[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
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    Nightsaver341

    My NPCs will only say text one time to every player unless I restart the server.
    How can I fix this?
     
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    Jakeob22

    How do I make it so i can add more than 10 npcs???
     
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    aPunch

    By being patient. We should have a fix for this soon.

    Set "max-NPCs-per-player" in Citizens.settings to 0. For now, you can't set the limit of NPCs based on groups, but that is a feature we'll add in the future.
     
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    Jakeob22

    Thanks! Great plugin by the way!!!
     
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    Taylor179

    how would i get a trader to sell coloured wool or a certain type of wood? can you give an example?
     
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    DJ_Idol

    Ok guys, I've figured out when using iConomy and making an NPC Trader, you can do the buy/sell list using this format:

    /trader buy [item ID] [price]

    so, for buying logs for 30 each, you'd do

    /trader buy 17 30

    And it works. I think the help is pretty confusing.

    Also, my NPC (Only one on the server at the time) was gone when I logged back in today. Another user has one set-up, does using the /remove all only remove YOUR created NPC's or every users NPC's?
     
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    Lead2Life

    Your description is wrong. It's /trader buy [ItemID<amount>] [price]
    The amount you set with a ":" so it's /trader buy 17:30
    At last you MUST reset the OWNER of the npc to buy or sell from the npc yourself! Otherwise you open the stocking inventory of the npc not the trader inventory! Just set the owner of the npc to anything like "." or "Thisistheownernow"
     
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    William Hall

    Ok so i managed to teleport with the wizard but it takes me to the spawn instead of where i set it to teleport to... bug?
     
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    firefly_goat

    How do you make a blacksmith... I have watch YouTube and I read the wiki page and found nada! Help?
     
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    Jord101201

    Great work! no problems so far. Just guards and i'll be the happiest server host in the world. :)
     
  12. just missing @thempc now :) hoping he will drop by as well at some point :)

    aPunch - fullwall - NeonMaster
    [​IMG]
     
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    fullwall

    Bugs fixed so far for the next release:
    Trader stocking duplication bug.
    Talkwhenclose bug.
    Added some settings to further configure saving.
    Some types weren't properly removed from files.
    Perhaps (big maybe here) fixed Essentials support.
    (maybe) Trader multiple data values bug.
     
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    BenjaminMC

    It would be great if it was to [740] :)
     
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    MiHo

    Why supporting an old bukkit release BenjaminMC?
    Update your server instead!
     
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    fullwall

    @BenjaminMC - for all intents and purposes, 766 = 740 (no compatibility changes).
     
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    firefly_goat

    I figured it out... But can you make a npc follow someone?
     
  18. Offline

    fullwall

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    Draconicus

    A few pages back I made an organized version of the economy config file for people to copy. Check it out. :3
     
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    NOiR

    Instead of healers requirering 2 items to take and give. Why not just one and alternate between the mouse buttons?

    I would love to be able to limit NPC interaction to just a feather (or any one item). You seem to be able to interact with an NPC using the right mouse button just fine with Wizard and Blacksmith, so why not the healer aswell?

    In fact why doesnt any rightclick on a healer (regardless of item held) heal you?

    The same could be said for the wizard. Why not just punch him with whatever item your holding to select location? This worked out great with the old NPC Traders back with hMod (you punched to select what to buy/sell)

    This would increase usability conciderably, and reduce the signs needed to inform player of how to use them.

    Punch to Select
    Right Click to Activate

    Blacksmith - Repair all armor / Repair held item
    Healer - Donate health / Recieve Healing
    Wizard - Switch location
     
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    Dreceon

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    fullwall

    @NOiR - you could set the items to the same item ID?
     
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    fullwall

    @Dreceon - you're using essentials. Working on fixing that in the next update.
     
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    Dreceon

    Do you know how to delete essentials economy (i dont got an jar)?
     
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    NOiR

    No you cant. Healers require 2 different items presently because both actions are bound to left-mousebutton. If one of them (donate or heal) was right mousebutton you could set them to the same item though. But as it's made now thats not possible

    Rightclick (no item needed) to recieve healing would make the most sense concidering how blacksmith and wizard are setup.
     
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    d00ba

    Great work btw, v.nice plugin.

    Couple of queries though. I assumed that turning off talkwhenclose, would make the npc only talk when right clicked, but this doesn't seem to be the case?

    Currently I'm unable to make them talk at all, right clicking doesn't work regardless of talkwhenclose setting. talkwhenclose true sometimes works once, other times doesn't work at all.

    Regards,

    d00ba
     
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    fullwall

    @d00ba - there is a slight bug atm with talkwhenclose, fixed in the next version. By default, talking normally only works with the book in hand.
     
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    TwolfWD

    I'm still getting intense lag with just a handful of NPCs. Are there any known conflicts with other plugins that could be causing this? I'm currently using Essentials, iConomy, Shelfspeak, MyWarp, and Multiverse.
     
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    fullwall

    I might bust out some profiling to find the cause of the lag.
     
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    PoorPinkus

    I have noticed that sometimes when i use a trader it says that the trader isnt selling an item that is in his inventory. The reason why this is odd is because i had already set a price for the specified item.
     
  31. i think there is a problem with the /trader sell/buy command, whenever i use for example /trader sell 50:64 10 (64 torches for 10 dollars) it copies every single sell/buy item in the Citizens.stocking file and pastes it again like the exaple below.
    Code:
    #Minecraft Properties File
    #Sun May 15 17:29:56 CEST 2011
    0=50/64/0/,10.0/true,false,;50/64/0/,10.0/true,false,;278/1/0/,100.0/true,false,;50/64/0/,10.0/true,false,;50/64/0/,10.0/true,false,;278/1/0/,100.0/true,false,;322/1/0/,50.0/true,false,;
    the first insertion is ok, but when i add the /trader sell 278:1 100 you can see it copies the one with the torches too wich makes it 50/64/0/,10.0/true,false,;50/64/0/,10.0/true,false,;278/1/0/,100.0/true,false,;
    There will be 3, 7, 15, 31, 63, lines of items wich go on endlessly the more items you add =)
    I hope u understand what im trying to say here =)
     
  32. Offline

    fullwall

    Yes, and this is fixed in the next version.
     

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