Give advice please

Discussion in 'Plugin Development' started by Milkyc, Jun 12, 2022.

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    Milkyc

    Hello, I understand how to write plugins, but it seems to me that I constantly do something wrong in terms of optimizing the plugin, can you give some advice on how to do it right?
     
  2. Online

    timtower Administrator Administrator Moderator

    @Milkyc Did you write all the code already?
     
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    Milkyc

    almost all, it is in working condition
     
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    timtower Administrator Administrator Moderator

    Is the server having issues with your code running?
     
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    Milkyc

    no, but sometimes the RAM is heavily loaded and a certain percentage is loaded in timings
     
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    timtower Administrator Administrator Moderator

    Then what are you storing in memory in the plugin?
     
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    Milkyc

    A plugin to spawn mobs in a specific area when the player enters it. The memory mainly stores data on territories
     
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    timtower Administrator Administrator Moderator

    Can you post the data that is getting stored?
     
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    Milkyc

    I have the .yml file that store data of territories
    Code:
    test:
      position:
        region: 143, 68, -50 - 147, 75, -47
        world: world
      mobs:
      - CHICKEN_SPAWN_EGG: 4;100;random
      triggers:
        position:
          region: 145, 70, -48 - 146, 68, -47
    and the dictionary of type <String, Territory> String is name of territory and class that represents this data
    maybe in that class something wrong with code but i tried to make it right

    Class (open)

    Code:
    package mlk.core.mngrs;
    
    import com.sk89q.worldedit.bukkit.BukkitAdapter;
    import com.sk89q.worldedit.math.BlockVector3;
    import com.sk89q.worldedit.math.Vector3;
    import com.sk89q.worldedit.regions.CuboidRegion;
    import com.sk89q.worldedit.world.World;
    import io.lumine.xikage.mythicmobs.MythicMobs;
    import io.lumine.xikage.mythicmobs.mobs.ActiveMob;
    import io.lumine.xikage.mythicmobs.mobs.MythicMob;
    import mlk.core.DungeonCore;
    import org.bukkit.Bukkit;
    import org.bukkit.Location;
    import org.bukkit.Material;
    import org.bukkit.entity.Entity;
    import org.bukkit.Sound;
    import org.bukkit.entity.EntityType;
    import org.bukkit.entity.Player;
    
    import java.util.*;
    
    public class Territory {
        private ArrayList<Entity> alive_mobs = new ArrayList<>();
        private ArrayList<ActiveMob> alive_activemobs = new ArrayList<>();
        public Map<String, List<String>> settings = new LinkedHashMap<>();
        public Set<String> players = new LinkedHashSet<>();
        public ArrayList<Sound> sound = new ArrayList<>();
        public boolean spawn;
    
        public HashMap<String, Boolean> checks;
    
        public CuboidRegion tregion;
        public CuboidRegion region;
        public String message;
        public String name;
        public World world;
        public int radius;
    
        public Territory(int radius, World world, ArrayList<String> str, List<?> sound, List<Map<?, ?>> mobs, HashMap<String, Boolean> checks) {
            this.name = str.get(0);
            this.radius = radius;
            ArrayList<BlockVector3> arl = coords(str.get(1));
            this.tregion = createRadius(str.get(2));
            this.message = str.get(3);
            this.world = world;
            this.settings = mng(mobs);
            this.checks = checks;
            this.spawn = checks.get("spawn_if_exist");
            this.region = new CuboidRegion(world, arl.get(0), arl.get(1));
    
            if (sound != null) {
                for (Object i : sound) {
                    this.sound.add(Sound.valueOf(i.toString()));
                }
            }
        }
    
        public void sendMessage(Player player) {
            if (message != null) {
                String[] ms = message.split("\\\\n");
                for (String j : ms) {
                    player.sendMessage(j + "\n");
                }
            }
        }
        public void playSound(Player player) {
            if (sound != null) {
                for (Sound j : sound) {
                    player.playSound(player.getLocation(), j, 100, 2);
                }
            }
    
        }
        public void SpawnMob(Player player) {
            Random rand = new Random();
            if (!spawn) {
                if (alive_mobs != null) {
                    for (Entity entity : alive_mobs)
                        if (!entity.isDead()) return;
                }
                if (alive_activemobs != null)
                    for (ActiveMob activeMob : alive_activemobs)
                        if (!activeMob.isDead()) return;
            }
            sendMessage(player);
            playSound(player);
            for (String str : settings.keySet()) {
                    int mob_count = Integer.parseInt(settings.get(str).get(0));
                    double mob_percent = Double.parseDouble(settings.get(str).get(1)) / 100;
                    String pos = settings.get(str).get(2);
                    float num = rand.nextFloat();
                    if (mob_percent != 1.0) {
                        if (num > mob_percent)
                            continue;
                    }
                    for (int i = 0; i < mob_count; i++) {
                        Location loc = PositionSpawn(pos);
                        while (!region.contains(BlockVector3.at(loc.getX(), loc.getY(), loc.getZ())) && region.getWalls().contains(BlockVector3.at(loc.getX(), loc.getY()-2, loc.getZ()))) {
                            loc = PositionSpawn(pos);
                        }
                        if (!str.contains("_MythicMob")) {
                            Material mat = Material.valueOf(str);
                            EntityType mob = (EntityType) Mobs.getEggs().get(0).get(mat);
                            alive_mobs.add(BukkitAdapter.adapt(world).spawnEntity(loc, mob));
                        } else {
                            Object test = DungeonCore.getMyth();
                            if (test == null) return;
                            MythicMobs mythic = (MythicMobs) test;
                            String mob = str.replace("_MythicMob", "");
                            alive_activemobs.add(mythic.getMobManager().spawnMob(mob, loc));
                        }
                    }
                }
            }
        public void teleport(Player player) {
            Bukkit.getScheduler().runTask(DungeonCore.ins, new Runnable() {
                @Override
                public void run() {
                    org.bukkit.World world = BukkitAdapter.adapt(region.getWorld());
                    Vector3 center = region.getCenter();
                    Location location = new Location(world, center.getX(), center.getY(), center.getZ());
                    player.teleport(location);
                }
            });
        }
        public void killMobs() {
                if (alive_mobs != null) {
                    for (Entity i : alive_mobs)
                        i.remove();
                    alive_mobs.clear();
                }
                if (alive_activemobs != null) {
                    for (ActiveMob i : alive_activemobs)
                        i.remove();
                    alive_activemobs.clear();
                }
        }
    
    
        private Location PositionSpawn(String pos) {
            Location location;
            //get position by spawn
            org.bukkit.World world = BukkitAdapter.adapt(region.getWorld());
            if (pos.equalsIgnoreCase("center")) {
                Vector3 vector3 = region.getCenter();
                double x = vector3.getX();
                double y = region.getMinimumY();
                double z = vector3.getZ();
                location = new Location(world, x, y, z);
            } else {
                Random rand = new Random();
                ArrayList<BlockVector3> vector3 = new ArrayList<>();
                for (BlockVector3 point : region) vector3.add(point);
                int random = rand.nextInt(vector3.size());
                double x = vector3.get(random).getBlockX();
                double y = region.getMinimumY();
                double z = vector3.get(random).getBlockZ();
                location = new Location(world, x, y, z);
                }
    
            //Some fixes
    
            double x = location.getX();
            double y = location.getY();
            double z = location.getZ();
    
    
            location = new Location(world, x < 0 ? x-0.500 : x+0.500, y, z < 0 ? z-0.500 : z+0.500);
            x = location.getX();
            y = location.getY();
            z = location.getZ();
            while (location.getBlock().getType().equals(Material.AIR) && new Location(world, x, y-1, z).getBlock().getType().equals(Material.AIR)) {
                x = location.getX();
                y = location.getY();
                z = location.getZ();
                location = new Location(world, x, y-1, z);
            }
            while (!new Location(world, x, y+2, z).getBlock().getType().equals(Material.AIR)) {
                x = location.getX();
                y = location.getY();
                z = location.getZ();
                location = new Location(world, x, y+2, z);
            }
            while (!new Location(world, x, y+2, z).getBlock().getType().equals(Material.AIR)) {
                x = location.getX();
                y = location.getY();
                z = location.getZ();
                location = new Location(world, x, y+2, z);
            }
            location = new Location(world, x, y+1, z);
            return location;
        }
        private ArrayList<BlockVector3> coords(String lst) {
            if (lst.contains(" - ")) {
                ArrayList<BlockVector3> bl = new ArrayList<>();
                String[] trans = lst.split(" - ");
                for (String i : trans) {
                    List<Integer> list = new ArrayList<>();
                    for (String j : i.split(", ")) {
                        int c = Integer.parseInt(j);
                        list.add(c);
                    }
                    bl.add(BlockVector3.at(list.get(0), list.get(1), list.get(2)));
                }
                return bl;
            } else {
                List<Integer> list = new ArrayList<>();
                for (String j : lst.split(", ")) {
                    int c = Integer.parseInt(j);
                    list.add(c);
                }
                ArrayList<BlockVector3> bl = new ArrayList<>();
                bl.add(BlockVector3.at(list.get(0), list.get(1), list.get(2)));
                return bl;
            }
        }
        private CuboidRegion createRadius(String rg) {
            if (rg == null) return null;
            ArrayList<BlockVector3> ar = coords(rg);
            if (ar.size() == 1) {
                BlockVector3 loc1 = ar.get(0);
                BlockVector3 loc2 = BlockVector3.at(radius, radius, radius);
                BlockVector3 loc3 = BlockVector3.at(-radius, -radius, -radius);
                CuboidRegion region = new CuboidRegion(world, loc1, loc1);
                region.expand(loc2,loc3);
                return region;
            } else {
                return new CuboidRegion(world, ar.get(0), ar.get(1));
            }
        }
        private Map<String, List<String>> mng(List<Map<?,?>> lst) {
            Map<String, List<String>> m = new LinkedHashMap<>();
            for (Map<?,?> map : lst) {
                for (Object i : map.keySet()) {
                    String[] str = ((String) map.get(i)).split(";");
                    List<String> s = new ArrayList<>(Arrays.asList(str));
                    m.put((String) i, s);
                }
            }
            return m;
        }
    }
    
     
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