[FUN/MISC] Pigasus v0.2.1 - Make pigs fly! (and other mobs too) [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by redsgreens, Jun 25, 2011.

  1. Offline

    redsgreens

    Pigasus - Make pigs fly! (and other mobs too)

    See the Pigasus site on BukkitDev for downloads and more info: http://dev.bukkit.org/server-mods/pigasus/

    Watch out, pigs will fly after you install this plugin. At spawn, a configurable percentage of mobs will take off and fly around. The effect works very well for chickens, and is pretty funny with pigs. A saddled flying pig can even be ridden, if you can catch it. Other mobs can fly too, if configured, although your mileage may vary. Watch out flying ninja creepers.

    Features:
    • Flying mobs
    • Separate configs per world
    • Configurable wand to make a mob fly ("pigasus.wand" permission required)
    See the Pigasus site on BukkitDev for downloads and more info: http://dev.bukkit.org/server-mods/pigasus/

    In the video, the "/spawnmob" command comes from CommandBook, not Pigasus.

    See the Pigasus site on BukkitDev for downloads and more info: http://dev.bukkit.org/server-mods/pigasus/
     
    Joshuame13, vrox, kahlilnc and 2 others like this.
  2. Offline

    NEO

    Looks awesome, would it be possible to add permissions support?
     
  3. Offline

    redsgreens

    The wand already has permissions support. The "/spawnmob" command used in the video is from another plugin(CommandBook) and was just used for demonstration purposes.
     
  4. Offline

    wizjany

    How did you get the saddles on the pigs? I'm pretty sure commandbook isn't supposed to do that unless you tell if to specifically, is it pigasus doing that?
     
  5. Offline

    fullwall

    @wizjany - I assume he already hooks the creature spawn event, which fires when commandbook creates the pigs. Plugin still catches the same event -> uses the same chance -> creates saddled pigs (which I guess differentiates them as flying).

    Actually, he probably uses this in conjunction with his other plugin PigSaddler.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  6. Offline

    Monkah

    Would this work well with MobRider? I'd like to ride a flying pig into the enemy base. Hell yeah!
     
  7. Offline

    redsgreens

    @fullwall: you are correct, it was PigSaddler that caused the pigs to spawn with saddles.

    @Monkah: you wouldn't need MobRider to ride a flying pig, just a saddle. I guess MobRider does allow you some control over the mob you are riding, which is something Pigasus doesn't do. I can't say what the interaction between the two plugins would be like. If you try it please report back how it went.
     
  8. Offline

    Pencil

    Pure
    Fucking
    Win!
     
  9. Offline

    Monkah

    Do mobs spawn in the air? My server has no grass, soooo....
     
  10. Offline

    redsgreens

    No, the plugin relies on the normal Minecraft spawn behavior. After a mob spawns it will take off from the ground.
     
  11. Offline

    Monkah

    Could you make an option in the config to let them spawn in the air? =D
     
  12. Offline

    redsgreens

    What you are asking for is easier said than done. Interesting idea, but way beyond the scope of this plugin.
     
  13. Offline

    BloodyDie

    Don't Do That All Animals Spawn In The Air Only Chickin's:D
     
  14. Offline

    m0dulus

    Worlds:
    world:
    Pig: 10
    Zombie: 25
    Will zombies fly now?
     
  15. Offline

    wassilij

    Awesome plugin!

    Big thx ;)

    @m0dulus: try it with /spawnmob zombie 10 (if you have commandbook)
     
  16. how did u do the wand? :D

    EDIT:

    can u make the flying pigs to be controllable?
     
  17. Offline

    redsgreens

    Are you having trouble getting the wand to work?
    As far as controllable pigs, it's not currently possible with Bukkit. It is a goal of mine, though, so maybe someday it will happen.
     
  18. Offline

    quickclay

    Will naturally spawning mobs fly too, or just manually spawned ones?
    (or, for example, mobs from a mobspawner)
    EDIT: Tested it out and mobspawners will make flying mobs. Dont know about naturally spawning ones though...

    FYI with Mobrider you have some control over the creatures if you are riding them using a fishing rod. I will test out on my server and see if the two plugins work together.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  19. i dont know what is the wand or how to make the wand.
     
  20. Offline

    quickclay

    Riding flying mobs with MobRider and this together works perfectly and is a lot of fun! :)

    It's defined in the config file. Default is a feather.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  21. Offline

    xsolar66

    i'm having trouble getting cows or sheep to fly..

    pigs work fine, as do chickens. But, even with a feather, i can't get cows to take off!

    Worlds:
    ukel:
    Pig: 15
    Chicken: 25
    Cow: 5
    Sheep: 10
    Wolf: 10
     
  22. Offline

    redsgreens

    There must be a problem with your config.yml file. Can you attach it to a post? Don't paste it because it breaks the formatting.
     
  23. Offline

    chubbz

    could you add squids
     
  24. Offline

    redsgreens

    The supported flying mobs are: Pig, Chicken, Cow, Sheep, Wolf, Squid, Zombie, Skeleton, Spider, Creeper, Slime, PigZombie
     
  25. Offline

    chubbz

    AWSOME
     
  26. Offline

    xsolar66

    ah it all works now thanks :D So much epic win!

    Redsgreens, i suggest putting a list of supported mobs (with their names), so people know what name to go by when adding it to the config file.

    PigZombie i always get confused and type ZombiePig

    It will also stop (some) people raging at you when giants don't fly, and demanding to know why! :p
     
  27. Offline

    compgurusteve

    MobRider uses a fishing pole, last I checked it still worked.
     
  28. Hmm can't get this to work.

    ===
    Worlds:
    world:
    Pig: 0
    Chicken: 0
    ===
    WandItem: 341
    ===

    I have set that, I should be able to make mobs fly manually then still, right?
     
  29. Offline

    redsgreens

    I can see how this wouldn't work right on a server with a customized tick rate. Since the mobs want to fall naturally, I have to give them vertical boosts all the time to counteract the effect of gravity. The boost is dependent on how far they fall every tick. If you could link me to instructions on how you set the tick rate then I might be able to develop a method of adjusting the flight algorithm to compensate. Can't promise anything, but it might be possible.
     
  30. Customized tickrate, wut? We don't have any such thing :<

    And I already figured it out on test server, feather works there, so I think it's the fact I have wand set to 341, that is somehow not working, as on Test server, 341 also does not work.

    So am changing it back to feather :p
     

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