Inactive [TP] TravelPortals 2.2.4 [1.2 betas, etc... see bukkitdev]

Discussion in 'Inactive/Unsupported Plugins' started by cppchriscpp, Jan 17, 2011.

  1. Offline

    cppchriscpp

    Current version: 2.2.4

    This project is moving to BukkitDev! Go here!
    The information on this post is no longer being maintained. This topic is here for historical reference. I would strongly prefer if BukkitDev were used over this, so that I can keep communication all in one place.

    2.2 brings a few new features and a ton of bug fixes. Most tickets that were open against the plugin are now closed with this release. Check it out over at BukkitDev!


    So, I was thinking the other day about how long it takes to travel from place to place. I figured that portals to the nether would be pretty cool when they work, (oh hey now they do) but I wanted a quick way to get anywhere. /warp works, but that is just too easy for users. As such, I decided to write my own plugin to do this. One day later, enter TravelPortals.

    [​IMG]

    They're fairly simple to use, though I will admit that I would like a more intuitive interface than using commands. Portals are 3x3, and consist of 6 pieces of obsidian, a door, and a redstone torch for the center. From above, the portal looks like this:
    Code:
    n o n
    o R o
    n D n
    
    o is a stack of two obsidian blocks, D is a door, and R is a redstone torch. n can be any block or air. It does not matter. After you have constructed the frame, place a redstone torch at the bottom. It should tell you that you have created a portal, and fill up with water.
    [​IMG]
    Just add a redstone torch!

    After this, just give the portal a name, and give it the name of another portal for the destination and you're set. As long as the destination portal exists, walking into it will take you straight there. For help in-game, type /portal help.

    Yes, this does work across multiple worlds.

    Using /portal help will list all of the commands in game. The important commands are /portal name, /portal warp, /portal list, and /portal hide.

    Here is a video explaining exactly how to make them, provided by MinecraftZero.

    Old Change Log (open)

    New changes will be shown on the BukkitDev project. This is no longer maintained.
    Recent Changes:
    1.5_1
    - Fixed a small world loading issue. If you ever had issues with multiworld worlds not loading right, this build is for you!

    1.5
    - moved TravelPortals.ser to the data folder (finally)
    - also moved travelportals.txt to data folder
    - more intuitive backup system that should remedy any problems with saves
    -- new configuration variable; lets you define how many backups of the portals to keep. This should make recovery easy if anything ever goes wrong.
    - lots of code fixes - if anyone saw all of the misuse of static in the plugin, it's fixed!
    - A minor typo that may not have even been in a released version of the plugin
    - Gives a user feedback when just using /portal.
    Note: Another build may be released in the coming days, but it will have no new functional updates. I just want to work on the documentation a bit; getting a functional release out seemed more important than this.

    1.4_3
    - Cooldown time is now variable. The config option is "cooldown" and the default has been changed to 8.
    1.4_2
    - Made hidden portal destinations show up as such.
    - Fixed a small issue with the included config file. Replace or repair yours if you want both door types to work right. The second instance of door needs to be door2.
    1.4_1
    - Permissions fix because I goofed up something minor. If you don't use permissions, don't worry about this one.
    1.4
    - Fix for portals not always triggering in recent versions.
    - /portal info now shows info about nearby portals, or those named. (Permission node: travelportals.command.info)
    - /portal deactivate [name] will deactivate a portal given its name. The physical portal will be untouched, but all data related to it will be deleted. This is op only without permissions, and should only be used for cleanup. (Permission node: travelportals.command.deactivate)
    - /portal export Will export all portals to a text file. The format is: x,y,z,name,destination. There is a new configuration option that will automate this process whenever a portal is made or destroyed.
    - /portal list is now paginated and shows portal destinations. This looks indescribably better than the old version.
    - Support for metal doors is now on by default. There is now a second configuration option for doors - both block types can be used to make a portal. If you do not want this functionality, set the second door type to be the same as your first door type, as laid out in the comments in the new configuration file.
    - Minor changes to the save system; whenever TravelPortals.ser is saved, the older version is moved to TravelPortals_ser.bak, and the new one takes its place. This might help with the random deletions one user referred to. There is also more debugging information available if something happens to go wrong.
    - Migration to the BLOCK_DESTROY hook; I figured this would trigger when a block was destroyed by anything. WRONG. It is more optimal than the alternative, however.
    - Various bug fixes, code cleanup, and user output cleanup.
    1.3_2
    - onCommand fix.
    1.3_1
    - Block damage fix. (To developers wondering, org.bukkit.block.BlockDamageLevel.BROKEN has become org.bukkit.block.BlockDamageLevel.STOPPED. Your code will compile fine but blocks will not break right.)
    1.3
    - Configuration file support! (plugins/TravelPortals/config.yml)
    -- Customize the types of blocks used to construct the portal
    - Permissions support (Thanks to Cecer)
    - Minor bug fixes.
    1.2 (and its derivatives)
    - Multiworld support!
    - Various bug fixes.


    Download:
    Latest Version: Download

    If you want help with this plugin, please provide the following information about your server setup. It will help me figure out what is wrong, and what you or I can do about it. Your failure to include this information in support requests may result in your post being ignored.

    Help Requests (open)

    I receive a good amount of requests for support with this plugin. Some of them are better than others; if you do not want to be part of the second category, I will need some information about your server, and how it is set up. Simply telling me "it doesn't work" does not tell me anything. I run the most recent version of this on my own server with around 60 users; I'm pretty sure it is capable of working in at least some settings.

    Please provide as much of this information as you can reasonably find. If I detail how to get it, I want you to do that!
    - an EXTREMELY detailed description of the problem (Don't spare any words; I don't mind reading)
    - Any errors shown in the console
    - Any errors shown to the client
    - All of the information from /debug info and /plugins
    - Server's CraftBukkit build (go to the console and type /version; provide that.)
    - Any changes in your setup that preceeded the errors
    - Any other details that could be relevant.


    Source code is in the dev.bukkit git repository!

    Please report any bugs via email, or here.

    Enjoy!
     
    vrox, kahlilnc, Wind and 2 others like this.
  2. Offline

    cppchriscpp

    I have no idea what the compatibility issue between these two plugins is, and have virtually no time to fix it. If I had to venture a guess, I'd say that it's something to do with the world not being loaded when you're trying to teleport. (If you had actually given me the information I asked for in the first post, I'd be able to diagnose this with more certainty.) If that plugin requires that I do something special to make worlds load, it's simply not going to happen. I couldn't find anything about that in their documentation, however. There may be something I can do with the actual API to fix this; I don't know. (Though I kind of like having a plugin I haven't had to update in months and still runs)

    For the future, I'd be much more likely to take the time to sort out your problems if you actually bothered to write out full sentences, and describe your problem in detail. I've already spent more time thinking about this response and writing it than you spent on yours, and you're the one trying to communicate a problem to me. Seeing one big pseudo-sentence with atrocious grammar makes me want to ignore your post entirely. Of course, I clearly am not doing that, but for next time. Put the time in to help us developers, and we'll be more likely to try to help you out.

    I'll see if I can carve out any time to look at your issue this weekend, but I'm quite unlikely to find the time. This real world thing kind of likes to take all that free time I used to have away.
     
  3. Offline

    registered

    Sorry for not posting the info, i forgot it while making the post.
    1. I start the server.
    2. the server loads all the plugins, Travelportals loads normally and Worldwarp loads.
    3. i begin playing or maintaining the server.
    4. i create a portal in a house and one in the other world (i am trying to make a multiworld where you get multiple survival and freebuild and adventure worlds)
    5. it works for worlds that where loaded before this one, but when i load a new world (in the server.properties) the previous world+its nether version where forgotten, so to make it remember the worlds i need to add the worlds by using the command /wcreate <name of world> <envoriment>, then i go to that world and create a portal there, then link the portal to the world of my choice, then i try to use the portal and i end up somewhere in the middle of nowhere, not being tp'd to the world i specified, but the portal still exist and is on the right x,y,z location.
    6. i tried to find the fault that was the cause of this all, but i couldnt find it, the worlds seem to be loaded right (from the server.log), but Travelportals doenst seem to see them,i am sure they are loaded because worldguard can see them.
     
  4. Offline

    cppchriscpp

    Bizarre; thanks for the extra info. As I said, I'll see what I can do about it when I have free time I can devote to being at a computer.
     
  5. Offline

    registered

    here is the server.log info. I see no errors and everything loads fine and world guard seems to be able to load them, i also have tried to find the cause but failed to find it.
    Not all plugins and info are here, but i know they cant conflict or be the cause, only the most important is here.

    Code:
    2011-08-05 23:45:21 [INFO] TravelPortals version 1.5 is enabled!
    2011-08-05 23:45:21 [INFO] WorldEdit 4.6 enabled.
    2011-08-05 23:45:21 [INFO] WorldEdit: No known permissions plugin detected. Using configuration file for permissions.
    2011-08-05 23:45:21 [INFO] WorldGuard: No known permissions plugin detected. Using configuration file for permissions.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins) Single session is enforced.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins) TNT ignition is blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins) Lighters are blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins) Lava fire is blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins) All fire spread is disabled.
    2011-08-05 23:45:21 [INFO] WorldGuard: Loaded configuration for world 'CityRuins"
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins_nether) Single session is enforced.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins_nether) TNT ignition is blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins_nether) Lighters are blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins_nether) Lava fire is blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (CityRuins_nether) All fire spread is disabled.
    2011-08-05 23:45:21 [INFO] WorldGuard: Loaded configuration for world 'CityRuins_nether"
    2011-08-05 23:45:21 [INFO] WorldGuard: (jailworld) Single session is enforced.
    2011-08-05 23:45:21 [INFO] WorldGuard: (jailworld) TNT ignition is blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (jailworld) Lighters are blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (jailworld) Lava fire is blocked.
    2011-08-05 23:45:21 [INFO] WorldGuard: (jailworld) All fire spread is disabled.
    2011-08-05 23:45:21 [INFO] WorldGuard: Loaded configuration for world 'jailworld"
    2011-08-05 23:45:21 [INFO] WorldGuard 5.2.2 enabled.
    2011-08-05 23:45:21 [INFO]       _ _ _         _   _ _ _ _                ___
    2011-08-05 23:45:21 [INFO]      | | | |___ ___| |_| | | | |___ ___ ___   |_  |
    2011-08-05 23:45:21 [INFO]      | | | | . |  _| | . | | | | .'|  _| . |  |  _|
    2011-08-05 23:45:21 [INFO]      |_____|___|_| |_|___|_____|__,|_| |  _|  |___|
    2011-08-05 23:45:21 [INFO]                                        |_|
    2011-08-05 23:45:21 [INFO] [WorldWarp] Enabled!
    2011-08-05 23:45:21 [INFO] [WorldWarp] Permission system not detected, defaulting to OP
    2011-08-05 23:45:21 [INFO] [WorldWarp]: Loading worlds
    2011-08-05 23:45:21 [INFO] Preparing start region for level 3 (Seed: 5823081418729279757)
    2011-08-05 23:45:21 [INFO] [WorldWarp]: Loaded 1/10 Worlds
    2011-08-05 23:45:21 [INFO] [WorldWarp]: Loaded 2/10 Worlds
    2011-08-05 23:45:21 [INFO] Preparing start region for level 4 (Seed: 5533437225060584561)
    2011-08-05 23:45:22 [INFO] [WorldWarp]: Loaded 3/10 Worlds
    2011-08-05 23:45:22 [INFO] Preparing start region for level 5 (Seed: -8575656397044297260)
    2011-08-05 23:45:22 [INFO] [WorldWarp]: Loaded 4/10 Worlds
    2011-08-05 23:45:22 [INFO] Preparing start region for level 6 (Seed: 6049881891110423168)
    2011-08-05 23:45:23 [INFO] [WorldWarp]: Loaded 5/10 Worlds
    2011-08-05 23:45:31 [INFO] Preparing start region for level 7 (Seed: -1767406715)
    2011-08-05 23:45:31 [INFO] [WorldWarp]: Loaded 6/10 Worlds
    2011-08-05 23:45:31 [INFO] Preparing start region for level 8 (Seed: -206283532717862631)
    2011-08-05 23:45:31 [INFO] [WorldWarp]: Loaded 7/10 Worlds
    2011-08-05 23:45:31 [INFO] Preparing start region for level 9 (Seed: 5797658784395346815)
    2011-08-05 23:45:32 [INFO] [WorldWarp]: Loaded 8/10 Worlds
    2011-08-05 23:45:32 [INFO] [WorldWarp]: Loaded 9/10 Worlds
    2011-08-05 23:45:32 [INFO] [WorldWarp]: Loaded 10/10 Worlds
    2011-08-05 23:45:32 [INFO] [WorldWarp]: Done loading worlds
    2011-08-05 23:45:45 [INFO] WorldGuard: (cityruinsfreebuild) Single session is enforced.
    2011-08-05 23:45:45 [INFO] WorldGuard: (cityruinsfreebuild) TNT ignition is blocked.
    2011-08-05 23:45:45 [INFO] WorldGuard: (cityruinsfreebuild) Lighters are blocked.
    2011-08-05 23:45:45 [INFO] WorldGuard: (cityruinsfreebuild) Lava fire is blocked.
    2011-08-05 23:45:45 [INFO] WorldGuard: (cityruinsfreebuild) All fire spread is disabled.
    2011-08-05 23:45:45 [INFO] WorldGuard: Loaded configuration for world 'cityruinsfreebuild"
    2011-08-05 23:45:47 [INFO] WorldGuard: Blacklist loaded.
    2011-08-05 23:45:47 [INFO] WorldGuard: (gameworld) Single session is enforced.
    2011-08-05 23:45:47 [INFO] WorldGuard: (gameworld) TNT ignition is blocked.
    2011-08-05 23:45:47 [INFO] WorldGuard: (gameworld) Lighters are blocked.
    2011-08-05 23:45:47 [INFO] WorldGuard: (gameworld) Lava fire is blocked.
    2011-08-05 23:45:47 [INFO] WorldGuard: (gameworld) All fire spread is disabled.
    2011-08-05 23:45:47 [INFO] WorldGuard: Loaded configuration for world 'gameworld"
    2011-08-05 23:45:51 [INFO] WorldGuard: (Legendofzeldasurvival) Single session is enforced.
    2011-08-05 23:45:51 [INFO] WorldGuard: (Legendofzeldasurvival) TNT ignition is blocked.
    2011-08-05 23:45:51 [INFO] WorldGuard: (Legendofzeldasurvival) Lighters are blocked.
    2011-08-05 23:45:51 [INFO] WorldGuard: (Legendofzeldasurvival) Lava fire is blocked.
    2011-08-05 23:45:51 [INFO] WorldGuard: (Legendofzeldasurvival) All fire spread is disabled.
    2011-08-05 23:45:51 [INFO] WorldGuard: Loaded configuration for world 'Legendofzeldasurvival"
    2011-08-05 23:46:01 [INFO] WorldGuard: (cityruinspaintball) Single session is enforced.
    2011-08-05 23:46:01 [INFO] WorldGuard: (cityruinspaintball) TNT ignition is blocked.
    2011-08-05 23:46:01 [INFO] WorldGuard: (cityruinspaintball) Lighters are blocked.
    2011-08-05 23:46:01 [INFO] WorldGuard: (cityruinspaintball) Lava fire is blocked.
    2011-08-05 23:46:01 [INFO] WorldGuard: (cityruinspaintball) All fire spread is disabled.
    2011-08-05 23:46:01 [INFO] WorldGuard: Loaded configuration for world 'cityruinspaintball"
    
    As you see there are no spaces between the names of the worlds, i did that because else if i try to add spaces them i get a internal error message, it thinks the second word is a command also (example:/wcreate game world normal) this wont work because it thinks world is also a envoriment because of the space.
    That is ok, the real life is more important, but for now, can you suggest another plugin to use instead of this one?
     
  6. Offline

    cppchriscpp

    As far as finding another plugin, I can't really say that much does what this does. I can't recall the name, but there's a plugin that works off of nether portals for this you could use. You could also just fall back on a simple warp plugin for the short term. (MyWarp, xWarp, etc)

    I did say I'd try to get to this this weekend, and in addition any plans I had for tonight just bombed, which oddly enough is a good thing for this. I can't promise you results, but time did just form for me to look at this.
     
  7. Offline

    registered

    Thanks for the help, you may take your time, i will wait. rather than all this you have made a great plugin.
    The reason why i am really using this plugin is because it offers few commands and autoloads worlds from a file so i dont need to do it manually everytime, would really be a hell to do that everytime i start the server.
     
  8. Offline

    cppchriscpp

    Surprise build 1.5_1! It solves that issue and nothing else -- I have a half-working newer build of this that adds some new features, but those have a lot of work to go, and I don't quite have the time right now. That's right, we're still using the old namespace and all that crap I said I'd fix. (and did, in that branch :<)

    I tested using the plugin registered mentioned and I didn't see any issues - let me know if I've overlooked anything, or for that matter if it just solves the problem.
     
  9. Offline

    registered

    Thanks, i will test it on my server now.
    What was the problem or fault that caused this (just curious :) )?
     
  10. Offline

    cppchriscpp

    Loading worlds the wrong way.. it was a two line change that probably should have happened ages ago, but I never noticed it.
     
  11. Offline

    dirtydigger123

    where the hell do i put the redstone torch
     
  12. Offline

    cppchriscpp

    Try watching the video in the first post if the words in the first post don't explain it well enough.
     
  13. Offline

    iHazM3lon

  14. Offline

    remypas

    Just a headsup,

    The newest minecraft version 1.8.1 together with the latest (not recommeded yet) build og Bukkit #1118 causes the following issue.

    Code:
    2011-09-15 13:14:19 [INFO] Could not save TravelPortals data!
    2011-09-15 13:14:19 [INFO] Cannot save backups!
    2011-09-15 13:14:19 [SEVERE] Could not pass event BLOCK_PLACE to TravelPortals
    java.lang.NullPointerException
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortals.doBackup(TravelPortals.java:394)
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortals.savedata(TravelPortals.java:376)
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortals.savedata(TravelPortals.java:342)
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortalsBlockListener.onBlockPlace(TravelPortalsBlockListener.java:117)
        at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:441)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:83)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:67)
        at net.minecraft.server.ItemBlock.a(ItemBlock.java:94)
        at net.minecraft.server.ItemStack.placeItem(ItemStack.java:62)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:272)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:590)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:91)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-09-15 13:14:26 [INFO] Could not save TravelPortals data!
    2011-09-15 13:14:26 [INFO] Cannot save backups!
    2011-09-15 13:14:26 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'portal' in plugin TravelPortals v1.51
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:41)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:163)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:347)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:756)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:721)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:91)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Caused by: java.lang.NullPointerException
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortals.doBackup(TravelPortals.java:394)
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortals.savedata(TravelPortals.java:376)
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortals.savedata(TravelPortals.java:342)
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortalsPlayerListener.onPlayerCommand(TravelPortalsPlayerListener.java:184)
        at com.bukkit.cppchriscpp.TravelPortals.TravelPortals.onCommand(TravelPortals.java:303)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:39)
        ... 12 more
     
  15. Offline

    crazy_jarvis

    Hi, this worked great until I had to reinstall it for 1.8 - erm, I don't know if this is a common problem, but now I can create portals and they work until I restart the server, then they are just bits of obsidian with doors and water in.
     
  16. Offline

    Stickman

    I am a fan of ingame actions, rather than chat commands. Would it be possible to place signs on the left/right obsidian pillars to name the source/destination, rather than using chat commands?

    I've set this up using bukkit 1185 on minecraft_server 1.8.1. Combined with WorldWarp 2.2, ScratchWorlds 0.4.1, and a few other mods that don't directly relate to it. WorldWarp 2.2 is giving me problems teleporting to a world it creates, but /world # gets me there. Everything else seems to work great, even across server restart. No problems at all with TravelPortals 1.5_1.

    Thanks for making this mod.
     
  17. Offline

    wlwhs321

    r u korean?[cake]
     
  18. Not sure this has been requested before...

    i would apreciate a permission node like xyz.modify or simply a configuration entry to make sure not all users can modify portals others created (this is NOT to be mixed up with block destruction, we have protection plugins for that, just the setting target or name of a portal one does not "own").
    This of course implies that portals would have owners in case one wants to restrict the manipulation of existing portals.
     
  19. Offline

    yura29

  20. Offline

    netraameht

    Please, don't make use of the /portal command, you can use the /travelportal command and some alliases like /tportal or /tport
     
  21. Offline

    cppchriscpp

    So, it appears that I got unsubscribed from all threads on this website. I figured people just kind of stopped caring about this plugin; I stand corrected. Let me address the questions I see now.

    Strange, but it looks like it works with the latest RB's. I'm guessing this was a temporary problem.

    Probably too late to help you out, but are you sure that the folder for TravelPortals is actually created, and the file is being saved, etc? This is where actually posting the information I ask for in the first post would assist me in assisting you. There should be some information during the plugin's initialization which would tell you what is wrong, or in the worst case tell me what is going wrong, so that I can help you further.

    I like that idea, sort of, but it would be a pain to code and entirely change how this plugin functions. All existing ones would be broken, etc. This has been requested before, and I'm afraid I'm going to have to stick with a pretty firm no.

    Nope.

    It has been, but sadly portals as they are created today do NOT store any data on the player that created them. As such, this would be impossible without a rewrite of the system. I had one about half done, but at this point, I work full time and have other commitments as well. Finding time for this project is getting harder and harder. I have done some work on this, and if I can ever get that version working, there will be a new major release for this.

    Uh, those questions don't relate to this plugin in any way shape or form. You can't do any of that with this plugin.

    This plugin has used the same commands since before the Bukkit project even existed. I don't really intend to change them now. That would just confuse people. Sorry.
     
  22. Offline

    netraameht

    Okay and wooow, was it in hmod? Old plugin... And a little question, after creating a portal, can I remove all of the obsidian? Or will the portal stop with teleporting then? Another question: BukkitPerms?
     
  23. Offline

    cppchriscpp

    Yep, this was originally an hmod plugin. If you check the old forums my post is still there, and on occasion I still get support requests about it. I don't really support that version anymore; the plugin has evolved too much as-is, and I haven't had time to manage this plugin, let alone two versions of it.

    To your first question, no, it should complain if you remove any of the parts of it, including the obsidian and the door. It should send you a message telling you that the portal was broken, and also break the portal and remove it from the list. If it's not doing this, let me know. I admittedly have not tested this on recent 1.8.1 builds.

    To your second, that is a to-do item when I have some free time, though it's probably going to wait for the rewrite I think that I have mentioned before. (The one that actually stores which user created a portal, and does things I should have done from the start.)
     
  24. Offline

    netraameht

    Hey, did you updated it to 1337? Or does it work with that build?
     
  25. Offline

    cppchriscpp

    It should. Usually you can tell when there aren't a ton of complaints as soon as a new build comes out. Yes, I forgot to update the title. I'm pretty sure it works, but I cannot test it right now, as I am at work. This plugin will be seeing more direct support again once we get a stable 1.0 RB. Also, this project is up on and will likely be moving to dev.bukkit alongside my other project.
     
  26. Offline

    Avous

    @cppchriscpp

    this is by far my favorite traveling plugin can you please add 1337 to the compatibility range i'd be devastated if this went to inactive :p
     
  27. Offline

    cppchriscpp

    it is compatible with that.. just kinda got out of the habit, plus its most of the way transitioned to dev.bukkit. I can still change the title
     
  28. Offline

    cppchriscpp

    A new version of the plugin is now available! This update adds a few new features, including portal ownership and support for Bukkit's permission system. It also fixes a number of issues with the underlying code. I strongly suggest updating.

    All information about this release can be found on the project's development page, found here!

    Update: Apparently with this new tracker system, all releases have to be approved. The link in the first post will give you version 2.0, as will the link at the bottom of the home page on BukkitDev. Sorry for the inconvenience.
     
  29. Offline

    olivere99

    cool! i will try it out. hopefully i hope there aren't any bugs. so far i give this plugin 3 of 5 rating! [diamond][diamond][diamond]
     
  30. Offline

    cppchriscpp

    Out of curiosity, what would get those other two points? I don't have much time for this, but feature ideas are still welcome.
     
  31. Offline

    Minedmaster

    um everytime i restart my server , so do my portals , and i have to remake them and re name them and relink them :(
     

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