Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code:
    <optional Parameter>
    [required Parameter]
    
    Player:
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    
    Admins:
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code:
    supernatural.command.help - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only
    
    supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload
    supernatural.admin.command.save - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. Offline

    mottley007

    how do you check how much power you have?
     
  3. Offline

    kallyssa

    /sn power shows your current power level - permission has to be given if you have a permissions plugin and are not the admin.

    Ok I think I figured out why as an admin I can not open witchhunter's hall and the other powers dont seem to work after I changed it to multiworld. It is because I am a lazy admin and have * for my permissions list - therefore it automatically gives me supernatural.world.disabled too on all worlds :) Time to add some permissions
     
  4. Offline

    mottley007

    Thx i feel dumb now. :p
     
  5. Offline

    SHDShadow

    I might be a little dumb on this but how can I get my users to choose what class they would like to join? Or do I have to manually do that as admin.
     
  6. Offline

    Phantom Index

    I get trhe same results man, I already put in the new config.
     
  7. Offline

    vrox

     
  8. Offline

    Megalanias

    thanks ^^ i love this update, can you add probaply something like Witch's, Magician's and something at the skin that shows everybody what you are !
     
  9. Offline

    SHDShadow

    Yeah I read that but I killed 3 different mobs with sword/bow on 3 different people and i still never got an invite to be a witchdoctor. I also wore leather and jumped into the lava in the nether and didn't become a demon.
     
  10. Offline

    IEclipseII

    I found a glitch, though I'm not sure if you know already. When using triple shot with a Witch Hunter, it only uses one arrow and you can pick up 2 extra. This could be abused for infinite arrows if you shoot at the ground/tree or any other object and not a player. This goes the same for Grapple Arrow, which shoots two and only uses one arrow. This could also be abused for infinite arrows.
     
  11. Offline

    CraftForTheCure

    If a demon is in the nether and jumps into lava from a great height. He can swim around in it just fine but if he touches his feet to the ground he will then take all damage from falling.
     
  12. Offline

    Matterz

    In the config.yml find the 'SpreadCurse: true' and change it to 'SpreadCurse: false'

    Just give your admins the following:

    This isn't a glitch. Triple Shot is intended to help give WitchHunters arrows.

    Grapple Arrow should only fire 1 arrow.

    It isn't going to give anyone infinite arrows unless you are giving your WitchHunters infinite power.

    err, this doesn't sound like something that could easily be fixed...

    For WitchHunter: You must kill 3 different supernatural types (Vampire, Demon, Werewolf or Ghoul) without dying and while human and you will get an invite.

    For Demon: You must be wearing full leather armor when you enter the Nether.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  13. Offline

    IEclipseII

    I tested using one stack of arrows, and 9000 power. It gave me back about 6 stacks. Thats 5 stack of arrows on one full charge. It CAN be used for infinite arrows, though over time. Just not in one charge. And grapple arrow does shoot two arrows.
     
  14. Offline

    Declan9976

    Thanks for the pictures to help with the altars but how do you make and use Priests altars
     
  15. Offline

    Matterz

    Well of course Triple Arrow can eventually give infinite arrows; assuming the WitchHunter only uses triple arrow and never loses any arrows. On my server at least, WitchHunters have better things to spend their power on. You could easily raise the cost of Triple Arrow or disable it entirely if you feel it is so game-breaking.


    Grapple Arrow definitely does not shoot 2 arrows on a normal server. Just double checked again. If you are shooting 2 arrows you may have a plugin conflict.

    A priest Altar is just 1 diamond block. You can place the block anywhere you like and then type /sn setChurch.

    Once you set the Church you just Right-Click the Diamond Block to use it.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  16. Offline

    IEclipseII

    Alright thanks, I guess I'll raise the points then a bit, and check my other plugins. Great plugin btw.
     
  17. Offline

    Phantom Index

    I reseted the config, but the results are the same. Even the altars don't work anymore. Don't know if it's something conflicting.
     
  18. Offline

    Matterz

    Hmm, can you post up your config.yml please?

    Be sure to use the spoiler tags around it
     
  19. Offline

    Phantom Index

    This is what i got for 2.2.6

    Show Spoiler
    Ghoul:
    Truce:
    Creatures:
    - CREEPER
    - SKELETON
    - ZOMBIE
    - PIG_ZOMBIE
    - GIANT
    DamageFactor:
    Attack: 5.0
    Defense: 0.65
    DefenseBonus: 0.65
    AttackBonus: 2.0
    Time:
    HealthGained: 0.1
    Summon:
    Material: PORK
    Power:
    Death:
    Penalty: 1000
    Start: 5000
    Summon: 1000
    Kill:
    CreatureGain: 200
    PlayerGain: 1000
    DeathPenalty: 2000
    Weapon:
    Disabled:
    - BOW
    - STICK
    - WOOD_SWORD
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_AXE
    - WOOD_HOE
    - STONE_SWORD
    - STONE_PICKAXE
    - STONE_SPADE
    - STONE_AXE
    - STONE_HOE
    - IRON_SWORD
    - IRON_PICKAXE
    - IRON_SPADE
    - IRON_AXE
    - IRON_HOE
    - GOLD_SWORD
    - GOLD_PICKAXE
    - GOLD_SPADE
    - GOLD_AXE
    - GOLD_HOE
    - DIAMOND_SWORD
    - DIAMOND_PICKAXE
    - DIAMOND_SPADE
    - DIAMOND_AXE
    - DIAMOND_HOE
    Immunity:
    - BOW
    - DIAMOND_SWORD
    Kill:
    SpreadCurse: true
    WaterDamage: 5
    Immunity:
    - DIAMOND_SWORD
    Supernatural:
    Types:
    - human
    - vampire
    - werewolf
    - ghoul
    - priest
    Truce:
    BreakTime: 120000
    SpreadChance: 0.35
    MaxAllowedPower: 10000
    Vampire:
    Truce:
    Creatures:
    - ZOMBIE
    DamageFactor:
    Defense: 0.8
    Attack: 0.3
    Wood: 1.5
    AttackBonus: 0.3
    DefenseBonus: 0.8
    Time:
    PowerGained: 15.0
    HealthGained: 0.5
    Materials:
    Wooden:
    - STICK
    - WOOD_AXE
    - WOOD_HOE
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_SWORD
    - BOW
    Food:
    - APPLE
    - BREAD
    - COOKED_FISH
    - GRILLED_PORK
    - GOLDEN_APPLE
    - MUSHROOM_SOUP
    - RAW_FISH
    - PORK
    - CAKE
    - COOKIE
    Jump: RED_ROSE
    Power:
    Healing:
    Cost: 60.0
    Death:
    Penalty: 10000
    Drowning:
    Cost: 90
    Start: 10000
    Kill:
    CreatureGain: 100
    PlayerGain: 500
    Jump:
    Cost: 1000
    TeleportCost: 9000
    DeathPenalty: 10000
    JumpCost: 1000
    HealingCost: 60.0
    DrowningCost: 90
    Kill:
    SpreadCurse: true
    Jump:
    Delta: 1.2
    Teleport:
    Location:
    Y: 80
    X: 0
    Z: 0
    World: SynapseSMP
    Burn:
    FireTicks: 3
    InSunlight: true
    MessageEnabled: true
    Spell:
    Material: BOOK
    Altar:
    Cure:
    Surrounding:
    Count: 20
    Radius: 7.0
    Material: GLOWSTONE
    Recipe:
    Quantities:
    - 1
    - 1
    - 20
    - 20
    Materials:
    - WATER_BUCKET
    - MILK_BUCKET
    - SUGAR
    - WHEAT
    Material: LAPIS_BLOCK
    Infect:
    Surrounding:
    Count: 20
    Radius: 7.0
    Material: OBSIDIAN
    Recipe:
    Quantities:
    - 1
    - 10
    - 10
    - 10
    Materials:
    - MUSHROOM_SOUP
    - BONE
    - SULPHUR
    - REDSTONE
    Material: GOLD_BLOCK
    JumpDelta: 1.2
    DebugMode: true
    Priest:
    DamageFactor:
    AttackHuman: 0.0
    AttackSuper: 1.0
    AttackBonusSuper: 1.0
    AttackBonusHuman: 0.0
    FireTicks: 50
    Death:
    PowerPenalty: 2500
    Power:
    Cure: 1000
    HealOther: 1000
    Exorcise: 9000
    Banish: 4000
    StartingAmount: 10000
    Drain: 1000
    DeathPenalty: 1500
    Banish:
    Location:
    Y: 33
    X: -126
    Z: -53
    World: SynapseSMP_nether
    Light:
    Radius: 0
    Intensity: 15
    Church:
    Recipe:
    Quantities:
    - 2
    - 4
    - 4
    - 8
    - 30
    Materials:
    - DIAMOND
    - GOLD_INGOT
    - GLOWSTONE_DUST
    - REDSTONE
    - BREAD
    Donation:
    Materials:
    - APPLE
    - RAW_FISH
    - COOKED_FISH
    - GRILLED_PORK
    - BREAD
    Rewards:
    - 9000
    - 310
    - 300
    - 110
    - 40
    Location:
    Y: 71
    X: 704
    Z: -323
    World: SynapseSMP
    Altar:
    Material: DIAMOND_BLOCK
    AltarMaterial: DIAMOND_BLOCK
    Spell:
    DrainFactor: 0.1
    HealAmount: 10
    Material:
    - INK_SACK
    - SUGAR
    - FLINT
    - PAPER
    - BOOK
    Were:
    DamageFactor:
    Fall: 0.5
    Attack: 5.0
    AttackBonus: 5.0
    Time:
    HealthGained: 0.2
    Materials:
    Dash: FEATHER
    Summon:
    Material: PORK
    Power:
    Death:
    Penalty: 2000
    Start: 5000
    Summon: 2000
    Food: 100
    Kill:
    CreatureGain: 100
    PlayerGain: 500
    Dash: 400
    DeathPenalty: 2000
    Kill:
    SpreadCurse: true
    Wolfbane:
    Quantities:
    - 10
    - 10
    - 10
    - 10
    - 1
    Materials:
    - YELLOW_FLOWER
    - RED_ROSE
    - RED_MUSHROOM
    - BROWN_MUSHROOM
    - BOWL
    Trigger: BOWL
    WolfTruce: true
    Dash:
    Delta: 4.0
    DashDelta: 4.0
    Material:
    Summon: PORK
    Dash: FEATHER
    EnableChatColors: true
    Material:
    Wooden:
    - STICK
    - WOOD_AXE
    - WOOD_HOE
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_SWORD
    - BOW
    Weapons:
    - BOW
    - STICK
    - WOOD_SWORD
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_AXE
    - WOOD_HOE
    - STONE_SWORD
    - STONE_PICKAXE
    - STONE_SPADE
    - STONE_AXE
    - STONE_HOE
    - IRON_SWORD
    - IRON_PICKAXE
    - IRON_SPADE
    - IRON_AXE
    - IRON_HOE
    - GOLD_SWORD
    - GOLD_PICKAXE
    - GOLD_SPADE
    - GOLD_AXE
    - GOLD_HOE
    - DIAMOND_SWORD
    - DIAMOND_PICKAXE
    - DIAMOND_SPADE
    - DIAMOND_AXE
    - DIAMOND_HOE
    Food:
    - APPLE
    - BREAD
    - COOKED_FISH
    - GRILLED_PORK
    - GOLDEN_APPLE
    - MUSHROOM_SOUP
    - RAW_FISH
    - PORK
    - CAKE
    - COOKIE
    MultiWorld: true
    Demon:
    Healing: 1
    Snare:
    Duration: 10000
    Material: INK_SACK
    Power:
    Loss: 4
    Snare: 1000
    CreatureKill: 20
    Start: 10000
    Gain: 40
    Fireball: 2000
    PlayerKill: 100
    DeathPenalty: 10000
    SnowballAmount: 30
    Fireball:
    Damage: 10
    Material: REDSTONE
    WitchHunter:
    ArrowPower:
    DamageFactor: 2.0
    Hall:
    Message: WitchHunter
    Armor:
    - AIR
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    FireArrow:
    FireTicks: 100
    Power:
    ArrowPower: 1000
    CreatureKill: 0
    StartingPower: 10000
    ArrowGrapple: 500
    ArrowTriple: 100
    ArrowFire: 100
    PlayerKill: 2000
    DeathPenalty: 500
    ArrowTypes:
    - fire
    - triple
    - power
    - grapple
    - normal
    Bounty:
    MaxNumber: 5
    CompletionBonus: 8000
    PowerArrow:
    Cooldown: 15000
    FallReduction: 3
    BurnableBlocks:
    - GRASS
    - LEAVES
    - AIR
    - SEEDS
    - WOOD
    - BOOKSHELF
     
  20. Offline

    PHombie

    Please create altars for every races to fast change race! it will be amazing! Love your plug! tnx!
     
  21. Offline

    Matterz

    Ok, so you have MultiWorld = true;

    So you are giving everyone in the world where you do not want Supernatural Players to be active:



    In the world where you do want Supernatural Players to be active you need to make sure that no one has this permission (including Admins). So your Admin permissions should look something like this:

    Also, for Demons and WitchHunters you need to edit:

    To:
     
  22. Offline

    Olat

    @Matterz

    CB 100
    Newest SuperNatural.
    Worldguard is uptodate.
    Code:
    02:18:22 [SEVERE] Could not pass event PLAYER_INTERACT to SupernaturalPlayers
    java.lang.NoSuchMethodError: com.sk89q.worldguard.bukkit.WorldGuardPlugin.getRegionManager(Lorg/bukkit/World;)Lcom/sk89q/worldguard/protection/managers/RegionManager;
            at me.matterz.supernaturals.SupernaturalsPlugin.getPvP(SupernaturalsPlugin.java:333)
            at me.matterz.supernaturals.manager.HunterManager.shoot(HunterManager.java:332)
            at me.matterz.supernaturals.listeners.SNPlayerListener.onPlayerInteract(SNPlayerListener.java:237)
            at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:139)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:521)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  23. Offline

    Matterz


    This error usually occurs if you do not also have WorldEdit. WorldGuard requires WorldEdit as a dependency (don't as me why)


     
  24. Offline

    PHombie

    When demon throws web and then die, web do not disappear
     
  25. Offline

    Olat

    @Matterz

    My worldguard actually WASNT up to date...

    Is there a way to stop this from spamming my console every time a players SWINGS at anything ?

    Edit: I fixed it.. why is the default config set to Debug mode?

    Edit #2: Witchhunters dont gain powerfrom killing spiders.. is it only zombies and skeletons ? or what ?
     
  26. Offline

    Matterz

    This isn't true on my servers (I just double-checked). Once the webs are cast they have no association with the Demon who cast them so anything the Demon does should not affect them.

    I am not sure why your webs aren't disappearing, but it is most likely do to either a) server overload or b) a plugin conflict
     
  27. Offline

    CraftForTheCure

    It's a MAJOR drawback though :\ ask around please
     
  28. Offline

    PHombie

    hm, i have this problem when i jump from high cliff then throw web and fall into it, then after 2-3 sec i die, and web do not disappear

    ps. Sorry for bad eng.
     
  29. Offline

    Matterz

    Failure on my part :(

    It should be anything defined by Bukkit as a creature, which includes spiders. Make sure you change the default setting for WitchHunters:

    By default they gain 0 power from all creatures (originally intended as a PvP-only class).
     
  30. Offline

    ArMaDoN

    it's been a long time I was waiting for a plugin like this, I thank her Developeur.
    thank you for having responded quickly to my question.
    good luck, problem resolved :)

    why not add the elf ? or golem ? :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  31. Offline

    Matterz

    I cannot replicate this on my server.
     

Share This Page