Inactive [RPG] Demigods v2.2- Join the timeless struggle between Gods and Titans. [1.3.1R2]

Discussion in 'Inactive/Unsupported Plugins' started by marinating, Jun 13, 2011.

  1. Offline

    marinating

    Demigods has moved to BukkitDev, where you will find all the latest updates and information. Ownership of the plugin has been passed to HmmmQuestionMark, who owns the official Demigods server and maintains this plugin.
    Thanks to everyone who has helped and supported me in the creation of this plugin; though I'm off to college and out of time to work with Minecraft, I'd like for this project to continue to grow and flourish. The remainder of this thread is reserved for all posterity.

    Demigods - Mythology meets Minecraft. Back and better than ever!
    Version: 2.2 "Ajax"

    Demigods is a full RPG experience designed to bring an endgame to survival/PvP servers. Not to be confused with other RPG plugins that focus on skills and classes alone- this adds culture and conflict that will keep players coming back after they've maxed out their other levels and found all the diamond deposits in a 50 km radius. Demigods is unique in its system of rewarding players for both adventuring (tributes) and conquering (PvP) with a wide array of fun and useful skills. Re-enact mythological battles and rise from a Demigod to a fully fledged Olympian as you ally yourself with the Gods or Titans and battle to the bitter end!

    To install, simply place DemigodDownloader.jar in your plugins folder and run the server. That's it. Everything else is handled automatically.
    I am open to any input/feedback/ideas you may have regarding this plugin. Balance issues I expect will be huge because I have not had the chance to test this on a large scale.
    -------------
    Join the public Demigods server at play.insigniarpg.com to try this plugin out. Please do not go on the server to ask questions about the plugin; I will answer those by private message or in this thread.



    Source: GitHub

    Permissions (open)

    Permissions nodes for players (defaults on true):
    • 'demigods.forsake' Lets players use /forsake to remove their own Gods/Titans.
    • 'demigods.bindings' Lets players use /bindings to see what items are bound to skills.
    • 'demigods.shrinewarp' Lets players use /shrinewarp to warp to shrines.
    • 'demigods.shrineowner' Lets players "share" their shrines so other players can warp to them.
    • 'demigods.removeshrine' Lets players remove shrines.
    • 'demigods.nameshrine' Lets players rename shrines.
    Permissions nodes for admin (defaults to OP):
    • 'demigods.givedeity'
    • 'demigods.removedeity'
    • 'demigods.checkplayer'
    • 'demigods.setfavor'
    • 'demigods.setmaxfavor'
    • 'demigods.sethp'
    • 'demigods.setmaxhp'
    • 'demigods.setalliance'
    • 'demigods.setdevotion'
    • 'demigods.setascensions'
    • 'demigods.setkills'
    • 'demigods.setdeaths'
    • 'demigods.removeplayer'
    • 'demigods.admin' Combines all of the above.
    Permissions nodes for gods and titans (if no Permissions, allows all):
    • titan.rhea
    • titan.cronus
    • titan.prometheus
    • titan.atlas
    • titan.oceanus
    • titan.hyperion
    • titan.all
    • god.zeus
    • god.poseidon
    • god.hades
    • god.ares
    • god.athena
    • god.hephaestus
    • god.all

    Commands (open)

    Commands for players:

    • /dg : General information and help directory. Use /dg deityname to see information about a deity, and if you have the deity, use it to see the power of your skills.
    • /check : Shows information about yourself.
    • /claim : Used to claim deities, when a "select item" is held in hand.
    • /alliance : Toggles alliance chat on and off.
    • /forsake : Used to give up deities. /forsake all will remove all your deities.
    • /shrine : Shows which shrines you may warp to.
    • /value : Shows the value of the item held in hand.
    • /bindings: Shows all the items you currently have bound to skills.
    • /adddevotion: Used to allocate unclaimed devotion to specific deities.
    • /shrinewarp: Used to warp between shrines. You can use it as "/shrinewarp <deityname>" to warp to your shrine dedicated to that deity, or "/shrinewarp
      <shrinename>" to go directly to a uniquely named shrine.
    • /shrineowner: Used to give other players the permission to use your shrine. To give another player access to your shrine, stand near it and type "/shrineowner add <playername>". To remove their access to the shrine, stand near it and type "/shrineowner remove <playername>". To make another player the owner of the shrine, use "/shrineowner set <playername>".
    • /removeshrine: Used to remove a shrine that you own and are standing near.
    • /fixshrine: Used in case the center block of a shrine is destroyed for any reason.
    • /nameshrine: Used to rename a shrine you own and are standing next to.
    • qd : Typed simply as "qd" in game, use it to quickly display your HP and Favor. If you are allianced with Athena, typing "qd <playername>" will show some information about that player including their HP, Favor, and deities.
    Commands for admins:
    • /listshrines: Admin command to see all the shrines saved with Demigods.
    • /removeshrine <name>: Admin command to remove a shrine by name.
    • /checkplayer : Admin command to check a player's information.
    • /givedeity : Admin command to give a player a deity.
    • /removedeity : Admin command to remove a player's deity.
    • /setfavor : Admin command to set a player's favor.
    • /setmaxfavor : Admin command to set a player's max favor.
    • /sethp: Admin command to set a player's HP.
    • /setmaxhp: Admin command to set a player's maximum HP.
    • /setalliance : Admin command to set a player's alliance.
    • /setdevotion : Admin command to set a player's devotion for a specific deity.
    • /setascensions : Admin command to set a player's number of ascensions.
    • /setkills : Admin command to set a player's number of kills.
    • /setdeaths : Admin command to set a player's number of deaths.
    • /removeplayer : Admin command to remove a player from the save (if the player's file is bugged)
    Bonus! Console commands:
    • getfavor <player name> : prints that player's current favor.
    • setfavor <player name> <amount> : sets the player's favor to the given amount.
    • addfavor <player name> <amount> : adds the amount to the player's current favor.
    • getmaxfavor <player name> : prints that player's maximum favor.
    • setmaxfavor <player name> <amount> : sets the player's max favor to the given amount.
    • addmaxfavor <player name> : adds the amount to the player's max favor.
    • getascensions <player name> : prints that player's current number of ascensions.
    • setascensions <player name> <amount> : sets the player's number of ascensions to the given amount.
    • addascensions <player name> <amount> : adds the amount to the player's current ascensions, and adjusts their devotions accordingly.
    • addhp <player name> <amount> : adds the amount to the player's current amount of hp. Cannot go over the player's max hp, even if the amount is higher.
    • getdevotion <player name> : prints the player's total devotion between all their deities.
    • setdevotion <player name> <deity> <amount> : set the player's devotion for the given deity to the given amount.
    • adddevotion <player name> <deity> <amount> : increases the player's devotion for the given deity by the given amount.
    • addunclaimeddevotion <player name <amount> : increases the amount of unclaimed devotion a player has. Players can spend unclaimed devotion to raise the devotion of any deity that the player owns.

    Config Guide (open)

    motd: true This will send a message to players at login if set to true. If you don't want it, make this false.
    active_worlds: Change the names in this list to reflect the worlds you want Demigods to be active on.
    - world
    - world_nether
    globalfavormultiplier: 1.0 Raise or lower this number to affect how quickly players gain Favor from shrine tributes. Must be a decimal (no whole numbers!)
    globalexpmultiplier: 1.0 Raise or lower this number to affect how quickly players can level up. Must be a decimal.
    globalfavorcap: 20000 This is the most Favor a player can have at a time. Must be a whole number.
    max_target_range: 100 This is the furthest a Demigods skill can reach. Must be a whole number.
    max_hp: 3000 This is the most HP a player can have. Must be a whole number.
    pvp_exp_bonus: 1.5 Raise or lower this number to affect how much EXP players gain for killing the enemy team.
    broadcast_new_deities: true This will send a message to players whenever a player gains a new deity. If you don't want the message, make this false.
    stat_display_frequency_in_seconds: 0 This will send a "status update" message to players every X seconds, where X is the number you enter. If you don't want the message to be sent at all, enter 0. Must be a whole number.
    start_delay_seconds: 0.1 This is used for automated processes within Demigods and should be left alone unless you really want to change it (cannot be zero, must be a decimal).
    favor_regen_seconds: 0.5 Players will regain Favor every X seconds. Must be a decimal.
    hp_regen_seconds: 10.0 Players will regain HP every X seconds. Must be a decimal.
    save_interval_seconds: 300 All Demigods data will be saved every X seconds. Must be a whole number. It is not recommended to have this number under 60.
    balance_teams: true If this is true, then the ratio of Gods to Titans will be fairly balanced and neither side will have many more players than the other. If you don't want the teams to be limited, make this false.
    ascension_cap: 100 The maximum number of Ascensions a player can have. It is recommended not to go too far above 100 because many skills are untested above that amount.
    allow_skills_everywhere: false Set this true to allow Demigods skills everywhere.
    friendly_fire: false Setting this to true will allow players of the same alliance to deal damage to and target each other.

    To do (open)

    Perks System
    Quests
    Alliance Initiatives


    Download Installer
    The Demigods installer will automatically check for updates for you. If an update is found it will automatically download and install it as well.
    Direct Download
    If the installer doesn't work for you, this link will download the latest version.

    [​IMG]

    Debugging (open)

    As of 2.0c, a new debugging feature has been added. It can be accessed in game as /dg debug (admins only) or from the console as debugplayer.
    Usage:
    /dg debug <name> will display all the important traits of a player (HP, Favor, deities, etc). If you see any at "NULL", "Missing", or "-1", then you have a problem. Luckily, there is now a solution.
    /dg debug <name> write will save that player's data as a text file. Do NOT edit the text file unless you know what you are doing, or you will corrupt the player's data further. Only edit what you need to - changes made in the text file are committed straight to the database so you can do a lot of damage if you are not careful.
    /dg debug <name> load will load the player's data out of the text file generated using /dg debug <name> write. If you get an error and a stack trace, it is because you entered something incorrectly when you saved the text file. All data fields must follow an exact format or the save will not load properly. Be careful as loading a debug file and having it crash partway through will corrupt the player's save even further.

    Walkthrough for the debug file (a .txt that can be opened in Notepad)
    Note that there should not be any spaces after the entries- "250" is different from "250 ".
    --------------------------------------------------------------------------------------
    Name: marinating This field should match the name of the player.
    Alliance: God This should be "Titan" or "God", case sensitive.
    Current_HP: 250 Make sure it's a whole number.
    Max_HP: 250 Must be a whole number.
    Current_Favor: 4200 Must be a whole number.
    Max_Favor: 4200 Must be a whole number.
    Deities: Zeus;22982 Poseidon;22534 Hephaestus;22271 Athena;24394 Ares;3366
    Deities follow this simple rule: Name;Devotion with a space in between each deity.
    Ascensions: 23 Must be a whole number.
    Kills: 11 Must be a whole number.
    Deaths: 9 Must be a whole number.
    Accessible:
    test -75 16 1151 world Do not edit these except to delete them.
    Shrines: The # sign in front of the name represents a custom name. Do not edit these unless you are 100% sure you know what you are doing. The format for shrines is:
    Name X Y Z World <guest> <guest> <guest>
    Hephaestus -212 51 412 world marinating
    Zeus -152 61 367 world
    #mybase -152 61 367 world
    All keys in save: A_EFFECTS, P_SHRINES, Ares_dvt, S_GUESTAT, Athena_dvt, BINDINGS, ALLEGIANCE, ASCENSIONS, Poseidon_dvt, dHP, Zeus_dvt, KILLS, Hades_dvt, ALLIANCECHAT, FAVORCAP, DEITIES, dmaxHP, FAVOR, LASTLOGINTIME, Hephaestus_dvt, DEATHS
    Do not edit these except to delete them.


    Changelog (open)
    Changelog (open)


    Version 0.2
    • Release
    Version 0.2.1
    • Help system in game (type /demigods or /dg to get started)
    Version 0.2.2
    • Permissions based admin
    • New commands /checkplayer /removedeity /givedeity
    • Changed Prometheus to be selected using clay blocks or lava
    • Changed Cronus's time command from /time to /ctime
    • Gods can now only use one active ability at a time
    Version 0.2.3
    • Fixed Cronus's ultimate not doing anything
    • New command /unprotect allows removal of shrines and protect zones.
    Version 0.2.4
    • Added optional permissions nodes for each individual god/titan
    • Fixed bug where clicking anything with a log would "eat it" even if you weren't Rhea
    • Fixed bug with /removedeity not updating save file
    Version 0.2.5
    • Fixed uncaught errors in /protect and /unprotect
    • Slightly improved help file functionality
    • Minor rewrite to god/titan ability system (you shouldn't notice a difference)
    Version 0.3.0
    • Tons of bugfixes
    • Oodles of performance updates
    • Streamlined plugin listeners (from more than 10 to just 3)
    • Optimized code (from 126 kb to 118)
    Version 0.3.1
    • Skill binding (/dg bind)
    • Added new passive for Poseidon: Heals 3.5 hearts/10 seconds while in water.
    • Prometheus no longer drops items on death.
    Version 0.4.0
    • Changed selection for Cronus to Soul Sand
    • Fixed typos in help files
    • Now displays a welcome message
    • Left clicking with Rhea won't eat a log if at full health
    • Added Athena and Ares (tier 2 Gods)
    • Added Typhon and Hyperion (tier 2 Titans)
    • Added tier 2 selection system for Gods and Titans
    • Added /forsake (removes your own deities, but halves stats)
    • Added /setfavor (for admins)
    • Dying as a Titan may cause you to lose a tier 2 Titan
    • Increased Rhea's plant skill to cost 100 Power, reduced explosion size
    • Lots more that I don't remember
    Version 0.4.1
    • Made location protection more robust (explosion-proof, no longer targetable by griefing abilities)
    • New way for admins to create areas unbreakable / ungriefable by the general public (read /dg admin for more info)
    Version 0.5.0
    • Added Hephaestus as a tier 2 God.
    • Added Oceanus as a tier 2 Titan.
    • Added phantom mode on death (Turns you invisible and makes you unable to interact with anything. Resurrect at a shrine of a deity in your alliance.)
    • Added a kill/death tracking system, accessible in /dg stats
    • Added /reviveplayer for admins to manually revive phantom players.
    • Added a multiplier on tribute so rewards are slightly different each time. It should be easier to get Favor and Power now.
    • Green and gold records are worth much more than 1 Favor/Power at shrines.
    • Cronus now has 1/2 damage reduction compared to 1/3 before.
    • All Gods and Titans can only die to physical (entity attack) damage. Otherwise they will be left at half a heart. This is to prevent lift/lightning spam and to make better use of the statistics system (which only tracks death by entity attack)
    • Prometheus no longer has item recovery, and recovers health automatically as a passive ability instead.
    • Rhea's terraform has been rewritten to regenerate chunks instead of layer on stone/dirt/trees. Does not work on protected areas- protect your bases NOW!
    • Rhea can now right click on grass to produce a bonemeal effect (also spawns pumpkins occasionally).
    • Typhon no longer has a damage reduction ability. Instead, he explodes on death with a radius of 7 (almost twice as much as a creeper).
    • Fixed a typo where Typhon could not be selected with the permission 'titan.all'
    • Lowered the Glory requirement for Tier 2 Titans
    • Lowered the Blessing requirement for Tier 2 Gods
    • Removed Hades' entomb ability, replaced with /raisedead
    • Hades' targeting ability is now free to use
    • Hades' targeting now affects zombie pigmen
    • Increased rate of Poseidon't healing while in water, but decreased overall amount (now 1 heart/3.3 seconds)
    • Improved /checkplayer functionality so you don't have to type in a user's full name anymore
    • A lot of bugfixes that I don't remember right now
    Version 0.5.1
    • Fixed a glitch with /dg stats not updating properly
    • Right clicking on dirt with Rhea now grows grass
    • Source is included in the .jar
    Version 0.5.2
    • Bugfixes
    • Source is no longer in the .jar (forgot to click the button, I'll put it in the next release)
    Version 0.6.0
    • Config file
    • Rewritten save system (all of your player information will be wiped)
    • Tier 1 God ultimates have a cooldown of 10 minutes
    • Item bindings and cooldowns are persistent
    • Factions support- destructive skills won't work in safe zones
    • New downloader- automatic updates for the rest of your life!
    Version 0.6.1 and Version 0.6.2
    • Fixed a bug where demigods.dat did not load correctly
    • /dg stats now works properly, removed a repetitive line
    • New config option- whether or not protected areas allow skills to be used (default no)
    • Dying as a Titan no longer deducts 90% of your power
    • Know issue: targeting abilities only work at very close range
    Version 0.6.5
    • Fixed /dg stats
    • Fixed targeting glitch, finally
    • Phantom Typhon no longer has a knock-back ability
    • God and Titan chat allows you to communicate with other Gods and Titans on the server- to activate, type "g" or "t" (without the quotes, obviously) and press enter.
    • Protect land and create shrines using new deities- God and Titan. Any God can use a shrine or build in land protected by God, and any Titan can do the same in land protected by Titan.
    • Helm of Hades, Sword of Storms, and Poseidon's Trident added. The related commands are "/revive", "/scatter", and "/earthquake". Figure the rest out yourself!
    • Various bug fixes
    • The official Demigods Wiki is on the way.
    Version 0.6.6
    • Bugfixes
    • In the config file, worlds should be separated by double semicolons
    Version 0.7.0
    • Earthquake is more earthquakey
    • Fixed a bug that would wipe all saves if Rhea died with undetonated trees
    • Buffed Cronus's hoe attacks
    • Added new admin commands: /addfavor /addblessing /addpower /addglory
    • Bug fixes
    • Added Styx, new Titan
    • Added Apollo, new God
    Version 0.7.1
    • Fixed a saving glitch
    • Fixed error where titans did not receive a multiplier for tributes
    Version 0.7.2
    • Fixed glitch where Styx could attack phantoms
    • Added shrine warps- right click a diamond block in a shrine to warp to another shrine blessed by that God/Titan.
    Version 0.8
    • Changed lift: costs 50 Favor and is weaker
    • Added a new ability for Hades, Snare, that traps the target in place for 5 seconds
    • Removed phantom mode
    • Removed Apollo
    • Removed Styx
    • Fixed damage system so Gods and Titans will die as normal
    • Added Cronus's passive back- can only die to physical damage. Changed from 1/2 damage reduction back to 1/3.
    • Fixed Rhea eating logs to decrease hunger instead of giving hearts.
    • Gods now lose 10% of their favor on death.
    • Collecting experience orbs is the only way to gain favor/power.
    • Added more items that can be tributed.
    • Fixed the player information save system, hopefully for the last time. All of your player data will be wiped (but not locations).
    • More bugfixes
    Version 0.8.1
    • Re-added Permissions 3 support
    • Fixed a bug with Factions compatibility
    • Tributing at chests now gives 1/10 of the value as Favor/Power (Blessing and Glory unaffected)
    Version 0.8.11
    • Removed Permissions requirements on choosing deities temporarily.
    Version 1.0a
    • Completely overhauled everything.
    Version 1.0b
    • Added /setmaxfavor command, uses same permission as /setfavor
    • Added more config options
    • More detailed messages when a shrine is created or destroyed
    • Added a global message when a player forsakes a deity
    • Changed the amount of EXP gained from breaking ores, due to abuse of silk touch
    • Fixed a bug where one alliance could vastly outnumber the other (the advantage control can be turned off in the config file)
    • Other bugfixes
    Version 1.0c
    • Fixed a levelling bug with Cleave that could crash the server
    • Replaced Prometheus's Defect with Blaze, an ability similar to Flood that blankets an area with fire
    • Revamped that Favor system. Favor now regenerates over time, and tributing at a Shrine increases Favor cap. Maximum Favor cap can be set in config.
    • Revamped health system. Health regenerates slowly over time and damage dealt to Demigods is now at a 1:1 ratio, meaning that a Demigod can have much more than 20 HP and will be able to survive direct creeper hits. Maximum health can be set in config.
    • Various bugfixes
    Version 1.0d
    • Fixed a bug with the new HP system that would cause a player to apparently lose their deities
    • Added /setmaxhp and /sethp
    • Added new config options
    • Bugfixes
    Version 1.0e
    • Bugfixes
    Version 2.0
    • Introducing the Devotion system! Each deity now has their own measure of Devotion, which determines how powerful their skills are. Read /dg <deityname> to see customized information about the deity.
    • Complete shrine reworking - read /dg shrine for updated system, with video tutorials upcoming (to be directly integrated into the /dg help files)
    • Added two Gods and two Titans - Athena, Hephaestus, Oceanus, and Hyperion
    • Reworked many old skills that were either buggy or imbalanced
    • Bugfixes
    • Lots more!
    Version 2.0a/b
    • Fixed an error that interfered with deity claiming process
    • All griefing/combat skills from Demigods should no longer work inside WorldGuard No-PvP zones
    Version 2.0c
    • Added compatibility with Factions - damage dealing/griefing skills no longer work in "Peaceful" or "Safe" zones.
    • Added debugging feature for botched saves
    • Bugfixes
    Version 2.0d
    • Fixed Hephaestus's passive not working properly
    • Fixed Prometheus's blaze destroying blocks
    Version 2.0e
    • Fixed levelling bug caused by changing max Ascensions
    Version 2.0f
    • Added "unclaimed Devotion" that players can allocate to deities themselves (given using a console command)
    • Fixed Hephaestus's passive to be completely immune to lava
    • Drown no longer affects protected areas
    • Fixed Factions compatibility


    Version 2.0g
    • /check can now be accessed using /dg check
    • /removeplayer now removes the player's file properly
    • Drown no longer costs Favor when it is used in a protected area
    • Fixed a logic error preventing Demigods skills from working properly
    • Added a config option to allow Demigods skills in protected areas
    Version 2.1
    • Added a new God: Apollo
    • Fixed a bug with Factions related protections
    • Reduced the penalty for dying from 20% of Devotion to 10% of Devotion
    • Fixed a bug with ultimate cooldown times
    Version 2.2
    • Added a new Titan: Themis
    • Added SimpleNotice (client mod) compatibility to conveniently display Health, Favor, and Devotion changes.
    • Added new functionality to /removeshrine. Can now be used with the name of a shrine you own.
    • New command for admins: /listshrines lists all the shrines you own.
    • Fixed logic of player versus player kills, which should fix kills being wrongly awarded to players.
    • Added code to remove "stuck" fireballs from Prometheus ultimates.
    • Added automatic cleaning of invalid shrines (missing worlds or impossible location).
    • Cronus' ultimate no longer affects the whole world, only players within 70 range.
    • Rankings now show a player's name in green if they are online.
    • Typing "dg" will display all online Demigods players and their alliance.
    • Adjusted the kill reward, so that killing players with a high KD ratio gives more Devotion while killing players with many deaths gives less.
    • Adjusted rate at which players lose Devotion on death, and added a cap of 15,000 Devotion lost per deity at a maximum.
    • Changed some skill costs for balance.
    • Skills can no longer be used inside protected zones to target players outside.
    • Other bugfixes
    Donators! You make me feel warm and fuzzy inside!
    It was too hard to keep track of the benefit system, but that doesn't mean I've stopped accepting donations- if you like what you see or have an idea you'd like to see implemented immediately, please click the donate button!

    Contributers:
    d00money
    Ralph
    Rossy
    Insignia folks
    TheRealAtomicCow
    Sporling19
    Acul132
     
  2. Offline

    HDingus

    Thanks for responding so quickly! I can't live without the /give command. I had an idea for other developers when you let them work on this: be sure to include Egyptian mythology (I've always been partial to Egyptian culture). For example, one of the powers for Set would be to turn the immediate area into a desert, and one for Ra would be to set all nearby enemies on fire (if the sun is out). Also, please consider changing the way you go into Cronus's lineage. Cleaning up all that obsidian can be a pain :/
     
  3. Offline

    marinating

    I can implement a quick fix to make Cronus turn all the obsidian into air.
    @Lemony_Lime I run a personal server for testing only, so you'd have to find out who is running this plugin. I see 95 downloads of 0.2.1 and 15 downloads of 0.2.2, so I'm sure they're out there... somewhere.
    @HDingus Minor gods and titans (including cultures other than Greek) are planned but I need the help of other plugin developers or people willing to do a bit of java for this to really work well.
     
  4. Offline

    Lemony_Lime

    Hmm... I've done a bit of searching, and haven't found any...

    Well, I'd definitely play/help you run a server, if you were to start one of your own. :)
     
  5. Offline

    marinating

    Well, I've tried portforwarding my own computer but it only runs on a local network.
    I need to find a server admin kind enough to run a demigods server specifically so people can try it out.
    I might rent a box, but that would take some money...
    *Points to donation link in signature*
    In all seriousness, I may just pay out of pocket (got a job recently) for a server to demo this plugin.
     
  6. Offline

    Lemony_Lime

    Well, I'd donate if I could, but I don't have a penny to my name. =/
     
  7. Offline

    Bot

    Just a few ide for you. It isn't problem if you don't like them, I just wanted to help your work :)

    +God: Hermes
    Passive Ability: Higher run speed
    Active Ability: Teleport somewhere on click
    Active Ability: Spawn animals
    Super: Stealth for x min

    +Titan: Atlas
    Passive Ability: Plus x damage bare-handed
    Passive Ability: Faster health regenerating. Much faster.
    Active Ability: Freeze the enemy's movement for x secs.
    Super: Throw a giant rock to the enemy.
     
  8. Offline

    orbitraiter

    how do u remove a protected shrine in an area?
     
  9. Offline

    marinating

    @Bot Hermes sounds possible, not so sure about Atlas's rock.
    @orbitraiter Removal of protected areas is coming soon. Right now you have to deal with it.
     
  10. Offline

    Finny

    Amazing!!! I have been having SO much fun with Zeus.
    But, I seem to be having trouble with the Three Titan's ultimate abilities.
    On Rhea, it will let me use "/Plant" but it get this message when trying to use "/Detonate"
    "The plugin for /detonate is broken or out of date."
    I also get this message when trying to use Prometheus' Ultimate.
    It will let me "use" Cronus' Ultimate I get a message saying something like "Entities have been slowed on the server."
    But, no Noticeable slowing.
    Am I missing something? I'm a total Dunce when it comes to this. If you need more info Ill try my best.
    Thanks, Finn
     
  11. Offline

    marinating

    @Finny I'm not sure why your plant and detonate don't work. Rhea and Prometheus both work fine on my test server.
    Cronus has been giving me issues for a while. The slowing effect worked as recently as 2 days ago but stopped working when I updated to 860. I may have to change the ability altogether since I guess the update broke it.
    Anyways, I'll look into the bugs tonight and hopefully release 0.2.3 tonight.
     
  12. Offline

    GazerDwarf

    This is amazing work! I have been looking for something like this for ages! Thanks!:D
     
  13. Offline

    marinating

    Update to 0.2.3, fixed Cronus, now you can remove shrines and protected areas.
    Remember, if Demigods is giving an error, reload your server a couple of times. If the issue persists, ask.
     
  14. Offline

    Bad Science

    Wow. This looks amazing, simple and very intuitive. Thanks a lot I can't wait to try this once a config is available.

    good job! :D
     
  15. Offline

    GazerDwarf

    I just found a bug. When you are not Rhea and left click with a log the server eats the log but does not heal you.

    Edit: When someone turned their fireball ability I (the admin, Cronos) would involuntarily throw fireballs when I left clicked. It did not cost power.
     
  16. Offline

    Rossy

    Some ideas just maybe to help you out, great plugin!:

    God: Ares
    Passive ability: (There isn't much that's "passive" about Ares LOL) Maybe give self armor for x seconds/minutes?
    Active ability: Boost attack power with swords
    Active ability: Make monsters attack each other (Causing "war")
    Ultimate ability: Summon a pack of like 20 wolves to fight for you (Because one of his symbols is the dog)

    Goddess: Athena
    Passive ability: Has an x chance to dodge attacks (Maybe give this one to Hermes or another god instead?)
    Active ability: Makes monsters near you fight for you.
    Active ability: Heal yourself/other fully?
    Ultimate Ability: (Can't think of one atm)

    Goddess: Artemis
    Passive ability: Instantly tame wolves with one or no bones
    Active ability: Makes Arrows do more damage
    Active ability: Can shoot detonation arrows, if the arrow hits a target it sticks onto them and the player can detonate it at any time (f you can't do this then just explosive arrows)
    Ultimate Ability: Arrow storm, causes a massive rain of arrows at a target location

    God: Apollo
    Passive ability: Not damaged by fire or lava? (Because he's supposedly the god of the sun)
    Active ability: Makes Arrows do more damage
    Active ability: Can shoot flaming arrows, makes arrows look like flaming arrows and ignites the target
    Ultimate Ability: FLAMING Arrow storm, causes massive rain of flaming arrows at a target location

    If you can't do some of these things or don't like them it's fine xD
     
  17. Offline

    marinating

    @GazerDwarf I fixed Rhea, but I'm not sure what the issue with Prometheus is. Cronus isn't the issue because he doesn't have an interact listener, but Prometheus is definitely checking if you have the deity before it clicks. I'll investigate the issue further.
    @Rossy Once I fix the current bugs I'll get started on the first round of gods and titans (I'll probably do 2 of each at a time). Your ideas seem plausible but what I really need is ideas for the titans or "evil" deities. If you could come up with some of those it'd be great. :D
     
  18. Offline

    slicerblade

    Suggestion:
    Add permissions to which group can have which deity, like a group specific to only gods then another for titans.
     
  19. Offline

    Rossy

    Alright! :D

    Titan: Hyperion (Titan of Light, and an early sun god)
    Passive ability: Can use a power to make it so every block under him turns to a glowstone block (like the "lightwalk" spell from Magicspells)
    Active ability: Can combust someone into flames
    Active ability: Inferno power, which instantly kills mobs and leaves fire behind. So it's basically the same thing as liquefy except it's fire :)
    Ultimate ability: Turn a 5x5 area about 3 deep to lava on a specified location.

    Titan: Oceanus (Titan of water)
    Passive ability: Can breath underwater
    Active ability: Can encase an enemy in a glass box, which is filled with water. This glass/water is protected and lasts as long as it takes for them to die.
    Active ability: Increase speed in water? (If not, maybe be able to cause it to rain.)
    Ultimate ability: Can't think of one atm, maybe something similar to poseidon's?

    Titan: Styx (Titan of the Underworld, river styx, and personification of hatred.)
    Passive ability: Isn't attacked by monsters unless they attack first.
    Active ability: Can make himself or someone invulnerable for x seconds. (Based on the Achilles' heel myth, which made Achilles invulnerable all except for his heel.)
    Active ability: Like Oceanus' first active ability, except it encases them in glass filled with LAVA. (Based on another myth where the Styx cursed others by drowning them in the muddy waters for eternity.)
    Ultimate Ability: Can spawn a Giant or Ghast to fight for them? :D

    That's all for now, I'm pretty sure most of it is possible, hope you like them :)

    EDIT: Also, another suggestion, could you make it so I (An admin) can grant the power to give favor? You know, to completely replace our money system, because currently on my server donators get extra money, but because we're considering using this plugin, favor would sort of replace it. Just a suggestion.

    And once we start using this plugin (Probably after you iron out some bugs and add more deities/gods) I can whitelist you so we can demo this plugin :).
     
  20. Offline

    Knapier89

    This is one of the more elaborate plugins/mods I've seen in a long time. I will be more than happy to have this on my server. I can't wait to see what else you have in store in the upcoming releases. I have one suggestion. Considering that sometimes, you're in the heat of battle, or ya just don't to stop and type, perhaps set some commands to certain items with permissions. For example:

    (Command) Poseidon's Trident: (Item) Diamond Sword
    Permission node '-poseidonstrident.item.dg'

    What do ya think?
     
  21. Offline

    marinating

    I'm considering adding some method of "enchanting" items with active/ultimate abilities (single use) but it wouldn't be persistent (if the server stops or reloads it would unenchant) and might take a while for me to get to.

    Also, config file/permissions stuff may happen, but not very soon as I'm focusing on big bugs first. I may add a rudimentary on/off system for each individual deity.

    Added the titan videos, update with permissions and some bugfixes (0.2.4).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  22. Offline

    Rossy

    Yea, the enchanting sounds cool. Like being able to bind a command to an item, like in MagicSpells.

    And YAY new update! :D

    Edit: About how often do you update the plugin?
     
  23. Offline

    marinating

    Once every day or every other day, depending on how big the new features are and how many bugs I have to fix.
     
  24. Offline

    Rossy

    Testing Demigods on my server right now ^_^ I'll let you know how it goes.

    P.S. You're whitelisted (50.22.36.152:25631)
     
  25. Offline

    xxXAcePilotXxx

    Whitelist me?
     
  26. Offline

    GazerDwarf

    Thanks for the quick bug fix. I just checked the fireball one again, I still have the bug but it is only me everyone else is not effected. The main difference between them and me is I have a wildcard in my permissions so if it is not Cronus it may be that.
     
  27. Offline

    orbitraiter

    im srry, but i still have that rhea problem with the /detonate being out of date or something XP
     
  28. Offline

    slicerblade

    bug:
    If one person toggles an active ability everyone activates it such as one typing /lightning everyone of zeus's followers then has lightning when they click.
     
  29. Offline

    marinating

    @orbitraiter
    @slicerblade
    Your issues should have been fixed with the release of 0.3.0.
    I've completely rewritten the way skills/abilities are checked by the server, but you shouldn't notice much of a difference other than less lag and skills actually working.
    NOTE: No new content was added in this update. Item binding coming tomorrow. Minor gods/deities coming later.
     
  30. Offline

    slicerblade

    Quick worker, good job keep up the good work :D

    Also is there anyway to make poseidon stronger, he seems weak compared to the others

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  31. Offline

    Nytemare3701

    Request: compile the abilities into individual permissions and release it alongside as a spellpack plugin.
     

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