[ADMN/DEV] PermissionsBukkit v2.0 - Official Default Groups Plugin [1.5.2-R1.0]

Discussion in 'Archived: Plugin Releases' started by SpaceManiac, Jul 17, 2011.

  1. Offline

    SpaceManiac

    PermissionsBukkit - the Official Default Groups Plugin
    Current Version: v2.0
    Find PermissionsBukkit on BukkitDev!

    If you are getting a specific error or cannot determine what is wrong with your permissions file, filing a ticket on BukkitDev will make me much more likely to respond to you; general questions are best to ask in this thread or on the forums on BukkitDev.

    It's been a long time coming, but with the accomplishment of build 1000 Bukkit has finally accomplished a built-in Permissions system (codenamed Superperms). For more info on how they work, and how to integrate them with your plugin, see the official Permissions FAQ. Keep in mind that you should rarely, if ever, have to hook this plugin directly; instead keep things in the realm of checking player.hasPermission("yourplugin.node"). The FAQ thread has more info on how to use Superperms with things like chat prefixes/suffixes.

    Features:
    • Storage of users and groups in plugins/PermissionsBukkit/config.yml.
    • Both users and groups can be assigned individual permissions and parent groups to inherit permissions from.
    • Support for global and per-world permissions.
    • Reload configuration from file with out reloading the plugin.
    • Ability to check if a player has a specific permission node.
    • Ability to dump all permissions a player has and the plugins that set them.
    • Ability to print plugin, description, and default for a given permission node.
    • Ability to modify the permissions of groups and users and the groups of a user in-game.
    • Built-in antibuild via the "permissions.build" node (defaults to allowing anyone to build).
    • A minimalistic bridge from Permissions 3.0 to Superperms is available as a separate plugin, which does not depend on PermissionsBukkit.
    Command Usage:

    Show Spoiler
    PermissionsBukkit uses the command /permissions, with aliases /perms and /perm.

    /permissions reload - reload the configuration from disk.
    /permissions check <node> [player] - check if a player or the sender has a permission (any plugin).
    /permissions info <node> - prints information on a specific permission.
    /permissions dump [player] [page] - prints info about a player's (or the sender's) permissions.
    /permissions setrank <player> <group> - set a player to be in a group with per-group permissions.
    /permissions group - list group-related commands.
    /permissions group list - list all groups.
    /permissions group players <group> - list players in a group.
    /permissions group setperm <group> <[world:]node> [true|false] - set a permission on a group.
    /permissions group unsetperm <group> <[world:]node> - unset a permission on a group.
    /permissions player - list player-related commands.
    /permissions player groups <player> - list groups a player is in.
    /permissions player setgroup <player> <group,...> - set a player to be in only the given groups.
    /permissions player addgroup <player> <group> - add a player to a group.
    /permissions player removegroup <player> <group> - remove a player from a group.
    /permissions player setperm <player> <[world:]node> [true|false] - set a permission on a player.
    /permissions player unsetperm <player> <[world:]node> - unset a permission on a player.

    All commands have in-game help and are usable from the server console.

    Configuration:
    Show Spoiler
    A permission node is a string like 'permissions.build', usually starting with the name of the plugin. Refer to a plugin's documentation for what permissions it cares about. Each node should be followed by true to grant that permission or false to revoke it, as in 'permissions.build: true'. Some plugins provide permission nodes that map to a group of permissions - for example, PermissionsBukkit has 'permissions.*', which automatically grants permissions for all PermissionsBukkit commands. You can also specify false for permissions of this type.

    Users inherit permissions from the groups they are a part of. If a user is not specified here, or does not have a 'groups' node, they will be in the group 'default'. Permissions for individual users may also be specified by using a 'permissions' node with a list of permission nodes, which will override their group permissions. World permissions may be assigned to users with a 'worlds:' entry.

    Groups can be assigned to players and all their permissions will also be assigned to those players. Groups can also inherit permissions from other groups. Like user permissions, groups may override the permissions of their parent group(s). Unlike users, groups do NOT automatically inherit from default. World permissions may be assigned to groups with a 'worlds:' entry.

    The cannot-build message is configurable. If it is left blank, no message will be displayed to the player if PermissionsBukkit prevents them from building, digging, or interacting with a block. Use '&' characters to signify color codes.

    An example configuration file might look like this:
    Code:
    users:
        ConspiracyWizard:
            permissions:
                permissions.example: true
            groups:
            - admin
    groups:
        default:
            permissions:
                permissions.build: false
        admin:
            permissions:
                permissions.*: true
            inheritance:
            - user
        user:
            permissions:
                permissions.build: true
            worlds:
                creative:
                    coolplugin.item: true
            inheritance:
            - default
    messages:
        build: '&cYou do not have permission to build here.'
    

    Permissions:
    Show Spoiler
    PermissionsBukkit checks for the following permission nodes:
    • permissions.build - Allows a player to build. Defaults to true.
    • permissions.help - Allows viewing of usage for /permissions.
    • permissions.reload - Allows use of /permissions reload.
    • permissions.check - Allows use of /permissions reload.
    • permissions.info - Allows use of /permissions reload.
    • permissions.dump - Allows use of /permissions reload.
    • permissions.group.help - Allows viewing of usage for /permissions group.
    • permissions.group.list - Allows use of /permissions group list.
    • permissions.group.players - Allows use of /permissions group players.
    • permissions.group.setperm - Allows use of /permissions group setperm.
    • permissions.group.unsetperm - Allows use of /permissions group unsetperm.
    • permissions.player.help - Allows viewing of usage for /permissions player
    • permissions.player.groups - Allows use of /permissions player groups.
    • permissions.player.setgroup - Allows use of /permissions player setgroup.
    • permissions.player.addgroup - Allows use of /permissions player addgroup.
    • permissions.player.removegroup - Allows use of /permissions player removegroup.
    • permissions.player.setperm - Allows use of /permissions player addgroup.
    • permissions.player.unsetperm - Allows use of /permissions player removegroup.
    Also, the following parent nodes are provided for convenience:

    • permissions.* - Maps to permissions.help, .reload, .check, .info, .dump, and to permissions.group.* and permissions.player.*. Defaults to op.
    • permissions.group.* - Maps to permissions.group.help, .list, .players, .setperm, and .unsetperm.
    • permissions.player.* - Maps to permissions.player.help, .groups, .setgroup, .addgroup, .removegroup, .setperm, and .unsetperm.


    Frequently Asked Questions:
    1. Where are my * nodes? (open)
    Bukkit's Superperms has no built-in concept of a global '*' node that automatically gives all permissions, which is intentional - a player can instead be given all permissions by being given 'op' status (that is, listed in ops.txt). Additionally, individual plugins define a parent node (which could be 'pluginname.*' or 'pluginname.all' or anything else) which maps to whatever subpermissions in that plugin the author desires.

    An example is PermissionsBukkit, which provides three such permissions: 'permissions.group.*' for all /permissions group commands, 'permissions.player.*' for all /permissions player commands, and'permissions.*' for all /permissions commands (including permissions.group.* and permissions.player.*).

    If you are using SuperpermsBridge, you can do something similar to '*' nodes for plugins which use Permissions 2.7/3.1 - see the next FAQ for more information.
    2. How do I use SuperpermsBridge? (open)
    SuperpermsBridge is kind of like FakePermissions for GroupManager or PermissionsBridge for PermissionsEx. Once it's installed, it pretends to be the Permissions plugin and converts any plugins that use Permissions 2.7 or Permissions 3.1 to use Superperms instead.

    You can have PermissionsBukkit without SuperpermsBridge or SuperpermsBridge without PermissionsBukkit if you like, but both of these are limited in functionality. If you install SuperpermsBridge without PermissionsBukkit you will not be able to make use of PermissionsBukkit's groups feature or admin commands, and if you install PermissionsBukkit without SuperpermsBridge, plugins that have not updated to use Superperms directly will not function.

    For plugins that use Permissions 2.7/3.1, you can use the special node 'superpermbridge.*' to give the equivalent of what used to be the '*' node for plugins that do not use Superperms directly. If you don't want to give the * node, you can also use the node 'superpermbridge.pluginname' to do the equivalent of what used to be the 'pluginname.*' node. Once again, these only apply to plugins that SuperpermsBridge handles and not to plugins using Superperms directly.
    3. How do I use the root permissions.yml? (open)
    The file 'permissions.yml' in the root of your server can be used to set up custom parent permissions. Parent permissions are a single node that, when given to a player or group, automatically give all their children node. Here's a simple example:
    Code:
    server.basics:
        children:
            commandbook.motd: true
            commandbook.say: true
            commandbook.say.me: true
            commandbook.time: true
    
    Now, if you give a player the node 'server.basics', they automatically get all the nodes listed here. Children may also say 'false' instead of 'true', in which case giving the parent will remove the child instead of giving it.

    You can also specify a description if you like, which can be used by plugins to provide information on your node (such as PermissionsBukkit's /perm info command). If you want, you can also provide a default, which can be one of "true", "false", "op", or "notop". CraftBukkit will automatically assign everyone, no one (default), ops, or non-ops the children permissions based on the specified default. Without any plugin like PermissionsBukkit, you can use this defaults system as a limited way to assign people permissions. Here's a more complex example:
    Code:
    server.basics:
        description: Basic permissions for My Cool Server.
        default: true
        children:
            commandbook.motd: true
            commandbook.say: true
            commandbook.say.me: true
            commandbook.time: true
    server.admin:
        description: Admin permissions for My Cool Server.
        default: op
        children:
            commandbook.broadcast: true
            commandbook.teleport: true
            commandbook.kick: true
            commandbook.ban: true
    
    You can also define permissions without children, but this is of limited usefulness in permissions.yml (though is important in plugin.yml; see question #6)
    4. How do I switch from (other Permissions plugin)? (open)
    Depends on the Permissions plugin! If you were using PEX's YAML backend, I have a converter done and available on the PermissionsBukkit Tools page. Also available on the tools page is an automatic converter for Essentials GroupManager users.yml and groups.yml files. Automatic converters for Permissions 2.7 and 3.x are on their way, but in the meantime you can still convert your configurations manually.
    5. Where are prefixes and suffixes (or option nodes)? (open)
    Bukkit Superperms has no built-in prefix/suffix settings or non-boolean permission nodes, so individual chat plugins will have to start supporting Superperms in order to make use of non-Permissions-plugin based prefixes and suffixes. Herochat, iChat, and Simple Suffix are all aware of the Superperms update, but in the meantime you can use mChat, which already supports Superperms.

    Once you install mChat and configure the mchat.prefix, mchat.suffix, and mchat.group names in its configuration file (see the example), use PermissionsBukkit to give players or groups the permissions "mchat.prefix.admin", replacing "admin" with whatever node you configured. For example, with an mchat configuration that looks similar to this:
    Code:
    da-name-format: '+prefix+name&e'
    date-format: HH:mm:ss
    message-format: '+prefix+name&f: +message'
    mchat:
        prefix:
            admin: '&4DtK [SO] &7 '
            sadmin: '&9DtK [SA] &7 '
            jadmin: '&aDtK [JA] &7  '
            member: '&cDtK [M] &7 '
    
    You can assign players or groups the mchat.prefix.admin node to get the "SO" prefix, mchat.prefix.sadmin to get the "SA" prefix, and so on.
    6. (Coders) How do I set up my plugin.yml? (open)
    Take a look at this post in Dinnerbone's FAQ for an example. This is a lot like the setup of permissions.yml (see above), but you can also define non-parent permissions (just include description and default and leave out children).
    7. Is PermissionsBukkit outdated? (open)
    No! PermissionsBukkit 2.0 was last updated for 1.3.1-R2.0, is verified to work on 1.4.7-R1.0, and is unlikely to break on future releases.

    Downloads:
    Current Version:

    PermissionsBukkit v2.0 (jar) (details)
    Old Versions:
    PermissionsBukkit v1.6 (jar) (details)

    [​IMG]

    Changelog:

    Friday 7 September 2012 (2.0)
    • Fixed a case-sensitivity issue with setting per-world permissions that could cause some permissions to fail to apply.
    • Added /perm setrank <player> <group> subcommand (alias rank) with per-group permissions (permissions.setrank and permissions.setrank.<group>)
    • Added plugin metrics via http://mcstats.org/plugin/PermissionsBukkitMCStats (disableable in plugins/PluginMetrics/config.yml)
    Wednesday 29 February 2012 (1.6)
    • Fixed some massive issues that were caused due to having uploaded a buggy, in-development version instead of 1.5.
    • Note: If your configuration was messed up as a result of this issue, the new build should gradually correct it as needed.
    Saturday 25 February 2012 (1.5b)
    • Revamped to be compatible with R5.
    • Fixed issues with permissions not carrying properly on world change.
    • Many internal improvements for performance and stability.
    • SuperpermsBridge: in honor of R5 removing deprecated code, SuperpermsBridge is officially gone!
    Monday 18 July 2011 (1.1/1.2)
    • Fix BukkitContrib incompatibility issues.
    • Improved the output of the /perm check command.
    • Fixed issues when 'users:' is not specified in the config file.
    • Fixed the /permissions reload command.
    • SuperpermsBridge: improve wildcard handling; in addition to 'superpermbridge.*' and 'superpermbridge.pluginname', now supported are 'superpermbridge.plugin.*', 'superpermbridge.plugin.subnode.*', and so on.
    Monday 18 July 2011 (1.0/1.1)
    • SuperpermsBridge: adding the special 'superpermbridge.*' and 'superpermbridge.pluginname' nodes (see #2 in the FAQ for details).
    Sunday 17 July 2011 (1.0/1.0)

    • Initial release of PermissionsBukkit v1.0 and SuperpermsBridge v1.0.
     
    madmac, Gesundheit, tripleX and 23 others like this.
  2. Offline

    Celtic Minstrel

  3. Offline

    chilldy

    Having some trouble with the default group. The ones in red are what I'm having trouble with. I'm using McMyAdmin with the default group named "Guest" I understand that in the config it must be named "Default" but could still name it Guest in McMyAdmin? Listed below in red there is a part that says guest, but when i rename it to default it works fine until I add a new player to our whitelist and it will automatically change back from Default to Guest and screws up all the ranks. It removes all the colors and commands from players. Also in McMyAdmin when I try to set Inheritance of "App" rank to "Guest" rank it auto defaults back to "Inherits from: Default" therefor making my App and Guest rank defaults.

    App:
    permissions:
    essentials.afk: true
    essentials.help: true
    essentials.home: true
    essentials.mail: true
    essentials.mail.send: true
    essentials.motd: true
    essentials.msg: true
    essentials.rules: true
    essentials.sethome: true
    essentials.spawn: true
    essentials.tpa: true
    essentials.tpaccept: true
    essentials.tpahere: true
    essentials.tpdeny: true
    firstlastseen.*: true
    lwc.protect: true
    mobarena.use.*: true
    mobarena.classes.*: true
    mobarena.arenas.*: true
    mcmmo.skills.*: true
    mcmmo.ability.axes: true
    mcmmo.ability.excavation: true
    mcmmo.ability.herbalism: true
    mcmmo.ability.mining: true
    mcmmo.ability.unarmed: true
    mcmmo.ability.woodcutting: true
    mcmmo.commands.ability: true
    mcmmo.regeneration: true
    essentials.list: true
    AntiGuest.build: true
    AntiGuest.interact: true
    AntiGuest.pvp: true
    AntiGuest.pickup: true
    AntiGuest.vehicle: true
    mchat.prefix.App: true
    mchat.suffix.App: true
    mchat.prefix.default: false
    mchat.suffix.default: false
    permissions.build: true
    inheritance:
    - default
    default:
    permissions:
    essentials.help: true
    essentials.list: true
    essentials.afk: true
    essentials.spawn: true
    essentials.tpaccept: true
    essentials.tpdeny: true
    mchat.prefix.Guest: true
    mchat.suffix.Guest: true
    permissions.build: false
     
  4. Offline

    Taco

    Is there any way to check for and change groups within PermissionsBukkit using a plugin?
     
  5. Offline

    Bigheadbob1

    Hello, first thing:
    Great plugin :)
    Second thing:
    I was wondering about inheritance in the group files and if a group(ExampleGroup) that has a node with ": false" will be inherited to other groups that have:
    inheritance:
    - ExampleGroup
    So for instance:
    group:
    ExampleGroup:
    permissions:
    permissions.build: false
    inheritance:
    Mod:
    permissions:
    inheritance:
    - ExampleGroup
    Will Mod also have that permissions.build as false?
    Thank you if anyone can help :)
     
  6. Offline

    Celtic Minstrel

    Yes, using the /permissions player setgroup or /permissions player addgroup commands. No plugin other than PermissionsBukkit required.
     
  7. Offline

    Taco

    I meant code-wise, what could I do to check a player's group inside my plugin? I suppose to change it, I could use a console command.
     
  8. Offline

    Celtic Minstrel

  9. Offline

    Tealk

    Hi, is it possible to make a seperate fiels for user and groups?
    and whats with Hero chat? hot it get his prefix and suffix?
     
  10. Offline

    Celtic Minstrel

    bInfo. It's another plugin.
     
  11. Offline

    Tealk

    i have see mchat, but that does not have all what i need
     
  12. Offline

    iFreZzAx

    Anyone know how to allow a users to place worldguard blacklist items.
    I got superbridge up and can use all of worldguards commands but still cant place none of the blacklisted items.
     
  13. Offline

    chelben9

    is there multi-world support and if so how is it just
    world:
    world:
    permissions:
    game:
    permissions:
    nether_world:
    permissions:
    i have 3 worlds world, game, world_nether so is this how i do it or can i not
     
  14. Offline

    zenyl

    I think this is around the same as the post above, but:
    How does the multi-world/per-world thing work? ;)
     
  15. Offline

    Mathew Alden

    Wait... Permissions is build into Bukkit... but I still need a plug-in to use it? That doesn't make sense! 0_o
     
  16. Offline

    matejdro

    Is there an API for that plugin?
     
  17. Offline

    EmpiricalDepth

    What file is the Configuration Spoiler in OP reffering to?
     
  18. Offline

    Paul_VB

    will gthe auto converter for 2.7 also work for 2.5.5 format?

    cuz im still on 2.5.5
     
  19. Offline

    j_is_me57

    is there some sort of way to set a default group. cause its annoying setting people everytime
     
  20. Offline

    Expatcat

    Hey... is there a Prefix/Suffix available for this? Kinda need one...
     
  21. Offline

    HansAnderson

    @matejdro
    There is an API. You can find the public functions in the source code linked in the OP (or here). There's not a ton to work with though, depending what you're looking for. Mostly just some methods to get the group information.

    In order to add permission nodes and remove them, you can use the craftbukkit API directly.

    @Taco
    Yes, you can get groups from PermissionsBukkit, despite what they might tell you.
    You can add PermissionsBukkit to your project, then hook into it (see this) so you'll eventually have a PermissionsPlugin variable called permissionsBukkit (for example).
    And then you can eventually do something like this:
    Group group = permissionsBukkit.getGroup("group name");
    List<Group> groupslist = permissionsBukkit.getGroups("player name");
    if(groupslist.contains(group)) {
    stuff;
    }

    I hope that helps!
     
  22. Offline

    Celtic Minstrel

    It makes sense when you stop to consider what the statements mean. Basically – permissions is built into Bukkit, but groups aren't. So you don't need a plugin for permissions, but you do need one for groups.
     
  23. Offline

    krinsdeath

    @Taco - What he means is that you can simply issue the command as a ConsoleCommandSender:

    Code:
    plugin.getServer().dispatchCommand(new ConsoleCommandSender(plugin.getServer()), "permissions player setgroup [player] [group]");
    
    No hooking is needed. As for checking the player's group, PermissionsBukkit provides one (well, two) such method:

    Code:
    HashMap<String, List<Group>> players = new HashMap<String, List<Group>>();
    public void onEnable() {
      Plugin plugin = this.getServer().getPluginManager().getPlugin("PermissionsBukkit");
      if (plugin != null) {
        for (Player p : this.getServer().getOnlinePlayers()) {
          List<Group> groups = new ArrayList<Group>();
          groups.addAll(((PermissionsPlugin) plugin).getGroups(p.getName()));
          players.put(p.getName(), groups);
        }
      }
    }
    
    then, set PermissionsBukkit as a softdepend in your plugin.yml.
     
  24. Offline

    tryemo

    Recommended Build is 1060 now, so:
    1. Why official default groups plugin is recommended for [1000] ???
    2. What it means, when "PermissionsBukkit v1.1" , but recommend to download - Krinsdeath's Temporary Fix Build (jar) (with name PermissionsBukkit v1.2)
    I want to install the best plugin, so please answer what it all mean! =)
    P.s.: sorry, for my bad english ))
     
  25. Offline

    joselitoeu

    How to create groups? Samples please...
     
  26. Offline

    chelben9

    ok ive asked this multiple times now and nobody will reply to me i what to no if there is multiworld support and if so how
     
  27. Offline

    Mathew Alden

    Okay...

    There is. I don't know how... You just type world names or something.

    One more question. I want to be able to give/remove tk'ing form certain people as a permission. Can this or another plug-in do that? If so, what's the name?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  28. Offline

    chelben9

    thnx but i kind of need to know how
     
  29. Offline

    Mathew Alden

    As far as I know... no.

    Um... Did you reply to the wrong post?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  30. Offline

    chelben9

    no????
     
  31. Offline

    Mathew Alden

    Okay... Maybe I'm misunderstanding something... What do you want to know from me?
     

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