[INACTIVE][ADMIN/TP] Wormhole X-Treme Worlds v0.4 - Multi-World Management & Protection [740/766]

Discussion in 'Inactive/Unsupported Plugins' started by alron, Apr 16, 2011.

  1. Offline

    alron

    Wormhole X-Treme Worlds - Lightweight multi-world management & protection.

    Current Version: v0.4 (RB733/740/766) ( ZIP | JAR) CHANGELOG | README
    Requires: Sun/Oracle Java 1.6.0_20+. (OpenJDK/JRE is missing the XML Libraries we depend upon)

    Remember to rename jar file to 'WormholeXTremeWorlds.jar' if downloading just the jar.

    Donate: I don't want your money. If you still feel you need to donate money, give it to the Red Cross. Really. There are people out there who need it much more than I.

    General Information:
    This is an early release for Wormhole X-Treme Worlds. Consider it extremely beta. I have tested it as much as I could. It seems stable and works as intended, though I am sure there are still bugs kicking around.

    This plugin is designed to manage multiple worlds and provide basic world and player protection functionality. In the long run there will be tight, but optional, integration between it and Wormhole X-Treme itself, as this plugin was created to scratch the multiple world management itch that Wormhole X-Treme users have brought up time and time again.

    Please be aware, improper command use on existing worlds does have the remote possibility to destroy or badly damage that world. Mostly if you set a normal world to nether.

    In it's current form this plugin can create new worlds (with or without custom seed), set the custom world spawn point, autoload worlds at server start, teleport authorized players to specified world spawn, and teleport players to current world spawn, provide world protection (fire, lava, lightning, water) and provide player protection (fire, lava, drowning, pvp, falling, and all). It uses no database and stores all its important data in XML files. The spawn point you get for normal worlds is exactly what CraftBukkit hands the plugin at world creation or load. The spawn point for generated nether worlds is found dynamically.

    Currently this plugin is able to make use of the Permissions plugin and the Help plugin (no link at current due to plugin author being inactive). When permissions is not enabled, all commands require a user to be an op.

    Features:
    • Basic Multiple World Management.
    • World Specific Spawn and Setspawn capabilities.
    • Permissions support.
      • Note: Without permissions we fall back to doing isOp() checks. For every command.
    • Seed saving to world config file. If a world is loaded with WXW once, we'll have the seed saved. Also uses this seed to generate worlds if they have a WXW config but no world data on disk.
    • Basic creature spawn controls. Ability to disable hostile or neutral mobs on a world by world basis.
    • Honoring of spawn change events external to WXW.
    • The ability to use text seeds in both the 'wxw create' command as well as in the world xml config files.
      • Note: String data will be converted to long using the character integer values appended.
    • Advanced safe teleportation for spawn and go commands.
      • Note: The spawn and go commands both check if the destination blocks are safe (at, above, and below). If they aren't they either run the safe spawn finder (for nether) or the highest yAxis block finder (normal) and place the player appropriately
    • Ghasts are now considered hostile monsters, and are dealt with as such.
      • Note: Ghasts don't seem to disappear, they ghost (sometimes). But they don't move or attack the player, and are unable to be interacted with, so... kind of works?
    • Nether World safe spawn creation.
      • Note: We scan up to 19773 (9 * 13^3) blocks to find a safe spawn point. If we don't find one... sorry. It is solid rock (or lava or whatever) for you.
    • World specific player damage, fire, drowning, falling, lava, lightning and pvp protection controls.
    • World specific world fire spread, lava spread, water spread, lightning fire and lava fire protection controls.
    • Wold specific time locking controls. Three options, day, night, and none. Along with this functionality comes the ability to globally hard disable it in the config.xml.
      • Note: We don't default to any type of time locking on any world due to potential redstone circuit issues caused by time changes.
    New features/fixes in repo for v0.5:
    • On death re-spawn event catching. If you have the 'serverOptionSpawnCommand' set to true in config.xml, we now catch player respawns and send them to the exact spawn location.
      • Note: This and the '/spawn' command have been moved into their own plugin.
    • Fix to allow users to specify a negative long value for the seed. Previously it'd consider a '-seed -32493532454' as two different commands. Now it will do a number format check and decided properly if it is an arg or a command. :)
    • Weather locking on a world by world basis. None, Clear, Rain, Storm. None being the default and disabling no weather functions. Clear disables rain. Rain is well, rainy, but has no lightning. Storm is rainy with lightning.
      • Note: Currently the weather selection for the main world directly effects all worlds. This is a Craftbukkit bug, and there is nothing I can do about it.
    • Now on initial run (or run with no or empty worlds folder) we add the default loaded world as a wormhole world with default options (in a environment aware way).
    • Added more player protection options. Explosion, void, suffocation, and contact.
    • Added world protection options to disallow players starting fires and disable fire all together.
      • Note: We do not remove existing fire. Too costly to scan for.
    • World xml file option name changes (yes, we still read in the old names; the config file is regenerated at server shutdown with the new names).
    Planned Features:
    • World creation in a thread, as to not block the WXW process during generation.
    • Automated world backups. (In a thread, if possible, so it can block all it wants.). I'm doing a bit of everything else, why not add backups, right? Planned to be on a world by world basis, of course.
      • Hrm, lets back burner that feature for a while. Other things more pressing.
    • In game core plugin configuration commands. So players don't have to edit the XML file if they don't want to.
    • Full cleanup of output for commands, to be more like 'wxw info' or 'wxw modify'. Color coding, screen width formatting, and other general textual goodies.
    README (open)

    To Install:
    1. Extract WormholeXTremeWorlds.jar into your plugins/ folder.
    2. Start server.
    3. Add all existing worlds to WXW via the '/wxw create' command.
    To Upgrade:
    1. Extract updated WormholwXtremeWorlds.jar into your plugins/ folder.
    2. Start Server.

    COMMANDS (open)

    Command List with Permissions Nodes:
    • '/wxw go [world]' - Go to spawn of specified world. - wxw.admin.go
    • '/wxw list' - List all loaded and configured worlds. - wxw.admin.list
    • '/wxw remove [world]' - Remove world from configuration. - wxw.admin.remove
    • '/wxw load [world]' - Load unloaded world. - wxw.admin.load
    • '/wxw modify [args]' - Modify settings of specified world. - wxw.admin.modify
      • Required args: -name <world>
      • Optional args: -owner <player>, -daylock, -nightlock, -notimelock, -(no)autoload, -(no)lavaspread, -(no)neutrals, -(no)firespread, -(no)lavafire, -(no)hostiles, -(no)waterspread, -(no)lightningfire, -(no)lightningdamage, -(no)damage, -(no)drown, -(no)pvp, -(no)lavadamage, -(no)falldamage, -(no)firedamage
    • '/wxw info [world]' - Get info about specified world. - wxw.admin.info
    • '/wxw setspawn' - Set spawn of current world to current location. - wxw.admin.setspawn
    • '/wxw create [args]' - Create new world with specified args. - wxw.admin.create
      • Required args: -name <world>
      • Optional args: -owner <player>, -seed <num>, -nether, -noautoload, -nohostiles, -noneutrals, -nopvp, -daylock, -nightlock, -nolavaspread, -nodrown, -nofirespread, -nolavafire, -nowaterspread, -nolightningfire, -nolightningdamage, -nodamage, -nolavadamage, -nofalldamage, -nofiredamage
    • '/wxw spawn' - Go to spawn of current world. - wxw.spawn
    • '/spawn' - Go to spawn of current world. - wxw.spawn
      • Note: This command is hard disabled in config by default.

    CONFIG (open)
    Config.xml options with defaults:
    • serverOptionPermissions - Enable or disable Permissions plugin support. Default: true
    • serverOptionOpsBypassPermissions - Ops bypass Permissions plugin access checks. Default: true
    • serverOptionHelp - Enable or disable Help plugin support. Default: true
    • serverOptionSpawnCommand - Enable or disable '/spwawn' command. Does not disable '/wxw spawn'. Default: false
    • serverOptionTimelock - Option: Enable or disable timelock functionality. Default: true

    CHANGELOG (open)

    Important changes in bold.

    v0.4 2011.04.24 09:20 PST:
    • Initial sticky chunk support. We allow plugins to register chunks that do not unload. When the chunk is no longer sticky, we schedule it for unloading. We properly catch and cancel the required chunk unload events.
      • Note: This is really only useful for v0.850 of wormhole x-treme I am working on currently.
    • Added support for player protections on a world by world basis. Drowning, burning, lava swiming, lightning strikes, falling damage, and all player damage. Controlled via the wxw modify and wxw create commands.
    • Added support for world protections on a world by world basis. Fire spread, lava spread, water spread, lightning fire, and lava fire. Controlled via the wxw modify and wxw create commands.
    • Updated wxw info ... to be more useful. Colorized it. Now when called without a world, shows info on current world.
    • Updated help output for wxw modify and wxw create to be slightly more useful.
    • Fixed typo in config loader for Neutral monster disable.
    v0.3 2011.04.21 02:17 PST:
    • Added timelock. Uses scheduler. Now users can lock their worlds to day or night. Worlds default to normal time schedules.
    • Added config.xml option to disable timelock and its scheduler. Defaults to scheduler enabled.
    v0.2.1 2011.04.20 04:38 PST:
    • World specific PvP controls. True or false.
    • Updated safe spawn code for normal worlds to only use highest y if spawn is covered. This allows indoor spawn locations. Also now retain player pitch and yaw on spawn or go.
    • Updated the find safe spawn location code to be modular. Can be used for more than just finding initial spawn locations now, with small enough xyz numbers ;)
    • Used new modular safespawn in a 3^3*9 setup for finding a safe location to drop player if nether spawn location is built over. Overkill, but ...
    v0.2 - 2011.04.19 01:39 PST :
    • Nether safe spawn generation has been completed. We scan up to (13^3)9 blocks for a safe place. Only used when world is first generated.
    • Added '/spawn' command with default hard disable via config file.
    • Normal world safe spawn teleport. We'll drop the player on top of the highest block at the spawn location. If users build to the skybox at spawn, it is not our problem. Nether still has no such thing. If a player builds over where spawn is on nether worlds, players will /spawn themselves into solid rock.
    • Text seeds, you can use them. Not sure if they work the same as with vanilla... but. :)
    • Ghasts are now considered to be hostile mobs, and dealt with as they should be.
    • Squids are now considered to be neutral mobs, and dealt with as they should be.
    v0.1.2 - 2011.04.17 08:41 PST :
    • Reverted optimization in prettyLog. Apparently causes NPE problems on some setups.
    v0.1.1 - 2011.04.17 07:15 PST :
    • We now store the world seed in our world config files. The seed value is based on what the world actually uses. This allows users to add worlds and have a valid seed stored in their config for later use. When the seed is a valid seed number (non 0) we call the world load with the specific seed. This way if someone wants to reset a world, all they have to do is delete the world folder on disk before starting the server.
    • We now pay attention to external spawn change events and update our internal spawn location references as appropriate.
    • We now properly honor the creature spawn restriction options. We clear banned types of creatures at world load as well as any time a world is connected. We also cancel creature spawn events as needed.
    • Minor performance change to our internal prettyLog method. Check to make sure system log even is appropriate for the log type we are generating.
    • Changed connect command to load. Kept connect as alias for compatibility.
    • Fixed a few NPE when trying to teleport to a world that is not loaded.
    • Info command now shows world seed.
    v0.1 - 2011.04.16 06:48 PST :
    • Initial plugin release.

    World Management Examples (open)

    In this example, the world name is 'world' and the player name is 'player'.

    To add an existing normal world set to auto load at start with time locked to day:
    • /wxw create -name world -owner player -daylock
    To add an existing nether world set to not autoload at start with time locked to night:
    • /wxw create -name world -owner player -nether -noautoload -nightlock
    To create a new normal world with custom seed.
    • /wxw create -name world -owner player -seed 5677344492879191995
    To remove a world configuration from disk. Note: actual world will not be deleted from disk.
    • /wxw remove world
    To modify an existing worlds owner and set it to autoload, disable PvP, and disable Hostile monsters.
    • /wxw modify -name world -owner player -autoload -nopvp -nohostiles
    To connect/load a world set to not autoload at server start.
    • /wxw load world
    To teleport to spawn of managed world.
    • /wxw go world
    To teleport to spawn of current managed world.
    • /wxw spawn
    To set the spawn of current managed world to current location.
    • /wxw setspawn


    Github Repo: Wormhole X-Treme Worlds
    Release RSS Feed: Wormhole-X-Treme-Worlds.rss
    Dev: alron
     
    cj89898, Mijoja, Xaostica and 3 others like this.
  2. Offline

    phondeux

    How do you add an existing world to it's management? I only see commands for creating new ones.
     
  3. Offline

    JayFight

    use the wxw create command with the name of the existing world and it will add it
     
  4. Offline

    Jordy97

    When will this be updated to CB 818?
     
  5. Offline

    chisox8

    is this gonna get updated??? as i have been hearing people say, it hasn't been updated in a while?
     
  6. Offline

    Minerhax444

    Awesome plugin, working on latest RB for those of you who want it updated.
    Two args I'd really like: -noplayerdrops (No drops when players die) and -nomobdrops (No drops when mobs die). Those would be great for Challenge-type maps.
     
  7. Offline

    robbert777

    sooooo, this works for 818?
     
  8. Offline

    tassox33

    Works with errors I think, currently using multiverse until this comes back. I like the world protection of this mod, more than worldguard.
     
    xsolar66 likes this.
  9. Offline

    phondeux

    Thanks!

    I'm using this on 818 and it's working flawlessly.
     
  10. Offline

    Hitman4Hire

    Suggestion, I'm using the plugin "Multi inv" to provide users with seperate inventories between Survival Island and the home world. If they die in Survival Island, their inventory is transfered to the home world. As there are two different inventories, they can't get their stuff back. Could you add an option that when someone dies they go to the worlds wxw spawnpoint. Rather than their essentials spawnpoint.
     
  11. Offline

    Psycho Robot

    can't you disable essentials spawn control?
     
  12. Offline

    Hitman4Hire

    But I need to have it so that I can get guests to spawn at the tutorial island...
     
  13. Offline

    Psycho Robot

    Newcomers will spawn in the world specified in your server.properties, so just make sure that the world with tutorial island is indicated in that file.
     
  14. Offline

    Hitman4Hire

    Its in the home world :X
     
  15. Offline

    Psycho Robot

    Then as long as your spawn coordinates are set for the tutorial island, first time players will spawn there the first time, then spawn wherever they were when they logged off after that. The only potential issue is that when other players die on the home world, they are taken back to the tutorial island, which is potentially not what you want. The solution to this could be to place the tutorial island in a creative server where damage is impossible, or even give tutorial island its own world, and assign that as the default world in your server.properties.
     
  16. Offline

    Jordy97

    This works with CB818 with errors and glitchy Teleports that dont always go in the right spot
     
  17. Offline

    Hitman4Hire

    That seems like a good idea, though I haven't really read though the Essentials config files. I'l give it a shot anyway. :)
     
  18. Offline

    HunterAP

    So, is this mod officially dead now? Multiverse the only multi-world mod now?
     
  19. Offline

    CaptainArcain

    The newest Bukkit build 928 seems to have messed a bit with WX Worlds. Still enables though. Just a heads up.

    Also, as a side note: WormholeXTreme also seems to suffer the same error.

    21:47:22 [SEVERE] Index: 0, Size: 0 initializing WormholeXTremeWorlds v0.4 (Is it up to date?)
    java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at org.bukkit.craftbukkit.CraftServer.createWorld(CraftServer.java:404)
    at org.bukkit.craftbukkit.CraftServer.createWorld(CraftServer.java:377)
    at com.wormhole_xtreme.worlds.world.WorldManager.loadWorld(WorldManager.java:587)
    at com.wormhole_xtreme.worlds.world.WorldManager.loadAutoconnectWorlds(WorldManager.java:567)
    at com.wormhole_xtreme.worlds.WormholeXTremeWorlds.onLoad(WormholeXTremeWorlds.java:203)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:121)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:89)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    21:47:27 [INFO] [WormholeXTremeWorlds][v0.4]Enable Beginning.
    21:47:27 [INFO] [WormholeXTremeWorlds]Permission Plugin not yet available.
    21:47:27 [INFO] [WormholeXTremeWorlds]Help plugin is not yet available; there will be no Help integration until it is loaded.
    21:47:27 [INFO] [WormholeXTremeWorlds][v0.4]Enable Completed.

    Ouch, also... one of my extra worlds became incredibly corrupt...

    Edit: Rolling back to Bukkit 860 returned the map to normal. Or, rather - apparently there's something glitching that map due to the mix of the new Bukkit version and WXW.

    In any case, so far, rolling back has helped.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  20. Offline

    phondeux

    It's looking that way. I'm testing Multiverse on my dev server to see if it plays nice.
     
  21. Offline

    xsolar66

    Mutliverse will do pretty much everything this plugin does, although the control isn't quite as fine.
     
  22. Offline

    phondeux

    True, I'll be switching to it this weekend. Unfortunately Alron has been entirely absent from the forums since May 29th.

    Alron, if/when you read this I just want to say that I really appreciated your effort on this and it worked flawlessly for me. :)
     
  23. Offline

    Psilent Knight

    I too greatly appreciate his work. If i have to switch I will, but I would of course prefer to stay with what has worked and worked well so far. Thanks for the plugin Alron.
     
  24. Offline

    HunterAP

    I haven't been able to find any monster spawn controls, day/night controls, etc for multi-verse. That was why I was using this to begin with.
     
  25. Offline

    LennardF1989

    There is also xCraftGate, for the record.
     
  26. Offline

    Takel

    Multi-verse doesn't have good granularity with damage settings, fire/lava/water spread but it does have the ability to control the weather and neutral/hostile mob spawns. To my knowledge, WXW is the only multi-world manager which does allow you to control all those little facets of the world so I'd sooner fork off my own maintenance build than to go back to Multi-verse.
     
  27. Offline

    Psycho Robot

    Once you go @alron , you never go back
     
  28. Offline

    CaptainArcain

    For anyone who doesn't also use WormholeXTreme, Alron is currently "Away" for an undetermined amount of time. Reports are that he *will* be back, we just don't know when.
     
  29. Offline

    Reterg

    It seems it was a sudden departure too. I hope he is OK.
     
  30. Offline

    Choelian

  31. Offline

    lycano

    @Cheolian please read this post. Same applies to you. Thanks for your work man and others who didnt let those plugins die.
     

Share This Page