Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

  1. Offline

    GeMoschen

    FalseBook - Your CraftBook for Bukkit
    [​IMG]

    Current version: v0.96alpha
    Minecraft: 1.4.6


    Features:
    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)


    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool


    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)


    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"


    Download:
    Download FalseBook 0.96alpha for Minecraft 1.4.6

    Wiki
    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos
    http://www.youtube.com/user/TheFalsebook

    Donations are welcome if you wish to support me

    [​IMG]
     

    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
  2. Offline

    racecar56

    This prevents minecart boosters like mine (pun not intended) from working, it kills the booster cart around the time of contact. Did I leave some configuration unchanged which does this, or am I just being stupid? I am using CraftBukkit 766 with lots of other plugins including GroupManager 1.0 Alpha 5 and have * permissions for myself.

    EDIT: It's worth noting that only FalseBookCart is making the problem, which makes sense. If I move that out, then the booster works fine.
     
  3. Offline

    Xepher

    I want my player to create bridges, lifts and so on... But they've not got the permission.

    I added thoses .jar to my plugins folder :

    Code:
    FalseBookBlock.jar
    FlaseBookCore.jar
    FalseBookIC.jar
    and I gave my players these node in GroupManager (from essentials v2.2)

    Code:
        - falsebook.blocks.*
    But they are still unable to build any lift for instance. What's wrong ?
     
  4. Offline

    Strebelschneck

    it should be just lifts. It's an incompatibility between mincart mania sign commands and falsebook.
     
  5. Offline

    hwalsh01

    Wait, how do i get the hoe?
     
  6. Offline

    PsychoNecrosis

    ...
    It's an item, like the wooden axe. Find out the id and give yourself it, or look up how to make it.
     
  7. Offline

    hwalsh01

    Huh, i honestly didnt think it was that simple, but thank you very much :)

    Is there a way to make the toggled zone replace what was lost, i.e if the area is created , then 2 blocks removed, if i toggle it can i get it to replace those blocks?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  8. Offline

    PsychoNecrosis

    Yeah, it should do.

    @GeoMoschen Feature request! Allow us to offset on the Z axis for P-doors and bridges
     
  9. Offline

    hwalsh01

    if it should do then i would like to say that it does not, i was testing with glass and once the glass had been destroyed it wouldnt recreate after toggling.
     
  10. Offline

    dervonz

    Since Craftbukkit #766 some IC's dont work anymore.. also Bridges a.s.o
     
  11. Offline

    GeMoschen

    There is a way.

    Create the area and only toggle it off ( NOT on again ). Now use the following command: /fareatoggle areaname autosave

    The area will always remain in the state it was before toggling!

    I also noticed some strange behaviors on #766. It seems like they changed something in the chunk-loading. Sometimes the chunks seem to load incorrect and then the ICs in this chunk won't work. For me it was fixed by recreating the IC after a relog. But this isn't quite nice..
    I don't know what they changed with the chunks.
     
  12. Offline

    Fluub

    Hey guys :)
    Thanks a lot for your work.
    Is it possible to make minecart with chest on it loads what it contains in a chest next to a special block where the rail is put (it was an iron block on craftbook)?
     
  13. Offline

    hofec

    Same here ! :cool: latest RB #766
     
  14. Offline

    but2002

    I'm having an issue with the latest FalseBook.

    I can't activate pumpkin lights / netherrack / glowstone lights the same way anymore, like. at certain angles it works, and at others it doesn't. GeMoschen, is this a bug? Come check it out again?
     
  15. Offline

    JacKlink01

    This question is in regards to the fact that [Bridge]s and [Door]s are breakable for some of us.

    I use Permissions and I have this issue. It is a major disappointment because we liked having the ability to use rarer blocks on these bridges and doors. Hope you can get this figured out. :)
     
  16. Offline

    GeMoschen

    Okay I will try to fix this to work permissions again :)

    Just a status update:
    I'm still working on 0.85. This update will contain a lot of intern changes and bugfixes, thats why it takes so long.

    just a small preview of what will come:
    • Permissionnode for the use of cauldrons
    • [Area] is now also be used on a sign like [toggle]
    • Multi-Area toggle on only one sign (Area 1 off <> Area 2 on)
    • Areas can now specify blocktypes that can be toggled (default: all blocks)
    • improved protection of Areas (TNT-Protection, Interact-Protection)
    • fixed MC1000 to work like MC1000, not like my Test-IC :D
    • total recode on MC1200 to fix Serverlags when using MC1200 on >1000 Blocks
    • AND MORE!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  17. Offline

    woodzy


    hay Gemo!,
    nice update man cant wait to see it work just an fyi at times on a /reload we get hung up on the blocks .jar.
    and would you be so kind to add a Message announcer block to the minecarts? and maby readablt book shelvs? the wiki is all most done theres some ICs i done under stand very well
     
  18. Offline

    IonKnight

    Love this plugin, its AWESOME :D

    Just wondering, is it possible to spawn things like colored sheep, pigs with saddles on etc by using [MobName]:[MobArmor], and if it is how would I use it to spawn (for example) green sheep?

    If its not possible.. then I suggest it :3

    Edit: Also angry wolves. :D
     
  19. Offline

    skrufter

    hi

    is there a way that you could combine this with lockette so that you could lock the bridges and gates from your friends opening them
     
  20. Offline

    GayJuice

    will this update be tested on bukkit 766 or 740?
     
  21. Offline

    Pantheis

    There seems to be an issue with the way that Falsebook handles creating and destroying IC setups. On my server, I was able to successfully create multiple ICs (transmitter, receiver, player detection, among others), then removed the blocks. It does not destroy the IC. The database file still has those IC's at the locations where I had initially created them.

    I first noticed this when I used the clock IC to create an on/off cycling redstone current every other tick. When I destroyed the block, then placed it back and put the lever back on it (minus any sign), the lever started flipping up and down again by itself.

    It seems that once placed at a specific x,y,z location, the IC will always be there if the blocks that make it up are there and even removing the block/sign and restarting the server doesn't fix it. It also seems that trying to create a different IC at the exact same x,y,z location doesn't actually change what was there. The first created IC always stays.

    I hope this bug report makes sense.
     
  22. Offline

    Kartus

    @GeMoschen Can you please give answer to my requests?

    i think 3. is answered by your changelog 0.85, that's then with normal minecraft methods impossible to cheat blocks? And how can i prevent that people make a whole mountain away with toggable areas with only 1 sign? can you please restrict the x,y,z maximum size of a toggable area by config? and i think, when user have to request areas at admins to place signs is also a way. or when i restrict block-types in config. or are any other way's to prevent abusing?

    or you can add permissions per group concerning x,y,z size maximum like DropChest or CustomMusic plugin support for groupmanager, watch at part "info:":
    Code:
    groups:
      Default:
        default: true
        permissions:
        - cm.deletebox.player
        - cm.init
        - cm.list.player
        - cm.setbox
        - cm.setbox.overlap
        - cm.upload
        inheritance: []
        info:
          cm.maxBoxes: 10
          cm.maxBoxRange: 40
          cm.maxMp3Files: 5
          cm.maxMp3SizeMB: 12
          prefix: '&e'
          build: true
          suffix: ''
     
  23. Offline

    PsychoNecrosis

    would it be possible to tie cuboid selection into worldedit's selection functions?

    I've got so many goddamn wand tools.
     
  24. Offline

    Shad

    I couldn't see, to find the permission nodes for cauldrons, can anyone tell me what it is?
     
  25. Offline

    Mickket

    For some reason when I use tools in a recipe (i.e a stone pick and 1 stone or obsidian block) and right click on the cauldron it causes my client to crash along with everyone else around me.

    Edit(1): Using 64 stone and 64 obsidian in a recipe appear to crash me as well.

    Never mind, I had the recipe set up wrong in the config!
     
  26. Offline

    quickclay

    I would really like to see MC1510 supported (send message). Thanks for this awesomeness.
     
  27. Offline

    BigRenegade

    @GeMoschen

    just an FYI for you and the others, 0.84 still works fine under bukkit RB 766
     
  28. Offline

    xlilcasper

    Bridges and Doors seem to be able to be broke on my server.

    *Edit*
    Seems when I give the falsebook.blocks.* they could break bridges. Is there a permission node not listed under permissions spoiler?
     
  29. Offline

    Shawn Link

    Is there a tentative release date for .85?
     
    HeroYui likes this.
  30. Offline

    GeMoschen

    Testing it the last times. There were a lot of intern changes now. This took more time then I thought it would :-/

    Will release it tomorrow or today!


    Thats because the permission-plugins acts like this:
    falsebook.blocks.* inherits all parts from falsebook.blocks! Like Gate, Bridge, etc.

    If you only want to be able to build those things use this:
    falsebook.blocks.bridge
    falsebook.blocks.door
    falsebook.blocks.area
    falsebook.blocks.gate

    If you want to be able to destroy things:
    falsebook.blocks.destroy
     
  31. Offline

    dbwiesel

    First, thanks for this great plugin :) We all on our server love the stuff like bridges, lifts, doors and so on :)

    But now i have one question, maybe it was asked before and i didnt find the answer to it ..

    When i activate the FalseBookCart Plugin, non of the "oldschool" boosters are working and minecarts react very different than before (and minecarts from the boosters are removed) (Plugin is still at default settings) - So maybe there is anywhere an information for what stand the default settings for minecarts or which options are available to use the "old" minecarts as they are (in our very big structure - we dont wont to rebuild all the stuff) and with additional function from the FalseBookCart Plugin like dispensers and so on. Maybe im just not able to find the infos :) Thanks.
     

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