[FUN/FIX] SlimeChunk v1.1 - Did you know this is not a slimechunk ? Then make it to one [1000-1060]

Discussion in 'Inactive/Unsupported Plugins' started by JoshuaBehrens, Jul 20, 2011.

  1. Offline

    JoshuaBehrens

    SlimeChunk
    Version: 1.0
    Official Website (updated first) : SlimeChunk

    This plugin makes it easy to find slime-spawning chunks without any client-side mods. This is only working on worlds, that are generated by the default world-generator, or on worlds generated by generators using the same slime-chunk definition.
    You'll get a message when you enter and leave a slime-chunk and can request it again with the slimechunk-command.
    Since version 1.1 you can adjust the spawnrate and chunks where slimes can spawn. In addition to that slimechunk-images will be created in the plugin/SlimeChunk/-folder (adjustable) to have a look where the chunks are.
    There is also a support for different ways for permissions. In all plugins of mine using devbukkit 770+ will have a property called permissions with four different options :
    1. CONFIG - Only use the plugin's configuration-file
    2. BUKKIT - Use bukkit's build-in permission-system
    3. PLUGIN - Use the permissions plugin
    4. OP - Only operators can use the plugin
    To change the messages and the required item(default is slimeball) edit the '/plugins/SlimeChunk/config.yml'. Original file:
    Show Original Configuration
    Code:
    permissions: OP # way to check permissions
    all_get_message: true # whether all recieve a message when they enter/leave a slimechunk
    all_can_command: true # whether all can use the commands (permissions = CONFIG only)
    all_need_item: true # whether you need an item to use the functions (permissions = CONFIG only)
    itemid: 341 # the must-have item
    # all config-items starting with "trans_" are translations for the messages
    # change them if you like. if there are params there are all given (and obvious what the mean)
    trans_chunkenter: You entered a slime-spawning chunk
    trans_chunkleave: You left a slime-spawning chunk.
    trans_falseitem:  You don't got the specified item (%i%).
    trans_spawns: This chunk spawns slimes.
    trans_spawnsnot: This chunk doesn't spawn slimes.
    trans_noperms: You don't got any permissions to use this command.
    #added in 1.1
    image: # image section
        directory: ./plugins/SlimeChunk/ # directory where to save the slimechunkmaps
        type: png # file-ending/encoding type. the possible encodings are depending on your java
        worlds: # the world lists
            <worldname>: # the world name and the explored areas in chunks
                minx: -10
                maxx: 10
                minz: -10
                maxz: 10
    chance: 1 # chance is explained in the video
    unaffected_types: # monster types which are not affected by the morphing into a slime
    - CREEPER
    - GHAST
    - PIG_ZOMBIE
    afftected_worlds: # list of worlds which get affected by the above configuration
    - <worldname>
    Watch the video for version 1.1.
    Show Video
    Show Permission Nodes

    • slimechunk.message - Ability to get the message instantly
    • slimechunk.needitem - Ability to need a special item to use the instant-message and command
    • slimechunk.command - Ability to use the command

    Version 1.1 (Download)
    • Added natural slimechunk expanding
    • Added mob-morphing (explained in the video)
    • Compiled with references on devBukkit 770 and Permissions 3.1 for Craftbukkit 1000
    Version 1 (Download)
    • Permission-Nodes added
    • Any item as tool to detect slime-chunks
    • Added file for messages and other configurations
    • Compiled with references on devBukkit 770 and Permissions 3.1 for Craftbukkit 1000

    I compared this with the client-side mod and an online tool, but I never digged out a cave and watched out for slimes. Maybe you can make a short video or screenshot to prove it ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
    Fido488 likes this.
  2. Offline

    JoshuaBehrens

    I'm working on that.
     
  3. Offline

    Buckethead

    if i scan ur pic will it take me to something?
     
  4. Offline

    JoshuaBehrens

    try it [​IMG]
     
  5. Offline

    Buckethead

    oh god now im afraid
     
  6. I really like what you have done with this plugin but you seem to have stopped updating it. Is it still compatible with the most recent build? Are you moving to Bukkit Dev?

    Also could you add Multiverse support so that you can enable different settings for different worlds?

    Thanks,
    Fido488
     
  7. Offline

    JoshuaBehrens

    I stopped updating, because of no official release of bukkit. I'll may never move to Bukkit Dev (don't know any advantages). But I'm working on all plugins to be up-to-date now. Please wait until I got this far. You can see that I got a lot of plugins, so be patient.

    Multiverse is half-way already implement but not in the way you mean. I'll have a look at this.
     
  8. Offline

    Buckethead

    there is a 1.0.1 recomended build now. i believe its 1597
     
  9. Offline

    JoshuaBehrens

    Where didn't you understand my post ? :D
     
  10. Offline

    Buckethead

    u
    said there was no official release of bukkit/ i figured u meant a 1.0 recomended build. and so i was saying there is
     
  11. Offline

    JoshuaBehrens

    K, u missunderstood me. I wanted to say that I stopped the updating because there was no update (since yesterday) and now I'm working on the updates for my plugins.
     
  12. Offline

    Buckethead

    oh. ok
     
  13. Offline

    loki4321

    well.. since theres no update.. i believe this plugin is dead?
     
  14. Offline

    JoshuaBehrens

    It's not really dead, but I had a lot of time when all of my plugins were created and now I'm "out of time".
     

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