Inactive [FUN/TP/MECH]PortalStick v2.3.7 - Portal gun in minecraft [1.2]

Discussion in 'Inactive/Unsupported Plugins' started by matejdro, Apr 26, 2011.

  1. Offline

    matejdro

    PortalStick
    Authors: matejdro and oliverw92

    Have you ever wanted to have portal gun in minecraft? Have you ever wanted to make your own portal test chambers and make your friends solve it? Now you can do this!

    PortalStick is plugin that tries to emulate Portal Gun as close as possible in Minecraft without client mods.

    Demonstration video of the plugin:

    (map from the above video: CLICK)

    Shorter demonstration video created by user of the plugin (sorry, can't remember name right now.):


    See BukkitDev page for more information and download links: http://dev.bukkit.org/server-mods/portalstick/
    (you can use your minecraft forum username and password on BukkitDev)
     
  2. Offline

    BeerDone

    You can actually switch those off EXACTLY inside the global region file! Or change the block ID's for gel if you wish so.
     
  3. Offline

    withmorten

    Oh yeah, didnt check out the new gel yet. Really like it, that now you dont need to be range for hitting a block to portalize it, almost wanted to recommend that, but the updates already had it. I have one small wish:
    Could you make the color of the used wool customizable, and maybe even different colors for different players settable in the config somehow?
     
  4. Offline

    BeerDone

    <facedesk>

    You can, it's all in regions.yml file.
     
  5. Offline

    withmorten

    I didnt mean the blue and red gel, but the colors for the portals themselves ;)

    edit: Just re-reading my post, youre right, it wasnt really clear what i really meant .. my fault :p
     
  6. Offline

    BeerDone

    Oh, that.
    Yeah that would be nice, maybe you could include the portal frame material in the same way you included the gel/frame one? Can't wait to see portals made out of gold and diamonds blocks :p

    I also still get this "on PLAYER_QUIT" error many others reported, what's the reason for it at least?
     
  7. Offline

    Riolu

    Thank you! I was lookin for this Permission code.
     
  8. Offline

    Chubbs99

    Not sure if its been mentioned, or if it is possible. But to prevent "see through" portals, would be be possible to make the 2 blocks behind the portal into Black wool or something?
     
    BeerDone likes this.
  9. Offline

    BeerDone

    Good idea, it would also look as a pointer as to where does the portal exit, in case one is put on 1 block thick wall.

    Thumbs up are not available...
     
  10. Offline

    imjake9

    I think I've found the solution for all the errors people are getting. It seems that they're all stemming from the removal of dropped items. In your code, you have this:
    Code:
    if (user != null || user.getDroppedItems() != null) {
        //Remove dropped items
    }
    However, the if statement should be using logical AND (&&) not logical OR (||). I think this should fix all the null pointer exceptions.
    I'd fork it and issue a pull request, but it's a little too simple a change for that. ;)
     
  11. Offline

    oliverw92

    All i can say is derp :p My bad!
     
  12. Offline

    chrisryan

    My emancipation grills not only dissapear when i restart the server but also when i just leave the area, The grills just turn into regular sugar cane and the grills.yml is empty... would this be because i do not have MYsql? please help

    Pretty much my grills.yml file just keeps getting cleared

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  13. Offline

    matejdro

    This one is actually not released yet. I added it as a "fix" but i see, that i made error. Thanks.
     
  14. Offline

    Cognito guy

    I have a problem:

    When I have two portals on the ground and step into one, I just keep going higher and higher after each portal even if the multiplier is on 1 or lower.
     
  15. Offline

    erdrickk

    can you set it up in a way so when you walk through a grill that it empties all your items and doesn't give you a stick?
     
  16. Offline

    hi00ih

    Is there any way to remove portalstick from one world completely and totally? I tried looking on your wiki but all i could find is how to disable portals on a world. My users are getting bounced around in their lapiz houses and they don't like it. I just want portalstick to run on one world.
     
  17. Offline

    matejdro

    @Cognito guy It's new vector system. It's working better with gels, but have flaws like this one. I will add option, so you can decide if you want to use this one or old one.

    @erdrickk planned

    @hi00ih It's supposed to disable everything, but It's bugged.
     
  18. Offline

    Burns1

    @matejdro
    Is there any permission code to give players acess to /p /portal /portalstick ?
    i was only able to find creatportal and use portal theres no with those commands ;(
     
  19. Offline

    matejdro

  20. Offline

    chrisryan

    This is really wierd but everytime i make a grill and then leave the area, the grills.yml file clears itself, please help...
     
  21. Offline

    Evotr1p197

    Very nice! But ive got to report a bug:

    If you come near a Diamond or Lapis block while using this plugin it will pull u back about 30-40 Blocks :S

    Hope that helps

    Evotr1p197
     
  22. Offline

    Cognito guy

    there's a bug with the player quit event (?)
    portalstick player quit event.JPG
    I have delete portals on player quit enabled.
     
  23. Offline

    hi00ih

    Is there an ETA on a fix?
     
  24. Offline

    caldabeast

  25. Offline

    matejdro

    you can use /portalstick.

    @hi00ih not really. Working on it.
     
  26. Offline

    TheRec

    New error happened with CB818 and PortalStick 2.2.0 whenever someone joins and :
    Code:
    17:58:52 [GRAVE] Could not pass event PLAYER_TELEPORT to PortalStick
    java.lang.NullPointerException
            at com.matejdro.bukkit.portalstick.PortalManager.checkPlayerMove(PortalM
    anager.java:32)
            at com.matejdro.bukkit.portalstick.listeners.PortalStickPlayerListener.o
    nPlayerTeleport(PortalStickPlayerListener.java:246)
            at org.bukkit.plugin.java.JavaPluginLoader$8.execute(JavaPluginLoader.ja
    va:292)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:310)
            at net.minecraft.server.NetServerHandler.teleport(NetServerHandler.java:
    372)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:361)
            at org.bukkitcontrib.player.ContribCraftPlayer.updateNetServerHandler(Co
    ntribCraftPlayer.java:182)
            at org.bukkitcontrib.ContribPlayerListener.onPlayerJoin(ContribPlayerLis
    tener.java:20)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
    va:243)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:310)
            at net.minecraft.server.ServerConfigurationManager.c(ServerConfiguration
    Manager.java:123)
            at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:96)
            at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    And of course the long standing PLAYER_QUIT error also happens whenever someone quit (I didn't really epxect this to be fixed by updating CB...but who knows, I mention it...)
     
  27. Offline

    Tahnka

    Are portallable-blocks working in v2.2.0? I'm trying to allow portals on most blocks in the world and can't seem to make it work for anything other than stone. Here's my config:

    messages:
    cannot-place-portal: '&cCannot place a portal there!'
    restricted-world: '&cYou cannot do that in this world!'
    cannot-place-portal: '&cCannot place a portal there!'
    restricted-world: '&cYou cannot do that in this world!'
    main:
    restore-inventory-on-world-change: true
    compact-portal: false
    disabled-worlds: ''
    delete-on-quit: false
    portal-tool: 280
    region-tool: 268
    restore-inventory-on-world-change: true
    compact-portal: false
    disabled-worlds: ''
    delete-on-quit: false
    portal-tool: 280
    region-tool: 268
    enable-fall-damage-boots: true
    fall-damage-boots: 313
    enable-portals: true
    infinite-dispensers: true
    teleport-liquids: true
    teleport-vehicles: true
    prevent-creating-portal-through-portal: true
    prevent-creating-portal-through-closed-door: true
    enable-aerial-faith-plates: true
    aerial-faith-plate-block: 57
    enable-blue-gel-blocks: true
    blue-gel-horizontal-velocity-multiplier: 3
    blue-gel-vertical-velocity-multiplier: 3
    blue-gel-vertical-bounce-velocity: 3
    blue-gel-horizontal-bounce-velocity: 3
    enable-red-gel-blocks: 3
    red-gel-velocity-multiplier: 3
    enable-sounds: true
    portallable-blocks:
    - 1
    - 2
    - 3
    - 4
    - 5
    - 7
    - 12
    - 13
    - 24
    - 87
    - 88
    - 89
     
  28. Offline

    Gallion

    Hm.. I'll have to remove the plugin until I can disable the faith plates/gels..
    :/
     
  29. Offline

    WaterFalcon

    does this work for bukkit 818?
     
  30. Offline

    hi00ih

    Alright. As soon as thats fixed this is quite possibly one of the best plugins in existence. I'm serious. Really awesome.
     
  31. Offline

    xZise

    Hello, you changed the configuration, and now I have to define in which worlds the portal gun is disabled. But on my server it is easier to define in which world is it enabled (the portal world). Is it possible to add an option where I can define, where the portal gun is enabled? And then it will ignore the disabled option?

    Fabian
     

Share This Page