Inactive [SEC/MECH] LWC v4.1.1 :: Lightweight Protection for Chests, Furnaces, Dispensers, and more! [1.2]

Discussion in 'Inactive/Unsupported Plugins' started by Hidendra, Jan 17, 2011.

  1. Offline

    Hidendra

    LWC v4.1.1 3/1/2012
    [​IMG] Download
    [​IMG] Bleeding-edge builds
    [​IMG] Feature requests, Suggestions and Issues
    [​IMG] IRC - Live Chat ( irc.esper.net #LWC )
    [​IMG] github
    [​IMG] wiki (not fully up to date yet, sorry!)
    [​IMG] Donate


    DevBukkit
    Using LWC

    [​IMG] Modules
    Modules are seperate plugins much like LWC but extend LWC in some way, usually by giving extra functionality. While there may be more than already listed here, these modules are ones that are officially supported by LWC and maintained by the same author (Hidendra).

    [​IMG] LWC-Economy 1.30 - [​IMG] Download
    Configuration file: plugins/LWC/iconomy.yml

    LWC-Economy allows players to buy protections with economy money. At the moment, iConomy, BOSEconomy and Essentials are supported (have an Econ plugin that you want supported? PM me!) It can be configured on a per-user and per-group basis. It does not use Register.

    Aside from purchasing, when a user removes a protection, they will also be refunded what they initially paid for the protection.

    Discounts can also be given to each individual group, player, or by default. A discount is defined by giving X amount of protections for Y price, e.g 5 protections for free (0). After getting 5 protections for free, they pay full price again. They cannot get another discount again unless one of the following becomes true: a. an admin manually resets them b. the discounted amount of protections is increases (e.g increasing from 5 to 6 will mean said player gets 1 more for free) or c. the discount price itself changes (which means they will again get 5 protections for the new price.)


    What can be protected?
    • Chests
    • Dispensers
    • Furnaces
    • Doors
    • Signs
    • Trap doors
    • Anything else! Protections can be customized to anything you wish.

    Features
    • Plug 'n play! LWC handles all dependency resolution -- you just put LWC.jar in your plugins directory
    • Has reached a level where its routinely safe and stable.
    • Protections can be: Public, Password, and Private (by User and/or Groups)
    • If the block has a persistent inventory (ex. chest), LWC can protect it! (Unless the server owner disabled the protection of a specific block!)
    • Limits of how many protections a user or group can lock
    • Small memory footprint. No flat files.
    • For chests, only 1 side of the chest needs to be protected. The plugin saves space by dynamically linking connected chests as protected
    • Much, much more. This post would be extremely long if I were to post every feature LWC has to offer.

    Translations

    If your server would benefit more from a version of LWC in your native tongue, or you just want to do it because LWC is awesome, I'm open to allow translations to (almost any) language. Almost all LWC messages are editable.
    Locale files can be UTF-8, but are limited by Minecraft's charset (Latin-1.)

    The current and latest English locale can be found here:
    https://raw.github.com/Hidendra/LWC/master/src/lang/lwc_en.properties

    Currently, the following languages are officially bundled with LWC:
    • German - de - @Dawodo
    • Polish - pl - @Geoning @dudsonowa and @andrewkm
    • French - fr - @Cehel
    • Dutch - nl - @MadZero & @aoa2003
    • Czech - cz - @hofec
    • Swedish - sv - @christley
    • Russian - ru - @IlyaGulya - requires a Cyrillic font mod for the MInecraft client
    • Spanish - es - Raul " @RME " Martinez & David " @DME " Martinez
    • Danish - da - @TCarlsen

    Changelog (open)

    11/29/2011
    LWC 3.54
    • FIX: Exploit related to Showcase & LWC
    • /lwc admin report has been fixed

    9/22/2011
    LWC 3.53
    • FIX: All Permission plugins will now work as they should. In SuperPerms, lwc.protect will default to true. if you are using Permissions 2/3/GroupManager/etc, lwc.protect will default to false

    9/20/2011
    LWC 3.52
    • FIX: Permissions 2/3 stopped working correctly in 3.51

    9/19/2011
    LWC 3.51
    • lwc.protect has been changed to be default false again in SuperPerms

    9/16/2011
    LWC 3.50
    • Remove the permission metadata from defined commands so the endless onslaught of "LWC throwing Dave error !" stops

    9/16/2011
    LWC 3.49
    • FIX: Double console output

    9/15/2011
    LWC 3.48
    • 3.48 and 4.00 alphas can now be interchanged without receiving errors.
    • FIX: lwc.protect now defaults to true for SuperPerms, so Permissions 2/3 can be used without receiving Dave errors

    9/11/2011
    LWC 3.47
    • NEW: iConomy 6 support. LWC-Economy does not need to be updated, only LWC.jar

    9/11/2011
    LWC 3.46
    • FIX: The Redstone event was not being propagated via the new events

    9/10/2011
    LWC 3.45
    • FIX: plugins/LWC/locale/lwc.properties (Locale override) could not create new key values such as grass, stone, etc.
    • Feature: The "nospam" mode now hides notices.
    • Feature: Double wooden doors will now also auto open when opening them. They must both be protected.

    9/10/2011
    LWC 3.44
    • FIX: LWC would not auto reconnect to MySQL after sitting idle for a few hours

    9/3/2011
    LWC 3.43
    • NEW: Native PermissionsEx (PEX) support
    • NEW: /lwc admin purgebanned can now take -remove as an argument to also remove the removed blocks & item contents (e.g: /lwc admin purgebanned -remove)
    • FIX: An exception would be thrown when using /lwc admin cleanup while using SQLite
    • FIX: A Bukkit bug would throw an exception when a block was pushed above a chest via piston
    • FIX: The /permissions command on PermissionsBukkit 1.2 (not 1.1) was not working correctly.
    • The Polish localization has been updated courtesy of @Geoning

    LWC-Economy 1.30
    • NEW: Native Essentials Econ support
    • NEW: type: has been added to discounts (very latest iconomy.yml) to allow you to revert to the old way of how discounts were given (default: EXACT, old way: TOTAL)
    • NEW: Refunds can now be disabled by making iConomy.refunds false

    8/28/2011
    LWC 3.42
    • The flag "EXEMPTION" has been added to allow you to exempt flags from commands such as ADMIN PURGE and ADMIN EXPIRE; it prevents the protection from being removed unnecessarily. It can only be activated by LWC admins. Use /cexempt on or the usual /lwc flag exempt on
    • FIX: Some servers were experiencing a freezing issue on startup which is now fixed
    • FIX: Disabled modes were not properly disabled, despite being told the mode was disabled.

    8/26/2011
    LWC-Economy 1.21
    • FIX: On some servers LWC-Economy would not bootstrap itself into LWC correctly
    • LWC is unaffected, but due to how automatic provisioning works, the binary will be different from the last due it modifying the build number in /lwc admin version

    8/25/2011
    3.41
    • FIX: Servers with autoUpdate set to true would find 3.40 would crash all of the time due to a stackoverflow exception.
    • FIX: PermissionsBukkit /permissions command was unusable due to LWC making it load when the server first started, not when it normally would.

    8/25/2011
    LWC-Economy 1.20
    • LWC-iConomy.jar has now become LWC-Economy.jar -- please update accordingly.
    • BOSEconomy is now supported alongside iConomy. No extra setup is necessary for either!
    • Money paid for protections can now be refunded when you destroy the protection, even if the person who paid (the owner) is offline.
    • Discounts now give out the exact amount of protections for the discounted price. For example, if 'newCharge' is set to 0 and 'amount' is set to 5, a player will be able to create 5 protections for free after it takes effect.

    LWC 3.40
    • Almost all current LWC Module events have been deprecated. They have been replaced with events such as: `onProtectionInteract(LWCProtectionInteractEvent event)`
    • Fixed PermissionsBukkit compatibility: some commands did not work correctly
    • `/lwc admin cleanup` has accelerated to warp 5
    • Servers without any Permissions plugin would find anyone would have LWC Admin access
    • The mode "nospam" has been added to prevent protection creation messages from popping up (e.g "created protection successfully.") Use /cnospam or /lwc mode nospam, which toggles it on and off.
    • Protection history. LWC now logs all protection creations/destructions -- in the future, this may log chest access, but if it happens it will be a separate plugin such as LWC-Economy
    • -remove flags have been added to `/lwc admin expire` and `/lwc admin purge <player>` to remove the associated protection block. For example, if you use `/lwc admin purge -remove Hidendra`, it will remove all protections by Hidendra, and also all of the blocks protected in the world, along with any chest contents.
    • If LWC loses connection to MySQL, LWC will prevent access to chests until the connection is regained. This is to prevent stealing from chests if the connection is somehow lost and cannot be immediately regained.
    • Pistons can no longer destroy protected doors and so on.
    • Multitude of bug fixes and minor corrections
    • Minor optimizations

    3.31
    • PermissionsBukkit is now officially supported. LWC will still work on builds pre-1000
    • lwc.blockinventory has been renamed to lwc.deny - please take note
    • Fixed a bug where protections would be loaded from any world
    • Fixes to the Danish translation

    3.30
    • Added core.ignoreExplosions to core.yml to allow an admin to allow creeper explosions / TnT to destroy protections
    • Protections will now keep track of the last time they were interacted with
    • Added the command /lwc admin expire to allow you to expire protections that have not been used in so long. Example: /lwc admin expire 2 weeks
    • Added the command /lwc admin purgebanned to remove protections of every played in banned-players.txt
    • Added the command /lwc admin query to allow raw queries on the physical database
    • Drop transferring could not be disabled, it is now fixed.
    • Various bug fixes

    7/5/11
    3.21
    • Fix "fetch size" error
    • Removed the auto-removal of the very old players table

    7/4/11
    3.20

    • Very important bug fix for those who are using MySQL and prefixes. Prefixes will now work correctly and any issues arisen from MySQL usage should now be resolved
    • Fixed lang-defined block names being used in core.yml - protections instead of the english variant, otherwise all protections are broken.

    Credits
    • It's not all about me! I've tried my hardest and /lwc credits was the result. It turns out there is a lot more people I am extremely thankful to than can fit on one chat page, so instead it scrolls.
    • Many, many people helped with LWC in vastly different ways and it's impossible to credit every single person accurately, thus I missed a few people.

    Translations
    This update introduces three more languages: Russian, Spanish, and Dutch.
    • Russian - @IlyaGulya - requires a Cyrillic font mod for the Client
    • Spanish - Raul " @RME " Martinez
    • Spanish - David " @DME " Martinez
    • Dutch - @Tcarlsen

    Chunk corruption workaround
    • Have you ever noticed, when you /cinfo'd something, it said "That air is not registered"? Or when chests randomly stop working? If you get this a lot, you are most likely affected by an issue in Bukkit where chunks will mysteriously report Air (or some other block) for each block in the chunk. Please refer to this bug report on Leaky Bukkit: http://leaky.bukkit.org/issues/656
    • @morganm graciously found a way to workaround this issue, and it involves forcing every single protection to be cached and some other magical tidbits (without getting too technical.) To enable this, open up plugins/LWC/core.yml and then change bukkitBug656workaround to true. If you don't see it under core:, add it:
      Code:
          bukkitBug656workaround: true
      

    Behaviour
    • Trap doors are now available as a default protection for any new configurations: they will not automatically add themselves to existing LWC configurations
    • The default value for magnet.yml - perSweep has been changed from 20 to 40
    • The command /lwc debug has been added to test your permissions and show you precisely what you have access to
    • LWC now displays the git commit and Jenkins build (ci.griefcraft.com) in version strings (e.g /lwc admin version or /lwc admin report).

    6/16/11
    3.11
    • Translation: Swedish! Thank you @christley!
    • Bug fix for block placement

    6/16/11
    3.10
    • Translation: Czech! Thank you @hofec
    • The default value for core.showMyNotices has been changed to false (does not affect current installs.)
    • Burning furnaces have been fixed
    • Iron doors have been fixed
    • Redstone fix
    • Fixed auto register allowing registrations without having lwc.protect
    • Feature: auto openable Iron Doors. On by default -- iron doors (including double doors) will open (or close) when you click them provided they are both protected and you have access to them. "openAndClose," which closes the door automatically after x seconds (3 by default) is available but currently may not work as expected (works oppositely for doors facing North or South; doors will stay open.)
    • Trap doors (aka hatches) have been added to the default protection list. However, if you have an existing core.yml, and want trap doors, you either need to delete core.yml and restart the server (thus redownloading it) or adding trap_door to protections.blocks, e.g
      Code:
              trap_door:
                  enabled: true
                  autoRegister: off
      

    6/11/11
    3.06
    • Sign names have been normalized to "Sign" (e.g Wall sign and Sign post are shown as just Sign)
    • Added locale values for "you" and block names (chest, furnace, dispenser, wooden_door, iron_door, and so on.) Custom block names can be defined if you have custom protections.
    • Dutch translation -- thank you to @MadZero and @aoa2003

    6/08/11
    3.05
    • Notices will be shown correctly to admins when showMyNotices is disabled.

    6/08/11
    3.04
    • Limit the amount of queries the Magnet module can use (can be changed with magnet.perSweep, default 20. Delete magnet.yml to auto-regen it). On larger worlds, this was a severe issue
    • magnet.enabled now works correctly

    6/07/11
    3.03
    • MySQL prefix is now working as it should
    • Minor fix with the cache update in 3.02

    6/07/11
    3.02
    • Cache null protections as well, to prevent massive redstone spam

    6/07/11
    LWC 3.01

    Thank you so much to the many, many people who provided feedback and suggestions on 3.00.
    This changelog may be incomplete as I probably missed some obscure changes.

    Translations
    The following languages are now available in LWC:

    Lists support
    • LWC supports the Lists plugin which allows you to create a list for your protections to use. Anyone in this list attached to the protection can access your protection
    • When modifing/creating the protection, use l:ListName or list:ListName, e.g: /cmodify l:Test or /cprivate l:Test

    Configuration
    • lwc.properties is now gone. It has been replaced by multiple .yml files, e.g core.yml, limits.yml, worldguard.yml, and so on.
    • Your old lwc.properties is still automatically converted.

    Limits
    • The old in-database limits has been fully removed. It is replaced by an on-disk alternative, limits.yml. This very easily allows much more in-depth limits management (e.g only: 5 chests, 2 furnaces, 0 doors)

    Custom protections
    • It is now extremely easy to create your own custom protections, or remove existing ones (core.yml -> protections:). For example, this is how you would make Note Blocks protectable, and allow people to play them (But not change the note!):
    Code:
            note_block:
                enabled: true
                ignoreLeftClick: true
    

    API
    • [I hope] final major revision to the LWC Api. New additions will allow other plugins to hook into LWC much more easily and do things that were not possible before. Features can be seamlessly integrated into LWC as if they were in LWC itself.
    • PhysDB.getPrivateAccess is now deprecated -- please use protection.getAccess instead!
    • Protections can be more easily modified utilizing methods in their objects: save() (queued save), saveNow(), remove(), removeCache() (just removes the protection from the cache, not the database), and update() (just updates the cached protection, save()/saveNow() already does this)

    LWC Modules
    • Modules can be thought of as a plugin inside LWC itself -- more or less they will change LWC's behaviour in some way, depending on the module.
    • Very easily implemented by developers: cancel protection registrations, cancel that damn protection message, and way more! More info on the wiki.

    Admin customization
    • There are now a ton of permissions nodes; there is one for each admin command. For example, for every Admin command, you could use: lwc.admin or lwc.admin.*. For just "find" and "forceowner", you could give a group/player the following: lwc.admin.find and lwc.admin.forceowner. Full list on the wiki.
    • Please note that lwc.admin.* only grants all Admin commands; lwc.admin still has a higher authority over the former (e.g, lwc.admin is considered the owner of any protection, while lwc.admin.* is not !!)

    Player customization
    • Like the admin commands, the main LWC commands can now be customized via permissions. lwc.protect still functions the same (all functionality); some examples of new nodes are: lwc.create or lwc.create.* (create anything), lwc.create.private (only be able to create private protections), lwc.info (/cinfo), lwc.modify (/cmodify), lwc.unlock (/cunlock), and so on. Full list on the wiki.
    • Please note that without lwc.protect, you need to manually assign flags. E.g: lwc.flag.* or lwc.flag.redstone / lwc.flag.magnet

    Magnet flag
    • The chest will act as a magnet and suck up nearby items (within a 3 block radius.) This can be very useful for automatic farms (e.g animals or crops.) It is compatible with double chests.
    • Can also specify items that these special chests will not pick up (in magnet.yml)
    • Compatible with Double Chests

    iConomy
    • It is now possible to sell protections with the fully optional LWC-iConomy bridge module. You just throw LWC-iConomy.jar into your plugins folder and then edit iconomy.yml in plugins/LWC/ when it's generated on the next startup!
    • You can also allow players to have a certain amount of protections at a reduced price (or even free) e.g free protections while you have less than 5 (but regular price after that.)

    Performance
    • LWC now does major caching of protections in memory. Previously, LWC hit the database everytime a protection is opened; now they are routinely stored in cache without a huge hit on memory usage (very minimal.) It can be increased from the default of 10000 if you wish in core.yml (core.cacheSize). More will most likely be cached in the future
    • Access rights are now stored with Protections (for the curious, it uses an OUTER JOIN, so just 1 query.)
    • Protections are precached (as many as possible) when the server is started
    • Lots of bug fixes (mostly miscellaneous.)

    Other
    • MySQL prefix can now be configured (if you change it with an existing MySQL install, it will fix that automatically, don't worry!)
    • /cpersist or /lwc mode persist now acts as a toggle for the mode
    • Added the following aliases: /cpersist , /cdroptransfer , /cmagnet , and /cadmin
    • /climits displays your protection limit and how many protections you have protected.
    • Minor changes all around

    Cheers

    4/18/11
    2.31
    • Security bugfix regarding an issue in minecraft itself (thanks sycot)

    4/09/11
    2.30
    • Native German translation! If you wish to use LWC in German, please change "locale" in lwc.properties to de. Many thanks to @Dawodo for doing the translation!
    • /lwc admin cleanup will now show the correct values instead of variable names when outputting results
    • enforce-worldguard-regions is now compatible with WorldGuard 5.x
    • Redstone is now changed again. All set redstone flags are reset. Redstone will obey the deny-redstone config value (which is false by default), meaning if it is set to false, you need to explciitly set the flag to disable redstone (/lwc flag redstone on), and if it is set to true, all doors prevent redstone by default so you need to set the flag to allow redstone.

    4/06/11
    2.21
    • Minor bug fixes

    4/06/11
    2.20
    • By default, redstone WILL NOT open doors (at the moment, it appears dispensers are unaffected, hopefully they will be fixed in CraftBukkit). In order to allow redstone to open your door, you need to issue this: /lwc flag redstone on. Using /lwc flag will show you the available protection flags -- these are "switches", only on/off (only redstone flag exists at the moment)
    • Bug fix: Protections will auto protect themselves again when being placed

    4/05/11
    2.12
    • Official support for RB builds >600 now that I am back home
    [hit max thread length]


    enjoy, gents
     
  2. Offline

    clitcomander

    i have drop transfer and magnet both enabled and magnet just wont work, no matter what i do, iv tried several things. and drop transfer seems to only work for ops and theres no permission node to give members the command.
    what to do what to do .lol
     
  3. If i build a chest,its automatic a locked chest,but i want to build a dungeon with unlocked chests,what i have to do?
     
  4. Offline

    clitcomander

    if you read the full list of commands you would see the /cremove command or the /cmodify. those both alter an Auto locked chest.
    same as above /cremove so its not in the data base.

    im having a different issue, ops and admins are the only ones able to use it. how can i enable droptransfer for everyone. I LOVE it. it works great for the admins.

    no just enable auto lock.

    yes you just need it to look like so in the code
    Code:
            trap_door:
    
                enabled: true
    
                autoRegister: private
    
            lever:
    
                enabled: true
    
                autoRegister: off
    ummmm TURN YOUR MODE TO ONLINE IN THE SERVER PROPERTIES!!!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  5. Offline

    iceguru

    Seems this plugin conflicts with spout.
     
  6. Offline

    _Hayleigh_

    Can this mod save player inventorys to an sql database instead of the .dat file?

    That would prevent rollbacks on crashes which would be fantastic.
     
  7. Offline

    godgodgodgo

    The download link on here gives me a file that's 258,790 bytes
    but the plugin keeps updating to one that's 250,222 bytes
     
  8. Offline

    chuiby

    For some reason it seems to conflict with quantum connecters.
    AND i get sometimes, random "locked private levers".

    Recently i got this error and i don't know what it means:

    Edit:
    When i try to get the version (/lwc admin version) i get this error:
     
  9. Offline

    xybre

    Ohh, is that why I've started having issues all the sudden with LWC?

    Man, that sucks.

    I updated to the latest build: http://ci.griefcraft.com/job/LWC/lastBuild/artifact/build/LWC.jar

    And things seem to be working much better again. :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  10. Not sure if you are aware of this bug: (via AVO forums)

    "Hey guys found thid glitch you guys might wanna abuse. If you put a piston behind a locked chest with an empty space in front of it, then put a lever down next to it, then punch it till it comes off, the chest will break open. i did this to a few chests on the server i play on and now they suspended me."
     
  11. Offline

    clitcomander

    nice find hope we get this looked into and fixed.
     
  12. Offline

    Harrisson

    IT DOESN'T WORK! I DON'T HAVE THE lwc.db AND I CAN'T USE IT TOO NOW! FIX THIS!
     
  13. Offline

    M1sT3rM4n

    @Hidendra the /lwc help command doesn't output anything.
     
  14. Offline

    Tadas159

    LWC bug

    I'm having it over 3 months.
     
  15. Offline

    barry123best

    then DOWNLOAD THE DB FILE DUMBASS
     
  16. is LWC admin cleanup safe? I just had it clean 2100 entries wtf? that seems like an entire database wipe? :)
     
  17. Offline

    baem

    "Is it possible to disable LWC in one specific world, and enable it on another?"
     
  18. Offline

    saylorew

    Hello,
    When I try using LWC in my second world, it says "access denied". I've looked in the config and it looks like it should work in all worlds or that I need to enable the second world? Please help! Thanks,
    Eliot.
     
  19. Offline

    Gbear

    Code:
    >20:21:26 [SEVERE] java.sql.SQLException: [SQLITE_BUSY] The database file is locked (database is locked)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:383)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:387)
    >20:21:26 [SEVERE] at org.sqlite.DB.execute(DB.java:339)
    >20:21:26 [SEVERE] at org.sqlite.DB.executeUpdate(DB.java:363)
    >20:21:26 [SEVERE] at org.sqlite.PrepStmt.executeUpdate(PrepStmt.java:85)
    >20:21:26 [SEVERE] at com.griefcraft.sql.PhysDB.saveProtection(PhysDB.java:859)
    >20:21:26 [SEVERE] at com.griefcraft.model.Protection.saveNow(Protection.java:379)
    >20:21:26 [SEVERE] at com.griefcraft.lwc.UpdateThread._flush(UpdateThread.java:141)
    >20:21:26 [SEVERE] at com.griefcraft.lwc.UpdateThread.run(UpdateThread.java:92)
    >20:21:26 [SEVERE] at java.lang.Thread.run(Thread.java:662)
    >20:21:26 [SEVERE] java.sql.SQLException: [SQLITE_BUSY] The database file is locked (database is locked)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:383)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:387)
    >20:21:26 [SEVERE] at org.sqlite.DB.execute(DB.java:339)
    >20:21:26 [SEVERE] at org.sqlite.DB.executeUpdate(DB.java:363)
    >20:21:26 [SEVERE] at org.sqlite.PrepStmt.executeUpdate(PrepStmt.java:85)
    >20:21:26 [SEVERE] at com.griefcraft.sql.PhysDB.saveProtection(PhysDB.java:859)
    >20:21:26 [SEVERE] at com.griefcraft.model.Protection.saveNow(Protection.java:379)
    >20:21:26 [SEVERE] at com.griefcraft.lwc.UpdateThread._flush(UpdateThread.java:141)
    >20:21:26 [SEVERE] at com.griefcraft.lwc.UpdateThread.run(UpdateThread.java:92)
    >20:21:26 [SEVERE] at java.lang.Thread.run(Thread.java:662)
    >20:21:26 [SEVERE] java.sql.SQLException: [SQLITE_BUSY] The database file is locked (database is locked)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:383)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:387)
    >20:21:26 [SEVERE] at org.sqlite.DB.execute(DB.java:339)
    >20:21:26 [SEVERE] at org.sqlite.DB.executeUpdate(DB.java:363)
    >20:21:26 [SEVERE] at org.sqlite.PrepStmt.executeUpdate(PrepStmt.java:85)
    >20:21:26 [SEVERE] at com.griefcraft.sql.PhysDB.unregisterProtection(PhysDB.java:894)
    >20:21:26 [SEVERE] at com.griefcraft.model.Protection.remove(Protection.java:325)
    >20:21:26 [SEVERE] at com.griefcraft.modules.free.FreeModule.onProtectionInteract(FreeModule.java:40)
    >20:21:26 [SEVERE] at com.griefcraft.scripting.ModuleLoader.dispatchEvent(ModuleLoader.java:165)
    >20:21:26 [SEVERE] at com.griefcraft.listeners.LWCPlayerListener.onPlayerInteract(LWCPlayerListener.java:143)
    >20:21:26 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
    >20:21:26 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    >20:21:26 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    >20:21:26 [SEVERE] at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    >20:21:26 [SEVERE] at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
    >20:21:26 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
    >20:21:26 [SEVERE] at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    >20:21:26 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    >20:21:26 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    >20:21:26 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    >20:21:26 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    >20:21:26 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    >20:21:26 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >20:21:26 [SEVERE] java.sql.SQLException: database is locked
    >20:21:26 [SEVERE] at org.sqlite.DB.throwex(DB.java:370)
    >20:21:26 [SEVERE] at org.sqlite.DB.exec(DB.java:76)
    >20:21:26 [SEVERE] at org.sqlite.Conn.commit(Conn.java:343)
    >20:21:26 [SEVERE] at com.griefcraft.lwc.UpdateThread._flush(UpdateThread.java:148)
    >20:21:26 [SEVERE] at com.griefcraft.lwc.UpdateThread.run(UpdateThread.java:92)
    >20:21:26 [SEVERE] at java.lang.Thread.run(Thread.java:662)
    >20:21:26 [SEVERE] java.sql.SQLException: [SQLITE_BUSY] The database file is locked (database is locked)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:383)
    >20:21:26 [SEVERE] at org.sqlite.DB.newSQLException(DB.java:387)
    >20:21:26 [SEVERE] at org.sqlite.DB.execute(DB.java:339)
    >20:21:26 [SEVERE] at org.sqlite.DB.executeUpdate(DB.java:363)
    >20:21:26 [SEVERE] at org.sqlite.PrepStmt.executeUpdate(PrepStmt.java:85)
    >20:21:26 [SEVERE] at com.griefcraft.sql.PhysDB.unregisterProtectionRights(PhysDB.java:926)
    >20:21:26 [SEVERE] at com.griefcraft.sql.PhysDB.unregisterProtection(PhysDB.java:900)
    >20:21:26 [SEVERE] at com.griefcraft.model.Protection.remove(Protection.java:325)
    >20:21:26 [SEVERE] at com.griefcraft.modules.free.FreeModule.onProtectionInteract(FreeModule.java:40)
    >20:21:26 [SEVERE] at com.griefcraft.scripting.ModuleLoader.dispatchEvent(ModuleLoader.java:165)
    >20:21:26 [SEVERE] at com.griefcraft.listeners.LWCPlayerListener.onPlayerInteract(LWCPlayerListener.java:143)
    >20:21:26 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
    >20:21:26 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    >20:21:26 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    >20:21:26 [SEVERE] at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    >20:21:26 [SEVERE] at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
    >20:21:26 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
    >20:21:26 [SEVERE] at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    >20:21:26 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    >20:21:26 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    >20:21:26 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    >20:21:26 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    >20:21:26 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    >20:21:26 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >20:21:26 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    Help me please !
     
  20. Offline

    nwimmer

    i just downloaded this mod,
    my Sqlite database isnt being created for some reason. i cannot figure out why. which im sure is triggering several different errors, all of which have to do with protected item placement, or item interaction (such as right clicking or left clicking.)
    i get this error every time i left click.
    05:54:38 [SEVERE] java.lang.NullPointerException
    05:54:38 [SEVERE] at com.griefcraft.sql.MemDB.getActions(MemDB.java:118)
    05:54:38 [SEVERE] at com.griefcraft.listeners.LWCPlayerListener.onPlayerInteract(LWCPlayerListener.java:117)
    05:54:38 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
    05:54:38 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    05:54:38 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    05:54:38 [SEVERE] at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    05:54:38 [SEVERE] at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
    05:54:38 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
    05:54:38 [SEVERE] at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    05:54:38 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    05:54:38 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    05:54:38 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    05:54:38 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    05:54:38 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    05:54:38 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    and every time i place an item i get this
    05:56:09 [SEVERE] Could not pass event BLOCK_PLACE to LWC
    java.lang.NullPointerException
    at com.griefcraft.sql.PhysDB.registerProtection(PhysDB.java:866)
    at com.griefcraft.listeners.LWCBlockListener.onBlockPlace(LWCBlockListener.java:205)
    at org.bukkit.plugin.java.JavaPluginLoader$28.execute(JavaPluginLoader.java:434)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:90)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:74)
    at net.minecraft.server.ItemSign.a(ItemSign.java:56)
    at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
    at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:223)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:553)
    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  21. Offline

    Harrisson

    I finally got it automatacly
     
  22. Code:
    22:32:11 [SEVERE] Exception in thread "Thread-46" 
    22:32:11 [SEVERE] java.lang.NullPointerException
    22:32:11 [SEVERE]       at com.mysql.jdbc.ResultSetImpl.buildIndexMapping(ResultSetImpl.java:750)
    22:32:11 [SEVERE]       at com.mysql.jdbc.ResultSetImpl.findColumn(ResultSetImpl.java:1108)
    22:32:11 [SEVERE]       at com.mysql.jdbc.ResultSetImpl.getInt(ResultSetImpl.java:2813)
    22:32:11 [SEVERE]       at com.griefcraft.sql.PhysDB.resolveProtections(PhysDB.java:464)
    22:32:11 [SEVERE]       at com.griefcraft.sql.PhysDB.resolveProtection(PhysDB.java:550)
    22:32:11 [SEVERE]       at com.griefcraft.sql.PhysDB.loadProtection(PhysDB.java:419)
    22:32:11 [SEVERE]       at com.griefcraft.model.Protection.update(Protection.java:361)
    22:32:11 [SEVERE]       at com.griefcraft.model.Protection.saveNow(Protection.java:380)
    22:32:11 [SEVERE]       at com.griefcraft.lwc.UpdateThread._flush(UpdateThread.java:141)
    22:32:11 [SEVERE]       at com.griefcraft.lwc.UpdateThread.run(UpdateThread.java:92)
    22:32:11 [SEVERE]       at java.lang.Thread.run(Thread.java:722)
    
     
  23. Offline

    Brady_


    Still hoping to figure this out.
     
  24. Offline

    TheHeroicZ

    Hello,
    I am experiencing a problem with LWC at the moment. It could be a conflicting plugin. LWC seems to work fine, because when I type the command "/cprivate" it tells me to left click the block. Although, when I try to punch my chest/door nothing comes up. No identification, and it does not protect the item. It still says it is unregistered.

    Help?
     
  25. Offline

    Ratchet

    will

    iron_block:
    enabled: true
    autoRegister: off

    work as a protection?
     
  26. Offline

    alfskan

    Code:
    #  openAndClose: the door will automatically close after <interval>. If it was already opened, it will NOT re-open.
        #
        action: openAndClose
    
        # The amount of seconds after opening a door for it to close. No effect if openAndClose action is not being used.
        interval: 3
    is it work?

    it never close doors after 3 sec.

    why?
     
  27. Offline

    wassilij

    I want that my players only can protect chests, dispenser and furnances, how can i do that?
     
  28. Offline

    RustyDagger

    @Hidendra

    I had a new idea for a new flag you may remember a while back i had an idea about some thing like the magnet and you said u had just made the magnet flag.

    well i have a new idea for some thing else like the magnet flag maybe a stuction flag or some thing like that. basicly it pickes up items like the magnet but here's the difference.

    Only collects when powerd by redstone ( pretty sure bukkit has an isPowerd check).
    to avoid spamming by a redstone clock. if it is spammed more than 5 times in 5 min it brakes any redstone dust or torch with in 1 block of it.

    the reason i want this is because i have found that some times my items de spawn before they are picked up and the magnet seems to favor some items over the other example i have string and gunpowder on the ground near the chest it makes a pass to pick up items and only picks up the gunpowder and not the string :(
     
  29. Offline

    Hidendra

    Please post your iconomy.yml -- sounds like you configured it wrong

    When does it happen?

    In plugins/LWC/magnet.yml, what is the "perSweep" value you have set? By default, LWC uses a really low amount and for larger servers it does not work well. Cranking it up to around 150 to 200 should fix your issue.

    I'll still look into it, sounds like a neat idea

    If you use the latest dev build, yes. In the current release, no, not unless you use iron: instead!

    In plugins/LWC/core.yml


    You need to enable it in the second world.

    Yes, it is always tested thoroughly when I modify it (and in the release build it hadnt been modified much since it was made, so it's OK.)
    Do you remove houses etc often with WorldEdit? it's possible that a lot of protections existed but got removed like that

    Thanks -- I will look into it

    Interesting, I will look into it


    P.S does anyone have any good ideas to how a "LWC setup" command could function? It should be able to modify most features easily and be hopefully intuitive (and easy to use.) An example could be /lwc setup protections chest wooden_door would make JUST chests and wooden doors protectable. And /lwc setup protections remove furnace could make furnaces not protectable (but leave other protectable blocks intact.)

    P.P.S if you have suggestions, feature requests, or issues with LWC that are on the LWC side, I would love if you'd post it to https://github.com/Hidendra/LWC/issues -- I can respond to you much more easily.
     
  30. Offline

    RustyDagger

    My servers 30 slots 1gb ram and good connection ofc any ideas on where i could set it so not to cause lag :eek: Im running 4 worlds and only a small handfull of plugins worldedit defaultcommands logblock lwc nothing over fancy.
     
  31. Offline

    Hidendra

    if you're using SQLite, you could get away with my guess 150. I forget the exact value I determined that it didn't work so well at. If you're using MySQL, you could do with more than that (but anymore than 200-250 shouldn't be necessary, 150 should be the sweet spot for you that it can go through every item each time, I'd hope.)
     

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