Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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  1. [​IMG]

    Old Post - Check BukDev (open)
    Old Post - Check BukDev (open)

    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    hiro24

    How does one set a port location for the port skill? Can't seem to find any documentation on it.
     
  3. Offline

    psc0111

    How do i install the public skills?
     
  4. Offline

    Sleaker

    @Kamilio - just realized a check is in the wrong place. I'll have a fix soon.

    @hiro24 - working on some docs on the wiki I'll have them up later tonight probably with an official skill list and the configuration options/defaults

    @FuFu1337 - we don't support any features of mcMMO and wont.

    @psc0111 - they are included in the zip

    @ShinChan - you need to remove your Skills directory and redownload the one in the zip. This is why it says in big red bold to redownload your skills.
     
  5. Offline

    Haekon

    Would somebody who actually knows mind taking a second out to explain something to me? (dev team or not)

    How do external plugins that cause damage react with Heroes in place? Here's a specific example:

    Factions has a new-ish option called 'pain build/destroy' where instead of fully protecting a claimed piece of land, it instead inflicts a configurable amount of damage when you build or destroy in enemy property. The configurable damage is in half-hearts.

    Now...if say my Blah class has a base health of 100, and Factions deals x half-hearts per block, does this translate to:
    • Blah class takes normal damage, as per the health bar (aka what looks like half a heart gets taken, no matter what his Heroes health is because Heroes doesn't translate the damage to the health table it puts in place, so a base of health of 20 and a base health of 200 both lose half a heart) looks normal.
    • Blah class's health doesn't budge (because .5 health is nothing, out of 100 base health)
    • The whole system shits a brick, because it's apples and oranges
    • Something else entirely
    Just trying to nail down the concept while I wait for the SuperPerms update.
     
  6. Offline

    yourmate123

    Im so sorry im really confused
     
  7. Offline

    Archelaus

    It takes it out of the mc health. So it would be out of 20.
     
  8. Offline

    Tagz

    Shield is set to the default:

    Shield:
    unapply-text: '%hero% lost %skill%!'
    wooden-door: 0.85
    iron-door: 0.75
    apply-text: '%hero% gained %skill%!'
    trapdoor: 0.6

    However when holding the shield in your hand, or having it in your inv slots, it doesn't seem to decrease any of the damage. All the other skills seems to be working great, just this one doesn't seem to decrease the damage done.
     
  9. Offline

    Dothackking

    It all uses Minecraft health.

    We use Heroes + Armageddon. We had a class that was supposed to be super godly and for RP events only (used by admins), and they were getting 3 shot by revolvers lol. (had like 2,000 health in Heroes. Btw, it sucks to golden apple heal all that)
     
  10. Offline

    psc0111

    Thanks, but what im asking is more how do i install it? Do i upload the WaterEffects.jar into my skills folder and then what? Thanks in advance.
    Also can someone help me with the permission skills? How do i do it? I put the permission nodes like
    permission-skills:
    craftbook.mech.cauldron:
    level: 10
     
  11. Offline

    fghjconner

    Just put the skill jar in your skills folder and add the skill to the classes you want.
     
  12. Offline

    alfskan

    Where can I find stoneskin, soulfire, star, Leech skill?

    Are they only available on official server?

    can you please publish those?:'(
     
  13. Offline

    hiro24

    Could someone explain a little about active vs passive skills and how it's set up? For example, I have

    Shield:
    level 1
    mana: 20
    cooldown: 3000

    and yet, I can never get it to do anything. If I pieced together the info on this forum right, I can remove the mana and cooldown and it will always be on? I can't find any documentation. Supposedly someone was writing a wiki but.. *shrug*

    How do I make Shield work?
     
  14. Offline

    Haekon

    Shield:
    level 1
    mana: 0
    cooldown: 0

    There you go. Now go equip a door, and take a beating.

    Ah, shit...thanks, dothack. Ouch @ the golden apple bit. What's that, like 100 of 'em?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
    hiro24 likes this.
  15. Offline

    Legionarius

    What is the appropriate syntax for snowball projectile damage in the classes file. Nothing I throw at it accepts "Snowball" as an acceptable value for projectile damage...
     
  16. Offline

    Tagz

    Is there a way to control fist damage? Not sure if I can add FIST:x into the damages information
     
  17. Offline

    Dothackking

    I believe that the damage node Air is fist (in the standard config)
     
  18. Offline

    MadcowD

    Code:
    17:25:44 [SEVERE] Could not pass event PLAYER_INTERACT to Heroes
    java.lang.NullPointerException
            at org.bukkit.craftbukkit.inventory.CraftInventory.removeItem(CraftInventory.java:279)
            at com.herocraftonline.dev.heroes.skill.ActiveSkill.execute(ActiveSkill.java:147)
            at com.herocraftonline.dev.heroes.command.CommandHandler.dispatch(CommandHandler.java:78)
            at com.herocraftonline.dev.heroes.Heroes.onCommand(Heroes.java:199)
            at com.herocraftonline.dev.heroes.HPlayerListener.onPlayerInteract(HPlayerListener.java:62)
            at org.bukkit.plugin.java.JavaPluginLoader$11.execute(JavaPluginLoader.java:314)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:139)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:541)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
            at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:436)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    huh.
     
  19. Offline

    fghjconner

    Please include the requested information (see first post)
     
  20. Offline

    Infernalist

    Hello, I have problem with one skill exactly explosive fireball... It destroys base built of dirt and houses built from log in city. Can anyone tell me how can i fix it or set premissions in city ? Thanks
     
  21. Offline

    ShinChan

    I did as you asked, however the commands still refuse to work and this appears in the console

     
  22. Offline

    MadcowD

    Wow never mind! Than kyou so much! I just updated to the latest version of Herocraft devbuilds, and it works great!
     
  23. Offline

    Jokaru

    i cant understand what doings skill Taunt. Anybody know that?
     
  24. Offline

    ninjazz

    is there any way you could make a tutorial on how to make classes because i seem to keep failing :) please do?
     
  25. Offline

    Jokaru

    i think i found conflict this plugin with AuthMe. Here is a log:
    Code:
    2011-08-22 13:33:27 [INFO] DEADGOLD [/109.248.128.96:50380] logged in with entity id 93374 at ([world_one] 70.0, 55.0, 213.75)
    2011-08-22 13:33:27 [SEVERE] Could not pass event PLAYER_JOIN to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:221)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:122)
        at com.herocraftonline.dev.heroes.HPlayerListener.onPlayerJoin(HPlayerListener.java:66)
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:244)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:124)
        at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97)
        at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:74)
        at net.minecraft.server.Packet1Login.a(SourceFile:43)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:40)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-22 13:33:33 [INFO] [AuthMe] Player DEADGOLD logged in!
    2011-08-22 13:33:34 [SEVERE] Could not pass event PLAYER_MOVE to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:221)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:122)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:102)
        at com.herocraftonline.dev.heroes.skill.skills.SkillSpeed$SkillPlayerListener.onPlayerMove(SkillSpeed.java:90)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-22 13:33:34 [SEVERE] Could not pass event PLAYER_MOVE to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:221)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:122)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:102)
        at com.herocraftonline.dev.heroes.skill.skills.SkillSpeed$SkillPlayerListener.onPlayerMove(SkillSpeed.java:90)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-22 13:33:34 [SEVERE] Could not pass event PLAYER_MOVE to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:221)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:122)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:102)
        at com.herocraftonline.dev.heroes.skill.skills.SkillSpeed$SkillPlayerListener.onPlayerMove(SkillSpeed.java:90)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-22 13:33:34 [SEVERE] Could not pass event PLAYER_MOVE to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:221)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:122)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:102)
        at com.herocraftonline.dev.heroes.skill.skills.SkillSpeed$SkillPlayerListener.onPlayerMove(SkillSpeed.java:90)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    Can i somehow solve this problem without install other auth plugin?
     
  26. Offline

    dyrnwyn

    OK, been trying to fix one of my classes, the Ranger. Specifically, I am trying to fix the projectile damage with it. I have tried it several times and haven't had any luck fixing it at this point. Here is the class file:

    Code:
        Ranger:
            default: false
            parent: Rogue
            summon-max: 0
            description: The master of ranged attacks and wolves.
            permitted-armor:
            - LEATHER
            permitted-weapon:
            - BOW
            - WOOD
            - STONE
            permitted-skills:
                Summonarrow:
                    level: 1
                    mana: 10
                    cooldown: 10000
                Wolf:
                    level: 5
                    mana: 35
                    cooldown: 45000
                Lickwounds:
                    level: 10
                    mana: 20
                    cooldown: 10000
                Safefall:
                    level: 15
                    mana: 5
                    cooldown: 20000
                Firearrow:
                    level: 20
                    mana: 10
                    cooldown: 5000
                Track:
                    level: 30
                    mana: 25
                    cooldown: 45000
                Barrage:
                    level: 40
                    mana: 20
                    cooldown: 20000
                Poison:
                    level: 55
                    mana: 15
                    cooldown: 25000
                Web:
                    level: 65
                    mana: 5
                    cooldown: 20000
                Arrowstorm:
                    level: 75
                    mana: 20
                    cooldown: 35000
            permission-skills:
                Sneak:
                    level: 1
                    usage: Use a Bone to hide for 30 seconds, 15 second cooldown.
                    permissions:
                    - spyer.fun
                    - spyer.stopmobs.fun
                Backstab:
                    level: 5
                    usage: Backstab an enemy by hitting them from behind.  2X damage.
                    permissions:
                    - backstab.stab
            experience-sources:
            - KILLING
            - PVP
            - CRAFTING
            - SKILL
            - LOGGING
            expmodifier: 1
            item-damage:
            Projectile-Damage:
                Arrow: 15
            base-max-health: 30.0
            max-health-per-level: 1.0
    Running permissions 3.16, spout 1.02, and craftbukkit 1060, of course.

    Also, small request for the next revision: Can the range of taunt be set to a variable or upgraded? Thanks again!
     
  27. Offline

    Tagz

    Try instead of that
    item-damage:
    Bow: 15
     
  28. Offline

    Jokaru

    wtf?
    Code:
    2011-08-23 13:11:16 [SEVERE] Could not pass event PLAYER_INTERACT to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:216)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:117)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:97)
        at com.herocraftonline.dev.heroes.skill.skills.SkillBlackjack$SkillPlayerListener.onPlayerInteract(SkillBlackjack.java:162)
        at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:210)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:553)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-23 13:11:16 [SEVERE] Could not pass event CUSTOM_EVENT to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:216)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:117)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:97)
        at com.herocraftonline.dev.heroes.HPermissionsListener.relearnSkills(HPermissionsListener.java:62)
        at com.herocraftonline.dev.heroes.HPermissionsListener.relearnSkills(HPermissionsListener.java:46)
        at com.herocraftonline.dev.heroes.HPermissionsListener.onCustomEvent(HPermissionsListener.java:30)
        at org.bukkit.plugin.java.JavaPluginLoader$87.execute(JavaPluginLoader.java:855)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at com.nijiko.permissions.ModularControl.storageReload(ModularControl.java:125)
        at com.nijiko.permissions.ModularControl.access$000(ModularControl.java:23)
        at com.nijiko.permissions.ModularControl$RefreshTask.run(ModularControl.java:41)
        at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
        at java.lang.Thread.run(Unknown Source)
    2011-08-23 13:11:19 [SEVERE] Could not pass event PLAYER_ITEM_HELD to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:216)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:117)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:97)
        at com.herocraftonline.dev.heroes.inventory.InventoryChecker.checkInventory(InventoryChecker.java:27)
        at com.herocraftonline.dev.heroes.HPlayerListener.onItemHeldChange(HPlayerListener.java:40)
        at org.bukkit.plugin.java.JavaPluginLoader$17.execute(JavaPluginLoader.java:356)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:645)
        at net.minecraft.server.Packet16BlockItemSwitch.a(SourceFile:24)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-23 13:11:20 [SEVERE] Could not pass event PLAYER_ITEM_HELD to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:216)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:117)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:97)
        at com.herocraftonline.dev.heroes.inventory.InventoryChecker.checkInventory(InventoryChecker.java:27)
        at com.herocraftonline.dev.heroes.HPlayerListener.onItemHeldChange(HPlayerListener.java:40)
        at org.bukkit.plugin.java.JavaPluginLoader$17.execute(JavaPluginLoader.java:356)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:645)
        at net.minecraft.server.Packet16BlockItemSwitch.a(SourceFile:24)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-23 13:11:20 [SEVERE] Could not pass event PLAYER_INTERACT to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:216)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:117)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:97)
        at com.herocraftonline.dev.heroes.HPlayerListener.onPlayerInteract(HPlayerListener.java:57)
        at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
        at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
        at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-23 13:11:21 [WARNING] Task of 'Heroes' generated an exception
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:216)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:117)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:97)
        at com.herocraftonline.dev.heroes.inventory.InventoryChecker.checkInventory(InventoryChecker.java:27)
        at com.herocraftonline.dev.heroes.inventory.InventoryChecker.checkInventory(InventoryChecker.java:111)
        at com.herocraftonline.dev.heroes.HPlayerListener$1.run(HPlayerListener.java:86)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-23 13:11:21 [SEVERE] Could not pass event PLAYER_INTERACT to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:216)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:117)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:97)
        at com.herocraftonline.dev.heroes.HPlayerListener.onPlayerInteract(HPlayerListener.java:57)
        at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
        at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
        at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  29. Offline

    Legionarius

    Blink still ignores glass. Is this still intended?
     
  30. Offline

    dyrnwyn

    that did get me the damage boost I wanted, thanks! Now if only the bow didn't get the melee boost. Eh, doesn't matter. it'll work as planned now! Thanks!

    Update your craftbukkit and spout. Also, make sure your skill<name>.jar files are up to date.
     
  31. Offline

    psc0111

    Can someone please help me? I'm trying to make a crafter class, but I can't figure out how to give and take away crafting recipes. Thanks in advance!
     
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