Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Dec 31, 2011.

  1. Offline

    marathonishalo6

    next time put a tutorial on how to work the damn plugin. i cant get it to do anything.
     
  2. Offline

    PepijnPro

    I just want zombies to break through dirt and wood and wooden doors, how can I do that?
     
  3. Offline

    Silba93

    The zombies aren't breaking the walls! Which makes it incredibly BORING, I'm sitting in a 5x5 square grass room sniping the zombies with my bow and arrow.

    Here's my config on pastebin http://pastebin.com/Q0xq7ebp

    Also there's no errors showing up.

    And how can I make LOTS of mobs spawn?
     
  4. Offline

    LosT

    Next time put some "damn" respect in your request and maybe read what the plugin author has given you as support .. Be happy there is a plugin like this...

    You can set the blocks zombies can destroy in the config file. Read the example..

    Thank alot blainicus for the plugin. Have yet to test the new version =)
     
  5. Offline

    blainicus


    Enable zombies attacking blocks: true
    Advanced Monster Propertes.Zombie.
    Attackable blocks:
    - block:seconds
     
  6. Offline

    Silba93

    how do i add the blocks and secods it takes to break? its very un-clear... even in the example config
     
  7. Offline

    blainicus

    Just put the block enum followed by the seconds, using the format of the default.
    - DIRT:1
     
  8. Offline

    Demondoor200

    Beautifal Plugin :) The music on the video you have makes it awesome lol
     
  9. Offline

    dra6o0n

    Works great if we got some sort of tower defense mods, so we can build 'turrets'.
     
  10. Offline

    Maxxgold

    I love this plugin so far. One problem I'm having and it's not a major problem is that we are losing friendly mobs in the world. We have farms set up and the animals are dissapearing with this plugin. Other than that it's a blast.

    Zombiapocolypse.dyndns.org

    Also integration with an Economy Plugin would make your plugin Epic.

    Also it is interfering with the plugin Mob Arena. I can't use any /ma commands on my server while this plugin is active. That should be fixed asap, a lot of people use Mob Arena on their servers.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  11. Offline

    Ultime

    Hey, I need your help. I really love your plugin, but I'm a beginner. I want to activate this plugin only on 1 world, how can I do ? Also, have you got a configuration file containig all options, ready to start with a lot of monsters ?

    Thanks for helping me :)
     
  12. Offline

    blainicus

    Edit your plugin.yml for monster apoc.
     
  13. Offline

    Maxxgold

    What exactly should I edit. I changed the ma: to za: I changed the /ma to /za and nothing seemed to work. If you could tell me what to change I would appreciate it. I tried everything I could think of.
     
  14. Offline

    PepijnPro

    How can I like get the mobs to see me from further away?
     
  15. Offline

    blainicus

    Remove the command and permission lines which conflict with your plugins, and use the alternatives. Removing 'ma' should have worked.

    Mega-aggro.
     
  16. Offline

    Maxxgold

    Here is the plugin.yml file. I have personally removed and changed all the lines. After I do that I get constant errors on startup about the config file. How would you change this ?

    name: Monster Apocalypse
    main: blainicus.MonsterApocalypse.MonsterApocalypse
    version: <0.0.1>
    softdepend:
    - Multiverse-Core
    - WorldGuard
    commands:
    ma:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    monsterapocalypse:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    mobapocalypse:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    monsterapoc:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    mobapoc:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    mapocalypse:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    mapoc:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    monstera:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
    moba:
    description: Handler for all Monster Apocalypse commands.
    permission: Monster Apocalypse.spawnpoints
    usage: /ma (Monster Apocalypse Spawnpoint Command) [name] args...
     
  17. Offline

    blainicus

    My suggestion would be to change the permission for the /ma command to something else, and not give it to anyone. Apparently the plugin doesn't like when you remove a command, so just change the permission.
     
  18. Offline

    PepijnPro

    can somebody explain the mega-aggro for me?
    and if I want zombies to scratch through doors what do I have to do cause
    wooden door:1
    doesnt work
     
  19. Offline

    Deformation

    I just got this plug-in after watching some of the videos on Utube about it. Feeling like this would spice up my server i picked it up and followed the( very few ) amount of guides that exist out there, And all of them seem to address my issue but changing what they tell me to change doesnt fix it.

    So here is my issue. I have gotten everything to work. the Mob spawning, Clawing through blocks, ect.
    The only thing i cant seem to get to work is the Mega Aggro. I have the worlds section correct. I have everything correct " i think " and i cant seem to get it to work.

    I have the top portion of config set to..
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: true

    Then the default of mega agro is..
    Mega-aggro range: 162
    Mega-aggro range Y: 68
    So figuring it was the values set there, I tried upping them slowly. With no result
    tried up to..
    Mega-aggro range: 10000
    Mega-aggro range Y: 128
    And still no go.

    Is there any other setting in there i need to toggle that im just blind? Or is there some other issue?
    I tried trouble shooting by creating a test server to make sure it wasnt a conflict with another Mod and its still falling out at the same spot. There is also no errors coming up in prompt.

    EDIT: Also, Some people have posted their Configs that seem to be working for them, And when i paste theirs over mine. It seems to cause the server to auto revert EVERYTHING back to default. but if i manually edit things my self it just has the agro issue. But that could just be because people are using maybe an older version of the mod. I mainly want to get the aggro fixed.

    Please any assistance on this would be greatly appreciated. also, Great job on this mod. adds everything mine craft was missing, a purpose to actually build something.
     
  20. Offline

    blainicus

    There are a couple possibilities. First, if you are OP, and have deaggro enabled, they will not aggro on you. In addition, they will do the same thing to people in creative mode. Lastly, you might have the global mega-aggro flag set to false.
     
  21. Offline

    Deformation

    They agro me in game mode 0. I thought of that, but they dont super agro me like they should , Its survival, and Where is Global Mega aggro flag?

    Only thing with flag in there are these:
    Line 10: Enable worldguard spawn flag checks?: true
    Line 15: Enable worldguard damage flag checks?: true
    Line 27: Enable worldguard 'passthrough' flag checks for all monster block operations?: true
    Line 34: Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: true
    Line 783: Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
     
  22. Offline

    blainicus

    Try disabling the de-aggro flag, it's only useful for a few instances anyway. If you are an OP, mega-aggro will alwyas ignore you with this on.
     
  23. Offline

    belkinman94

    I've noticed when mobs seeing through blocks setting to false, zombies can't track you but skeletons can... Is this a minecraft bug? It would be great if I not letting myself be detected was enough to have them off my back but ive performed tests where id switch to gamemode 1, hide in an enclosed box of a certain type of block on all 6 sides, type /time set 14000 and when the mobs spawn, the skeletons instantly start shooting the enclosed area until it blows a hole that the zombies can see through. I could turn off the explosive arrows but I find them quite necessary for taking out playerbuilt towers. Is there any way I can solve this or do I have do build everything out of obsidian? :p Caverns are also constantly exploding as aimbotting skeletons shoot their ceilings due to the ability to lock onto a new target through blocks.

    Edit: Tested again without plugin, Skeletons were not targeting through walls.
    Only seems to happen through this plugin that they gain that ability.
     
  24. Offline

    Deformation

    What de-aggro flag? I dont understand, Sorry.
     
  25. Offline

    blainicus

    Enable monsters attacking from a massive range?: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
     
  26. Offline

    Deformation

    That seemed to fix it, Turning on the Check For DeAggro permissions seemed to be what was tweakin it out, Thanks!
     
  27. How should a custom drop be formatted when using a data value? I'm basically trying to make Silverfish have a 10% chance to drop each different type of silverfish block (making player griefing more fun)

    Here's what I got, but it brings up a big ol error when you kill a silverfish.
    Code:
        - MONSTER_EGGS:1:10.0:0
        - MONSTER_EGGS:1:10.0:1
        - MONSTER_EGGS:1:10.0:2
     
  28. Offline

    PedroN041

    I liked your plugin, but i have a question: How do I start the apocalypse? when i put /ma apears:
    " An internal error occurred while attempting to perform this command"
     
  29. Offline

    blainicus

    You don't need to, it's always running.

    Please post the error message.
     
  30. Offline

    Flyersfan200

    Good morning,
    I am new to making minecraft servers and have two quick questions for you. Does this work with the latest bukkit build? I have 1.1-R4.
    Second, I am hoping to cordon off a region of my world as an adventure area using World Guard and Edit. If I only wanted the enhanced mob attributes to work in that portion of the world, would this mod allow it? (I think it would but I did not see any commands that would limit the scope of the mod to that specific region.

    Thanks and sorry if this is too much of a noob question!
     

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