[MECH] Elevators [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Cybran, Jan 27, 2011.

  1. Offline

    Cybran

    [​IMG]

    The plugin will be continued at dev.bukkit.org!
    Want to help? Sign up as an alpha- or beta-tester!


    What this plugin does:

    It creates vertical moving elevators, which can be controlled by redstone-powered blocks.

    Features (open)

    • Creating elevators with an individual size (square or rectangle shape).
    • Floor-management: define your own floors with their own names, being able to call an elevator on every floor by – per example – pressing a button.
    • Movement-triggers: control the elevator with redstone circuits or buttons or any other redstone-powered block!
    • Elevator movement-controls: have different buttons for moving the elevator up and down, skip floors by pressing a control button several times.
    • Command-queuing: the elevator will move to the different floors one after the other if it gets more than one command at the same time.
    • Build on the elevator whatever you want (nearly ;))
    • Use redstone outputs to link the elevator to iron doors or more complex circuits.
    • Connect the elevator to your minecart system!
    • Use the elevator as something else, like a lava door.
    • Build automtically opening/closing glass doors around or on your elevator!
    • Protect your elevator with a password or user restriction.
    • Permissions support!

    How to install (open)

    • The server mod:
      Just copy the Elevators.jar into your plugins/ folder. That's it. You can modify the config later (See section Tutorials>Configuration).
    • ???

    FAQ (open)

    • Q: I'm completely new to this plugin! What shall I do?
      A: First, install the mod (see How to install), then you can read the basic tutorials in the tutorial section below.
    • Q: I'm sick of using buttons all the time to control the elevator! I want to include my redstone circuits!
      A: You don't have to use buttons! You can right-click any type of redstone-powered block! The buttons are just the easiest way.
    • Q: I want to build several buttons or other blocks for the SAME floor! How to do it?
      A: Have a look at the "direct" command. It links other blocks to an already existing floor.
    • Q: I try to build a lava door, but the lava is transported with the elevator! How can I let displace the lava by the elevator?
      A: At first, build the elevator like it should be later. Then, use the command /elev lock. Now your elevator will not grab any blocks or fluids placed later on it.
    • Q: Is there a size limitation for the elevator's shape?
      A: Yes. Normally, there is a maximum for the area of 25 blocks. But: you can change this limitation in the config.

    Command usage & Permissions (open)

    [...] = optional parameter. ...|... = select ONE of the values, they all mean the same. <...> = put your own values here.

    /elevators|elevator|elev <command from the list below>

    The basic commands:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create - creates a new elevator at your current position.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> - creates a new floor with the given Floorname.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • lock - locks the cabin blocks to stop updating before every movement.
    The more advanced ones:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create [password <Password>] [users <Username1> <Username2> <UsernameN>]- creates a new elevator at your current position, optional with password or user whitelist.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> [password <Password>] [users <Username1> <Username2> <UsernameN>] - creates a new floor with the given Floorname, optional with password or user whitelist.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] [direction <DirectionIdentifier>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener. You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • pw|password [<Floorname>] [password <Password>] - Overrides password protection for the given floor or the whole elevator.
    • user [<Floorname>] [users <Username1> <Username2> <UsernameN>] - Overrides user whitelist for the given floor or the whole elevator.
    • give [<Username>] - changes the owner of the elevator. Once changed, a reset is not possible.
    • lock - locks the cabin blocks to stop updating before every movement.
    Permission nodes:
    • elevators.builder - basic permission level, user can set up elevators.
    • elevators.advancedbuilder - advanced permission level, user can protect elevators with password / user list.
    • elevators.operator - ignores owner, passwords and user restrictions, can modify everything.

    Tutorials (open)

    Basic setup:
    • Prepare a shaft – size can be between 1x1 up to 5x5. There has to be air in the whole shaft(means also no ladders and no torches directly on the wall).
    • Build a plain of any block type in your shaft as the elevator’s ground. (I would recommend to use a block type that is not placed anywhere in the shaft again with the same shape.)
    • Stand on the ground while typing /elevator create
    • A new floor and a new “CallBlock” (to call the elevator later) are created simultaneously by first typing /elevator call <Floorname> and then right-clicking on a (already existing!!) button. The elevator will halt 2 stones below this block
    • You have to create Up- and DownBlocks (to control the elevator) on every floor OR (better) inside the elevator. Type /elevator up or /elevator down , then right-click on a button (again the buttons have to be created BEFORE).
    • Create as many floors as you want. Besides: the control-blocks can be up to 2 blocks away from the elevator
    • Now you are ready to use the elevator!
    • If you want to remove floors or control-blocks, simply destroy the blocks.
    • If you want to remove the whole elevator, stand nearby and type /elevator remove.
    Configuration:
    • After the first server startup with the plugin v1.3+, a new file named Configuration.txt is created in plugins\Elevators\
    • Feel free to modify the values in there. But keep to the given format.
    • restart the server (or use /reload command) to apply the changes.
    Enhanced redstone:
    • If you want, you can extend your calling mechanism, per example by using stone plates connected to redstone wire.
    • To make your elevator moving to a specific floor, type /elevator direct <Floorname> and right-click any redstone wire or button or stone plate...
    • You can also use /elev direct WITHOUT the floorname. This will lead to the next floor in range.
    • If you want, you can add a redstone output to the elevator. Build a LEVER near to the elevator, then type /elev redstoneout and right-click the lever. Connect the lever to your circuit with redstone wire.
    Glass doors for your elevator:
    • Type /elev glassdoor [<Floorname>] [direction <DirectionIdentifier>] to start.
    • You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually. left and right are seen from outside the elevator. splitH and splitV will let the door split horizontally or vertically from the center.
    • Now build glass blocks around the elevator or on the elevator. Use any shape you want.
    • Type /elev finish to stop adding blocks as doors.
    • Call the elevator again to the floor where you built the door. Your created door opens.
    • The door is now activated and will open and close automatically. Have fun!
    Elevator protection (advanced builders):
    • every created elevator has an owner. Only the owner can modify the elevator. To change the owner, type "/elev give <newownername>". To enable modification for every player, type "/elev give". This will remove any owner protection.
    • use the optional parameters to create an elevator/floor with protection, p.e. "/elev floor testing floor password ultimatepassword users NTcomputer Notch" would create a new floor named "testing floor" with the password "ultimatepassword", only available for the users NTcomputer and Notch.
    • modify your protection settings with the commands /elev user and /elev password, p.e.: "/elev user testing floor users Admin" will override the previous settings to only allow user Admin the usage.
    • remove protection settings? Very easy: use /elev password or /elev user without any parameters or floorname only to reset the protection.
    • so far the whitelist, but I want to create a blacklist. How to? Like this: "/elev user testing floor users * -griefer" (no, there isn't any space between the minus and the player - damn line break). * means everybody can use it, the "-" before a name indicates you hate this player and don't want to let him destroy your secret room on the testing floor ;)
    • I have set up the protection, but I'm never asked for a password?! This can have several reasons: 1.) You are an operator. 2.) You have the permission elevators.operator 3.) You are the owner of the elevator. Just let somebody else try, he WILL get a prompt. 4.) You are standing near the elevator while another player tries to use it. He/she won't be blocked.

    Known issues (open)

    • It is difficult to move yourself or turn around while moving with an elevator.
    • Don't use doors on an elevator! They will "clone" items.
    • Pressure plates don't work as Up- /DownBlocks directly. Build at least two redstone to them, type the command and right-click the end of the wire.
    • Avoid using up/down in circuits. This will force any selected redstone-block to remain in off-state. (You can use "direct", though!)

    Future Ideas (open)

    • name elevators - v1.4.4
    • signs with current floor - v1.4.5
    • allow any block type for doors - v1.4.5
    • iConomy support - coming in v1.5

    Changelog (server mod) (open)

    • Version 1.4.3 (RB #740)
      >>Download<<
      -implementation of the secret project (not useable yet)
      -fixed the chest duplication bug
      -fixed the powered/detector rail dropping bug
      -enabled plugin usage for subfolder-worlds
      -fixed some other exceptions
    • Version 1.4.2 (RB #670)
      >>Download<<
      -elevators are now stored in the world folders (-> allow backups)
      -items will drop when moved away from a wall
      -added forbidden blocks to config
      -added command abbreviations to config
      -added glassdoor directions
      -added "lock" for cabin blocks
      -prevent block changes while elevator moves
      -added more config options and messages
    • Version 1.4.1 (RB #602)
      >>Download<<
      -cabin blocks are now searched when initiating movement
      ->WorldEdit & Co for cabin blocks supported!
      -Entities are now moved along, even if they are positioned a greater distance above the ground blocks
      -merged direct and extend commands
      -enabled relative glass doors (=doors in the cabin)
      -glass doors are now "grouped" automatically for a more real opening order
      -redstone outputs floor parameter added.
      -ground blocks pending between grass and dirt are not blocking the elevator anymore
      -wheat, cactus and sugar cane item duplication bug fixed
    • Version 1.4 (RB #556)
      -Permissions support added
      -elevator and floor protection added
      ->many new commands and command parameters
      -command to remove glass doors from a specific floor
      -owner system added
      -individual elevator size support
      -fixed some bugs (can't remember which)
    • Version 1.3.1:
      >>Download<<
      -removed TSLPC
      -added go|direct command
      -improved elevator search
      -improved elevator position search (prevention of loosing the ceiling ;-))
      -storing entity positions when initiating moving - hopefully fixes fall-through bugs
      -added info console command to create debugging info files
      -binds glass doors to a command
      -fixed button and redstone bugs
      -improved storage cleanup
    • Version 1.3:
      -added automatically closing glass doors.
      -added configuration.
      -fixed a fault timing.
      -changed the command handler to onCommand in main file.
    • Version 1.2.3:
      -fixed a block checking bug.
      -redstone on the elevator is now working.
    • Version 1.2.2:
      -chests and dispensers are now working.
      -furnaces are now working.
      -adjacent mine tracks are now working.
      -item orientation bugfix.
    • Version 1.2.1:
      -color of wool is now stored.
      -Signs are now working inside the elevator.
      -orientation of levers, buttons, torches etc. is now stored (can still be glitchy, cause multiplayer servers always have problems with that)
      -fixed many bugs for the blocks built on the elevator
      -elevator blocks can be safely removed by iStick, Superpickaxe and others now
      -improved the movement system for liquids (enables lava doors and more!)
      -improved the movement system for all entities (creatures and minecarts will also be transported now)
      -elevator movement is now much smoother
      -improved floor search for up- and down-blocks when the elevator got stuck
      -changed the entire storage system
    • Version 1.2:
      - enabled building on the elevator.
      - created redstone outputs
      - fixed server crashes
      - made compatible to CraftBukkit 289+
      - improved handling of breaked blocks
      - made plugin thread-secure
      -fixed path problems on mac + linux
      - and maybe some others...
    • Version 1.1:
      - made the creation a bit easier.
      - fixed some bugs
      - increased the maximum size to 5x5
    • Version 1.0:
      - Release
     
  2. Offline

    Lunar Delta

    I can also verify that this plugin still works perfectly. Very robust. I am impressed it still works so well after all this time.
     
  3. Offline

    Draconicus

    It's been working great up to CraftBukkit 12xx though.
     
  4. Offline

    G!zmo-rus

    it works with 1337. Great!
     
  5. Offline

    stress3000

    Fantastic! Track works on it and relinks at each floor, for that alone this mod is worth having.
    Made a portcullis (no problem), haven`t tried yet but i cant see it not working if i make 2 lifts
    side by side, and linking buttons, making it possible to have portcullis or doorways 10 blocks wide,
    thats if 5 isn`t enough lol.
    Hidden walkways that come up through lava, i could go on but i think you get the point ;)
    BIG thumbs up, cheers Cybran
     
  6. Offline

    lolydodo123

    Can't wait for the secret project! Download right now!
     
  7. Offline

    MageRooster

    This plugin broke with 1.0.
     
  8. Offline

    jamesst20

    This is awesome !! This still works with the new Minecraft 1.0 but we always get a this warning when we use it : [​IMG]
     
  9. Shame the plugin dev has been MIA since the first of July... Anyone fancy taking over this project :p?
     
  10. Happening on pressing a button:

    2011-11-25 20:10:36 [WARNING] Elevators - NetworkManager - Instance error. Client Mod support is being disabled. Plugin and server network versions are incompatible! 2011-11-25 20:10:45 [SEVERE] java.lang.ClassCastException: java.util.HashSet cannot be cast to java.util.Map 2011-11-25 20:10:45 [SEVERE] at de.NTcomputer.Elevators.Packet240Elevators.<init>(Packet240Elevators.java:42) 2011-11-25 20:10:45 [SEVERE] at de.NTcomputer.Elevators.NetworkManagerEx.InitPacket(NetworkManagerEx.java:124) 2011-11-25 20:10:45 [SEVERE] at de.NTcomputer.Elevators.NetworkManagerEx.SendClientStop(NetworkManagerEx.java:102) 2011-11-25 20:10:45 [SEVERE] at de.NTcomputer.Elevators.ElevatorsMoveTask.run(ElevatorsMoveTask.java:78) 2011-11-25 20:10:45 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137) 2011-11-25 20:10:45 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:482) 2011-11-25 20:10:45 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414) 2011-11-25 20:10:45 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
     
  11. Offline

    Riwolfes

    You know that you won't get any support for this plugin since July? The source is closed and the developer doesn't cares anymore. Either you try to decompile it by yourselfs or you wait until V10lator finished his plugin.
     
  12. Offline

    Peel92

    OMG, thx, i didn't know that this is still working... THX for the hint :)
     
  13. Offline

    Scel671

    hey,
    could you put the Source code into your Post?
    thanks
     
  14. It's copyrighted, closed-source, and the author hasn't been on since July 1. All of these points have been mentioned in this topic numerous times before.
    You really think the author is going to open the source?
     
  15. Offline

    jamesst20

    No problem but use bLift :) It works as good as this one and gives no error :) It's what I'm using by now :p
     
  16. Offline

    lolydodo123

    ):< Why is it In-active?
    Is there another developer? Please say yes. Pleas say yes. Pleas say yes.
    Thanks..
     
  17. Offline

    Don Redhorse

    there is a new plugin being coded... from scratch...
     
  18. Offline

    LucidLethargy

    What a shame this author didn't release his project... now it will die or lay dorment and useless : /
     
  19. Offline

    tha_passi

    does someone knows a fix for the warning? the spamming in my chat is kind of annoying...-.-
     
  20. Offline

    TruePack89

    try delete in .jar
     
  21. Offline

    Don Redhorse

    @V1Alotar coded a new plugin
     
  22. Offline

    tha_passi

    what accually do you mean with this? may you give me a further explanation, please?
     
  23. Offline

    TopGear93

    maybe you could lock this thread. the plugin is broke.
     
  24. Offline

    Don Redhorse

    I can't, I only do dev.bukkit stuff... which reminds me I need to do some this weekend..
     
    TopGear93 likes this.
  25. *facepalm*

    He means "trash that sucker". The plugin has rotted too much and is useless. Get v10lifts, it is this in spirit (and was designed because of the abandonment of this plugin).
     
    TopGear93 likes this.
  26. Offline

    jdg5

    I can't wait 4 the 1.4.4 when its comming, and is it compatble with 1.1?
     
  27. Offline

    Don Redhorse

    read several posts up... this is DEAD
     
  28. Offline

    DarkFusion

    can someone complete this? it will be awesome :D i know its dead but if someone could update that it would be very very cool thx for the one or those :)
     
  29. This is the last time I will say this. People who won't read should just die without an elevator... :p

    The codes of this are copyrighted, so nobody can update this. But there's a new plugin written from scratch: V10lift.
     
    Nox13last and TopGear93 like this.
  30. Offline

    Frecyboy

    Domainabfrage-Ergebnis

    Domaindaten

    ntcomputer.de
    18.06.2008

    Denic.de says, his website last updated 18.06.2008

    Awful...
    Sorry for bad English​
     

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