the creaturelimit is reached
    • removed "moved too quickly"-workaround
    • removed bukkit-bypass for spawncontrol
    • /gworld info now displays the world's seed
    • /gworld warpto now teleports you to the spawn location of the given world (no more searching for a safe spot in sky worlds)
    Version 0.6.2
    • made teleport check more restrictive (fixed endless loops)
    Version 0.6.1
    • fixed allowAnimals/-Monsters flag handling
    • added workaround for commands not being registered correctly by craftbukkit when being enabled by another plugin
    Version 0.6 (minimum CB-Version: 860)
    • rewrote world management - should fix most problems/inconsistencys
    • added /gworld allowpvp
    • added /gworld allowweatherchange
    • added /gworld setweather (ignores allowWeatherChange setting)
    • /gworld warpto now trys to find a save spot in a 64 block radius around the destination and denys teleport when unable to find one
    Version 0.5 (minimum CB-Version: 834)
    • check for creaturelimit regulary, instead on ENTITY_DEATH. Fixes creature counts dropping very low on low population servers
    • changes are now saved immediately, instead only in onDisable() (reload/restart)
    • added option to completely deny animals or monster spawns on a world
    • removed workaround for crossworld teleportation bug in CB818
    • unload world on /gworld delete
    • added support for SKYLANDS environment
    • complete permission nodes overhaul (s. above for the new permission nodes)
    Version 0.4.1
    • tweaked creatureLimit so the server doesn't try to spawn new creatures when the limit is reached (fixes "Can't keep up"-Spam)
    • typofix
    Version 0.4
    • added /gworld setcreaturelimit -- limits creature spawns
    • added /gworld info -- displays some basic info
    • border now defaults to 0 (disabled) instead of Integer.MAX_VALUE
    Version 0.3
    • public release
     
    regzand, Masterflapdrol and Rwembee like this.
  2. Offline

    c0mp

    PMed developer of plugin a few days ago, no response. Please contact a Moderator when the plugin has been updated to a more recent CB build, per the Plugin Guidelines. Locking and moving to Inactive.
     
  3. Offline

    winter4w

    Hay can i take this plugin over please
     
  4. Offline

    jaZz_KCS

    confirmed working on Craftbukkit-R3-b1846-jnks running xCraftGate version 0.10d13 (newest development build from Oct 19th) without problems.

    managing 16 different worlds on the server right now without any problems. portals/permissions/etc. working.

    Its running perfectly, you have to keep in mind though that since even the newest dev-build of this plugin has been released on Oct 19th its pretty old, so dont expect the plugin to generate you some superflatlands or new stuff like that. the plugin doesnt even know that MC has this now.

    It should still run fine though cause it already knows END and all it should know in order to function properly.
     
  5. Offline

    vuurwerkfreak

    Why is this plugin inactive? :(
    It working perfect!! :)
    I really like this because it's simple and advanced:cool:
     
  6. Offline

    Leenert

    Is it possible that i disable the taking of his inventroy froam a specific world to another?
     
  7. Offline

    uncovery

    BY now I moved to Multiverse which does everything but the gates in the same way. I switched the gates to the "warp" command until I find something to replace it.

    try the worldinventory plugin.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  8. Offline

    pixelbat

    PLEASE DO!!!! This is such a great mod and it's sad to see it being neglected. The author hasn't been to bukkit.org in a month, and his own words say... "so you have (and will always have) the freedom to use, study, share and improve it as you like!"

    Fork it pleeeeeeeease!
     
  9. Offline

    Pythros

    I believe this no longer works with 1.1-R4? I get a load of errors.

    winter4w
    Please take it over!
     
  10. Offline

    jaZz_KCS

    well on my server theres running version R4 (b1938) and I'm using the latest version of XCG from Oct last year (0.10.d13)
    I do not get any errors and we have 20 maps on the server (normals, skylands, nethers, ends, flatlands, etc.)
    It even handles the newly added superflatlands without any problem, although it doesnt know that world type, its contained in the level.dat file so no worries there.

    I never have seen any errors regarding the gates/world management since R1.
     
  11. Offline

    pixelbat

    I really wish this mod was split in two. One mod for the gworld, and the other for the gates. I can always use multiverse as a replacement for worlds, but man I love the gates from this mod :(
     
  12. Offline

    Vas

    If you are going to abandon a mod, then release the source code so other people can fix it. Now that this mod is dead, and Minecraft 1.2 is out, I can't use multiworld anymore. Many parts of my server are now useless. Thanks.
     
  13. Offline

    hey_pig

    PLEASE release the source for this! its completely broken for 1.2, TONS of us are fucked!!
     
  14. Offline

    Vas

    He's not going to. I doubt he even looks at the thread anymore. This mod is long dead ass gone. Creators always make something great then abandon it to get kicks and giggles out of the hundreds that are screwed.

    Adding error code just cause;
    Code:
    2012-03-02 17:45:04 [SEVERE] Could not load 'plugins/XcraftGate.jar' in folder 'plugins'
    org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: org/bukkit/event/server/ServerListener
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:148)
        at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:287)
        at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:211)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:206)
        at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:182)
        at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:53)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:147)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:407)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    Caused by: java.lang.NoClassDefFoundError: org/bukkit/event/server/ServerListener
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
        at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
        at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
        at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
        at de.xcraft.engelier.XcraftGate.XcraftGate.<init>(XcraftGate.java:28)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
        at java.lang.reflect.Constructor.newInstance(Constructor.java:532)
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:144)
        ... 8 more
    Caused by: java.lang.ClassNotFoundException: org.bukkit.event.server.ServerListener
        at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
        ... 26 more

    Did you fellas want a source code? :p Please update and fix the mod so the rest of us can get on with using it. Make sure to contact me when you have a fix as well. I didn't obtain the source code just so people could go off and make their own private versions.

    http://dl.dropbox.com/u/30270697/xgate-src.zip

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  15. Offline

    Monstertke

    The source is on github.
    So I dont know what you are running off about " I didn't obtain the source code just so people could go off and make their own private versions."

    My devs produced a working version of this hours ago.

    https://github.com/Engelier/XcraftGate derp.....
     
  16. Offline

    pixelbat

    I'm over this plugin. I switched to MV w/ MVportals a few days ago.
     
  17. Offline

    winter4w

    I need to know what plugin did he use for the money
     
  18. Offline

    Monstertke

    Probably register.
     
  19. Offline

    winter4w

    I did look at the code and it is missing something im still trying to find what it is
     
  20. Offline

    ThoLav

    Hi winter4w,

    it would be awesome if you'll get it to work with CB 1.2.3.
     
  21. Offline

    Vas

    Well people kept asking for source so I didn't think it was available.

    So where is the zip/jar file for this working version? That link only has .java files in the source area.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  22. Offline

    Pythros

    Google is your friend....
     
  23. Offline

    Vas

    No, no it's not. It gives you many many spam results when you search multiple words and to little results when you get more specific . So what, someone takes it upon themselves to update it but refuses to share the update?
     
  24. Offline

    hey_pig

    So, other then snobby dude that "had my devs do it" would love for someone to restore functionality to this mod. I would fix it myself but i have no idea how to code java. Offering $25 paypal for someone to fix this!!!!
     
  25. Offline

    Pythros

  26. Offline

    jack palauskas

    Can We please get a 1.2.3 updated version of this plugin ? Pleaaseee :(. the plugin caused mobs not to work when I went up to 1.2.3 !
     
  27. Offline

    hey_pig

  28. Offline

    GmHtAf

    Ce plugin est génial !!!
    Mais il ne marche plus pour Bukkit1.2.3 !!!
    S'il vous plait, réparez-le, c'est le meilleur plugin de teleportations et de multiworld que j'ai jamais vu !


    [INFO] Stopping server
    2012-03-13 17:52:32 [INFO] Saving chunks
    2012-03-13 17:53:12 [INFO] Stopping server
    2012-03-13 17:53:23 [INFO] Starting minecraft server version 1.2.3
    2012-03-13 17:53:23 [INFO] Loading properties
    2012-03-13 17:53:23 [INFO] Starting Minecraft server on *:25565
    2012-03-13 17:53:24 [INFO] This server is running CraftBukkit version git-Bukkit-1.2.3-R0.2-b2060jnks (MC: 1.2.3) (Implementing API version 1.2.3-R0.2)
    2012-03-13 17:53:24 [SEVERE] Could not load 'plugins\XcraftGate.jar' in folder 'plugins'
    org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: org/bukkit/event/server/ServerListener
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:148)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:287)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:211)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:207)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:183)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:56)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:156)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
    Caused by: java.lang.NoClassDefFoundError: org/bukkit/event/server/ServerListener
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at de.xcraft.engelier.XcraftGate.XcraftGate.<init>(XcraftGate.java:28)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:144)
    ... 8 more
    Caused by: java.lang.ClassNotFoundException: org.bukkit.event.server.ServerListener
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 27 more
     
  29. Offline

    Pythros

    Then I would say you are better off to A) recreate your portals because the API changed B) Find a different plugin or C) Fix the plugin yourself.

    This plugin is dead!

    Utilisation de Google Translate pour cela:

    Ce plugin est mort. Vous aurez besoin de trouver un remplaçant.
     
  30. Offline

    rutek

    Attached Files:

    Ghost or Tron ® likes this.
  31. Offline

    Xanon_agchamael

    rutek

    Merci beaucoup pour ce travail !
    Plugin testé et il fonctionne bien en 1.2.4 ! :)

    -----

    Thank you very much for this work!
    Plugin tested and it works well in 1.2.4! :)
     

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