Inactive [MECH] MorePhysics v2.0 - Make Minecraft feel a bit more real.... Or not. [RB-1.2.5]

Discussion in 'Inactive/Unsupported Plugins' started by Taco, Jun 25, 2011.

  1. Offline

    skyforce77

    can you make pistons can push chests,furnaces and dispensers like in the mod?
    It's a very cool plugin!!
     
  2. Offline

    Taco

    @skyforce77 I'll look into it.

    Semi-update but not really new version worthy:

    Added actual movement/velocity to sand/gravel rather than the simulated movement that was there before.

    I made a demonstration video and uploaded it, enjoy everyone!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  3. Offline

    Djrowling

    Could you please implement the feature of Disabling Infinite Water? It would go a long way on my server.

    Thanks.
     
  4. Offline

    Taco

    I believe that's way out of the reach of a plugin.
     
  5. Offline

    thecremeegg

    What texture pack ar eyou using in your video?
     
  6. Offline

    Taco

    I think I was using Sphax PureBD in that one.
     
  7. Offline

    kahlilnc

    AH pistons killed it nice!!! killed in a good way. :D
     
  8. Offline

    Bdl2

    Downloaded, if anything just for the pistons.
    <3
     
  9. Offline

    NazzyDragon

    Multiworld support in the future, maybe?
     
  10. Offline

    ProjectInfinity

    Getting this with #1060.
    Code:
    00:31:28 [SEVERE] Could not pass event BLOCK_PISTON_EXTEND to MorePhysics
    java.lang.ClassCastException: org.bukkit.material.MaterialData cannot be cast to org.bukkit.material.PistonBaseMaterial
            at org.bukkit.event.block.BlockPistonEvent.getDirection(BlockPistonEvent.java:41)
            at org.bukkit.event.block.BlockPistonExtendEvent.getBlocks(BlockPistonExtendEvent.java:37)
            at com.FriedTaco.taco.MorePhysics.MorePhysicsBlockListener.onBlockPistonExtend(MorePhysicsBlockListener.java:37)
            at org.bukkit.plugin.java.JavaPluginLoader$43.execute(JavaPluginLoader.java:540)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at net.minecraft.server.BlockPiston.g(BlockPiston.java:70)
            at net.minecraft.server.BlockPiston.doPhysics(BlockPiston.java:47)
            at net.minecraft.server.World.k(World.java:459)
            at net.minecraft.server.World.applyPhysics(World.java:435)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
            at net.minecraft.server.World.k(World.java:459)
            at net.minecraft.server.World.applyPhysics(World.java:437)
            at net.minecraft.server.BlockRedstoneTorch.c(BlockRedstoneTorch.java:56)
            at net.minecraft.server.Chunk.a(Chunk.java:265)
            at net.minecraft.server.World.setRawTypeIdAndData(World.java:297)
            at net.minecraft.server.World.setTypeIdAndData(World.java:390)
            at net.minecraft.server.BlockRedstoneTorch.a(BlockRedstoneTorch.java:142)
            at net.minecraft.server.World.a(World.java:1997)
            at net.minecraft.server.World.doTick(World.java:1736)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:444)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  11. @Taco

    Is it possible for you to add physics to any block type? So for example you could give stone, cobblestone, glass etc. the physics of sand/gravel?
     
  12. Offline

    Taco

    I'll look at that when I get time.

    Not without a client mod.
     
  13. Offline

    Slyvr89

    Doesn't seem to be working for me. I only need the piston-player-launching, so PistonLaunch is the only =true.
    I have several other plugins working though too, so maybe there's a conflict somewhere
     
  14. Offline

    Taco

    Small update, not deserving of a new version number. Tested on cb 1060, and improved piston-entity movement a slight bit.
     
  15. Offline

    jokr

    Seems players on my server have been using this to dupe sandblocks. Are you aware of this? And could you fix it?
     
  16. Offline

    ProjectInfinity

    How would they go about with that? My players only have found out how to "compress" sand with them (i.e. turning 2 blocks into 1).
     
  17. Offline

    Taco

    If you could, pm me as to how on earth they're pulling this off. I was never aware of this.
     
  18. Offline

    Taco

    UPDATE!

    Added bouncy blocks! (Jump on the block from high up, bounce back like a superball!)
    Changed config from .properties to .yml

    !!IMPORTANT!! You will need to reconfigure this plugin due to the change, deleting MorePhysics.properties is advised.
     
  19. Offline

    Raptor2213

    What list of blocks in the config? My config file doesn't have any of that. (Fresh install)

    MorePhysics.properties (open)
    MorePhysics v 1.4 configuration

    #Allow boats to sink.
    BoatsSink=true

    #Allow armour to affect movement on land.
    MovementAffected=true
    #Allow armour to affect movement in water.
    SwimmingAffected=true

    #Allow pistons to launch players and other entities. (Mobs, dropped items, arrows, etc.)
    PistonLaunch=true

    #Allow pistons to launch blocks.
    PistonLaunchBlocks=true

    #Allow people to be exempt from physics (Requires permissions node)
    AllowExemptions=true

    #The following are the weights of armour.
    #These are values out of 100 and are predefined by default.
    #Tampering with these values may result in players becoming conscious of their weight.
    Leather_Helm=2
    Leather_Chest=10
    Leather_Pants=8
    Leather_Boots=2
    Iron_Helm=20
    Iron_Chest=60
    Iron_Pants=40
    Iron_Boots=20
    Gold_Helm=40
    Gold_Chest=80
    Gold_Pants=70
    Gold_Boots=40
    Diamond_Helm=5
    Diamond_Chest=30
    Diamond_Pants=20
    Diamond_Boots=5
    Chain_Helm=10
    Chain_Chest=50
    Chain_Pants=30
    Chain_Boots=10
     
  20. Offline

    hego555

    The armor thing is gonna be helpful with the moat I have TY!!!
     
  21. Offline

    Techykid3

    I would ABSOLUTLY love if when you stand on a block that is on a sticky piston, it would launch you in the air. Like this:
    P
    O
    T

    T = Piston
    P = Player
    O = Block
     
  22. Offline

    Egrodo

    When a piston is facing East and you activate it, nothing happens. It doesnt push you or blocks or other entitles. Other than that amazing plugin. I am planning to use it to make a show off video of our mail system on our server :D. But please fix the glitch soon because the mail system is really hard to make if it wont go one direction.
     
  23. Offline

    Taco

    I'll look into that.
     
  24. Offline

    Egrodo

    Uploading a video of the glitch now. do you need it? it demonstrates how/when it happens
     
  25. Offline

    Taco

    It would be helpful, though I think I may have an idea of what happens.
     
  26. Offline

    Egrodo

    Either my computer is stupid or I am.. Youtube is telling me 7 hours upload time for a 2 minute video...



    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  27. Offline

    Taco

    Ahhh, I see. I'll look at that real fast and see if I can tell what's wrong.

    Try redownloading it, I uploaded a fixed version, though I don't have the time to test. *crosses fingers*
     
  28. Offline

    Temil2006

    I like your plugin, mostly for the player launching. I do have a question though. Currently, on my server, when any player launches, they take massive dmg when they fall back down. Is there anyway to make it so that there is no fall dmg when being launched, but keep the standard fall dmg in the game, like when you fall off a hill, etc ? or for that matter, I guess I should ask, are you supposed to be getting dmg when being launched?
     
  29. I have been wanting better physics.
     
  30. Offline

    Mick666

    epic plugin- im most interested in the pistons. is that how they were in the original mod? or then some?
     

Share This Page