Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

  1. Offline

    GeMoschen

    FalseBook - Your CraftBook for Bukkit
    [​IMG]

    Current version: v0.96alpha
    Minecraft: 1.4.6


    Features:
    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)


    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool


    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)


    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"


    Download:
    Download FalseBook 0.96alpha for Minecraft 1.4.6

    Wiki
    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos
    http://www.youtube.com/user/TheFalsebook

    Donations are welcome if you wish to support me

    [​IMG]
     

    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
  2. Offline

    GeMoschen

    Yeah I know :D
    Will add this with the next version! (also fix the problem, that water/lava blocks doors and bridges from toggling)

    Edit:
    The gates will get a small change too. They are sometimes not toggling the way they supposed to. Is currently fixed, but I'm still testing it.
     
  3. Offline

    Fob_Upset

    it worked previous to these dev builds.
    [​IMG]
    [​IMG]
    [​IMG]
     
  4. Offline

    GeMoschen

    mhh.. I can't see any images.. :-/
    I changed the handling of door a little bit, because this way the doors can't delete non-door-blocks like chests anymore. ALL blocks of the door must now be the same blocktype (with subid). Or is water/lava maybe blocking it?

    If so, then just wait for the next version. Will fix the water/lava-bug there
     
  5. Offline

    Fob_Upset

    Sorry, I fixed the links.

    The doors are made out of stone
     
  6. Offline

    GeMoschen

    Can you please send me your server-ip via PM?
    Then I can take a look at it personally! :)
     
  7. Offline

    Fob_Upset

    Ip - Minecraftwar.provisionhost.com
    Whats your Minecraft Name?
     
  8. Offline

    Yahtze

    Is there anyway to prevent people from duping via pistons / [Bridges] ?

    Because if you create a bridge, toggle it, use a piston to push one of the middle blocks away, you've managed to duplicate the blocktype the bridge is made of.

    If not, would there be a way to give what ever is created connecting the bridge ends the properties of obsidian? In sense making them immovable objects.

    Thanks for your time.

    Edit: Turns out, same is possible for gates as well. Throw a piston in front of a toggled gate, and you duped a fence.
     
  9. Offline

    L24D

    @GeMoschen
    Interesting, there's a major problem with mc0271.
    Seems to be a problem with entity detection, when a monster triggers it, it literally lags the crap out of the server.
    it works fine for player detection though.
    once the monster leaves the detection area, it catches up and runs normally.

    This bug has been there for quite some time, i just haven't had time to post about it.. :(

    I don't know if it might be just checking too often to make sure the monster is there, and triggering it or what.
    I've not been able to use it because of that. :p
     
  10. Offline

    GeMoschen

    Sorry, but there is no way to avoid that.. Since bukkit has no events for pistons, there is nothing I can do about that :-/
    But maybe I will find a way via the blockphysics-event


    Can you tell me, what mobtype you used? Should help me to find the bug :)
     
  11. Offline

    CraftingmanAtw

    I need some help. Is there anyway to make it so that gates are only toggable by me? I made a castle and I have 2 gates, but anyone can open them. I used lwc to make the sign private, but they can still use them. I also tryed taking away the permissions from all groups (except me) but that still didn't work.
    Any ideas? I only want me to be able to open/close the gates.
     
  12. Offline

    but2002

    Don't give them permission to wormhole.use
     
  13. Offline

    Kainzo

    Did you have time to put some limits on MC1240/1 ?
     
  14. Offline

    erdrickk

    Could I get the download link to the Dev #1 version? that one worked good - in this newest one the soul sand and other blocks don't work with redstone
     
  15. Offline

    babystompa

    I'm not sure if this is normal but non ops weren't able to operate a hidden lever.
     
  16. Offline

    Lunar Delta

    Upgraded to dev version 2 and suddenly doors stopped working. They always worked before and I haven't changed anything about the way I make them. I simply get "No Door Found" every time no matter what.
     
  17. Offline

    Ikkyino

    Need to add 'counter' to your list of ICs.
     
  18. Offline

    Luis

    do the logic IC's have a small delay in output in this new build 0.87, its hard to tell with my laggy client
     
  19. Offline

    babystompa

    Can you make it so gates and bridges are private? If so how?
     
  20. Offline

    GeMoschen


    There is no way yet. I will implement this sometime.


    Yes, they do now have a delay of 1 servertick. This is neccessary to avoid some serious errors and this will not be changed anymore.


    Not yet, but I will take a look at this problem. Don't know, why spawning arrows causes a lag, since this is just a bukkit method to spawn an arrow.


    The MC3031 is implemented. Just have to update the list in the OP.

    There were no changes in that package -.-

    But anyway: the link to dev#1

    Have you give them the permission to use them?
    Permissionnode: falsebook.blocks.hiddenswitch


    Thats a bug in the new door-algorithm. Already fixed this. Just wait for dev#3 (release today)
     
  21. Offline

    pelvix

    Can someone take a look at my setup and check if it's my fault the simplecartsystem is not working?
    Here's a screen: http://i52.tinypic.com/iyfyw0.jpg
    And here's my FalsebookCart.properties:
    Show Spoiler

    BoosterBlock2x=14
    BoosterBlock2xValue=0
    BoosterBlock8x=41
    BoosterBlock8xValue=0
    ConstantSpeedBlock=42
    ConstantSpeedBlockValue=0
    StationBlock=49
    StationBlockValue=0
    EjectBlock=16
    EjectBlockValue=0
    BrakeBlock25x=13
    BrakeBlock25xValue=0
    BrakeBlock50x=88
    BrakeBlock50xValue=0
    ReverseBlock=7
    ReverseBlockValue=0
    CollectDepositBlock=15
    CollectDepositBlockValue=0
    SortBlock=87
    SortBlockValue=0
    EmitterBlock=24
    EmitterBlockValue=0
    maxSpeed=0.7
    launchSpeed=3.0
    constantSpeed=0.2
    doFrictionFix=true
    setSlowWhenEmpty=false
    useSimpleCartSystem=true
    removeCartOnExit=true
    killCartsOnCollision=false

    The station itself seems to work, as in I can manually put a cart on the station, enter it, push the button and it will launch me.
    And yes, I'm standing on the station block when pressing the button. No dice.
     
  22. Offline

    Dimochka

    I've figured out how to use toggle areas and they seem to work alright. Would be great if [Toggle] signs could be used with redstone.
     
  23. Offline

    Darcion

    many of my gates diddnt worked anymore with dev2 new conf and new gates.db
     
  24. Offline

    erdrickk

    Again.... Can we get a download link to the Dev #1 version? that seemed to work the best
     
  25. Offline

    GeMoschen

    And again: Quoting myself...
    I know that there are some errors and I already fixed them for dev#3. Please be patient
     
  26. Offline

    erdrickk

    Thankyou, I must have missed it!
     
  27. Offline

    MJE

    Are groups working for anyone in the DEV builds? Specifically MC0272 ?
     
  28. Offline

    mrgreaper

    were using 0.86.2
    cb 953 (and tried cb974)
    we are having a problem with the mc0271 sensor and PLAYER setting.

    i have several setup as part of an air lock system, for an underwater complex (outer door linked to a mc0271 sensor under the inner door with a range of 3) inner door liked to a water sensor under the floor of the airlock (outer door open causes flooding, water hits the 2 blocks above the water sensor and locks the innerdoor)
    all links via transmitters and recievers

    anyway the problem is when im on the server the sensor triggers the lever into the on postion as it should do, but when more then one player is online the lever flicks on and off at random, turning m outer door from an amazing work of pure genuis(modest aint i) to a mashing mess of pistons

    Short version:
    mc0271 is only working right when one player is online, if 2 or more online it flicks madly on off
     
  29. Offline

    babystompa

    Just a suggestion but if you did it like lockette that would be nice :D or maybe have configurable groups so line one would read [admin] and all admins would be able to open the gate,bridge ect
     
  30. Offline

    EmanuxJade

    Gemo any news for my problems? In this latest version have same problem..
     
  31. How can I use the hidden switches? The [X] in the second line isn't working for me. :(
     

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