[FUN/MECH] Rifts (Beta 1.09) - A fully featured MMO plugin (single or multi world support) [766]

Discussion in 'Inactive/Unsupported Plugins' started by lonelydime, May 2, 2011.

  1. Offline

    lonelydime

    [​IMG]

    Rifts - An all in one MMO plugin
    Version: v1.09 Beta

    Upgrade note 1.05: You will need to delete your plugins/Rifts/database.db file to get the pvp world to work. To avoid this, open your database.db file in SQLite Database Browser and in the execute sql tab, enter DROP TABLE CAGES; and restart your server. This should recreate the table and generate new cages (the dark world one never generated, the lightworld one will be in the same place. No need to regenerate the map). I apologize for having to do this, but going forward the need to mess with the database should be minimal.

    Please note this plugin is very BETA. It needs testing and will have bugs. Report the bugs here and I'll work to fix them. It also needs class balancing so if you notice some balancing needed just let me know and I'll do what I can to work with you. Also, this is a beefy plugin. If you cannot run at least 2 worlds at once on your server, it won't work real well for you. Sorry, but I don't have any plans on making this work on a one world server (3 if you want the pvp world).

    Description
    A PvP based RPG plugin that contains everything you need all in one plugin!

    Rifts contains 2 factions, the light and the dark. Each faction has their own world isolated from each other. Each faction has 5 classes:

    Fighter – Front line soldier, utilizes strength to cut down their opponents.
    • Gains 1 str point per level
    • Can use diamond swords
    • Can wear iron armor
    • Cannot use bows
    Defender – A soldier more reliant on defense than offense, great for sieges.
    • Gains 1 def point per level
    • Can use iron swords
    • Can wear diamond armor
    • Cannot use bows
    Mage – A high powered character with little defensive abilities.
    • Gains 1 int point per level, to use magic must be holding a book
    • Can use stone swords
    • Can wear cloth armor
    • Cannot use bows
    Priest – A support unit able to heal themselves as well as their party members.
    • Gains 1 spr point per level, to use magic must be holding a stick
    • Can use stone swords
    • Can wear iron armor
    • Cannot use bows
    Archer – Able to attack from greater distances, uses mana to enhance their arrows.
    • Gains 1 agl point per level
    • Can use stone swords
    • Can wear cloth armor
    • Can use bows
    For every level a character gains, they get 7 stats points, 2 skill points as well as unlocking new skills to buy.

    Each player has 6 attributes they can add their stats to:

    Str (Strength) – How much damage you do with a physical attack (sword, axe, bow).
    Def (Defense) – How much damage is negated due to any type of damage (entity, falling, fire, etc).
    Int (Intelligence) – How strong magic spells are (fireball, heal, etc).
    Spr (Spirit) – How quickly your mana regenerates, your total mana and how often you land attacks (magical only).
    Agl (Agility) – How often you are able to dodge attacks.
    Dex (Dexterity) – How often you land attacks (physical only).

    Rifts
    As time goes on in the game, Rifts appear at a random time (0-5 in game days) for a duration of half an in-game day. They always appear above ground, but can be anywhere on any loaded chunk (including in the middle of an ocean). They will also only appear if both faction worlds have at least 1 chunk loaded (does not require players to be in the world). Rifts allow a faction to teleport to the opposing faction’s world and do whatever they want there. However, when someone dies in the opposing faction’s world, they will be teleported back to their own on respawn.

    PvP
    The third world (pvpworld) has the nether environment. Both factions can access this world by creating a portal. To create a portal, make a standard obsidian portal rectangle and place a sign on any part of the active portal, if the portal is not 'lit' then it won't take. The first line of the sign should say @pvp (if you are in the pvpworld, a portal can be made back to your home world by typing @home as the first line). Once the portal is created, it will link to that faction’s “cage” inside of pvp. The cage is a room made completely of glass and is indestructible. If the opposing faction comes within 30 blocks of the cage, they will receive a warning. If they continue getting close they will instantly die. This is to prevent spawn camping. Experience is greater in pvp than in the normal worlds. Once altars are implemented they will also add incentive to go into pvp.

    Altars
    Altars still need to be added into pvpworld and are still in design phases. What they will be is areas that can be taken over by a faction. The owning faction will gain a benefit by owning the altar. They will also be in charge of defending their alters from attack by the opposing factions. I may add in mobs that only target the opposing faction to help defend, but again, it’s in the design phase.

    SpawnBlocks
    A spawnblock is a temporary spawn location created by the player. Spawnblocks can be created by any user that has enough money to do so by placing a sign on an obsidian block with the first line reading @setspawn. The amount it costs to create one is configurable in the config.yml file. Spawnblocks can hold up to 4 player’s spawn locations, all a user has to do is right click the block to add themselves to it. By default they have a life span of 20 spawns before they are destroyed. Anyone can destroy a spawnblock by breaking the obsidian block that holds the sign. Only the creator of the block can destroy the sign, destroying the spawn block. There is a glowstone on top of the spawnblock that allows for easier detection by those who would want to destroy it. Players spawn on top of the glowstone so hiding it with blocks would create an unsafe spawn for those bound to it. The glowstone is also unbreakable as long as the spawn block is active.

    Commands
    Show Spoiler

    /joinrifts {light/dark} {class name} – allows a player to join a faction as a class
    /level - shows a character his/her current level
    /class – shows a character his/her class. Can be used like /class {user} to find a user’s class.
    /party {player name} – creates a party or adds people to an existing party. Parties have a max size of 4.
    /party leader {player name} – when typed by the current party leader, switches the leader.
    /party invites {public/leader} – changes the invite type from private (leader only invites) to public (any party member can invite).
    /party loot {leader/random} – currently does not do anything.
    /leaveparty – lets a user leave a party they’re in.
    /disbandparty – allows the party leader to disband the party.
    /spawnblock: {uses, bound, leave} – lets a user see uses left on the spawnblock, if they are bound to one or not and finally, allows them to leave the block they are bound to.
    /exp – shows a player their current exp bar.
    /stats – shows a player their current stat levels as well as free stats.
    /stats add # {str/def/spr/int/agl/dex} – allows users to add to their stats using their free stats.
    /skill {add} {skillname} – used like /skill, it will show a user their available skills and mp costs. Used like /skill {skillname} will activate the skill for use (Can also be done by "skill scrolling"). Used like /skill add {skillname} it will add the skill to the user's list of available skills. /skill off turns the active skill off.
    /skills - shows the user the list of skills they can currently "buy" with skill points earned through leveling.
    /status – shows a player their class, level and current mana bar.
    /hide {exp/miss} – will hide the exp or miss notifications.
    /show {exp/miss} – will show the exp or miss notifications.
    /resetcharacter - will delete your character and allow you to rejoin the game as a different faction and class. It will delete all of your stats/levels/exp/etc.

    GM Commands
    /savechars – saves the current online player’s stats and information into the database.
    /setclass {player name} {class name} – allows GMs to switch a player’s class
    /fullheal – fully heals the GMs health and mana bar
    /setlevel: {player name} {level} – allows GMs to change a player’s level.
    /setstats {player name} {stats number} – allows GMs to change the free stats a player has.
    /setskills {player name} {skills number} - allows GMs to change the free skill points a player has.
    /toworld {world name} – teleports a GM between worlds using the world’s name.
    /createrift: - Allows a GM to manually create rifts, however they cannot choose where the rifts are created.

    How to install:
    • Download Rifts.jar
    • Download sqlitejdbc-v056.jar if you do not already have it.
    • Put Rifts.jar in your plugins/ directory.
    • Put sqlitejdbc-v056.jar into your craftbukkit directory.
    • [Optional] Edit plugins/Rifts/config.yml and change them how you'd like (an example can be found in this post if it's your first install, just make the file plugins/Rifts/config.yml).
    • [Optional] If you're using Permissions or GroupManager, use rifts.gm for GMs and spawnblock.create for those that can create spawnblocks.
    • Restart your server.
    • On your first install, it may take some time to generate the pvp cages. Please let it finish or you will need to start over from scratch.
    • If you are upgrading, please read the upgrade notes at the top of the post if there are any!
    Installation Notes:
    • This plugin conflicts heavily with mcmmo, it is not recommended you use both.
    Config Walkthrough:
    Show Spoiler

    spawnblock-iconomy-cost: 0 // How much it costs to create a spawn-block
    spawnblock-uses: 20 // How many times a spawn block can be 'used' before it expires. 1 use per respawn.
    force-autojoin: false // setting this to true will force users to join when they connect to your server. They will be assigned to the faction that has a lower number of members.
    use-pvpmap: true // setting this to false will disable the pvp world. Portals will not connect to it, but rifts will still form. If you're having trouble running all 3 maps, turning this off may help
    use-factions: true // setting this to false will disable lightworld and darkworld. You will only be using the class/standard RPG functions of this plugin. No rifts.
    //These are the seeds your worlds will be created from if you have a seed in mind. Please keep in mind that lightworld and darkworld are created as NORMAL worlds, pvpworld is NETHER.
    lightworld-seed:
    darkworld-seed:
    pvpworld-seed:
    //Changes the name of the world names. It will create a new map with that folder.
    lightworld-name:
    darkworld-name:
    pvpworld-name:
    must-rift-to-play: false

    #Experience - These are a multipliers: 5 is normal, 10 is double exp, etc.
    #Players is for pvp kills, Mobs is for monsters and Blocks is for breaking blocks.
    players: 5
    mobs: 5
    blocks: 5

    #Gold received - This are a multipliers: 5 is normal, 10 is double exp, etc.
    #Gold is only given when mobs or players are killed.gold-received: 5

    Current TODO list - Please read before posting addition suggestions:
    Show Spoiler

    In Progress
    • Examine (not implement) dual class idea - level 60 allows you to continue as another class
    • Balance damage (main focus)
    • Start guild support
    Future Release
    • Create guild support/cities
    • Add unique weapons as rare mob drops to gain better stats/skills in those
    • Add crafting skills that are levelable
    • Add in GM/Guild leader quest signs.
    • Add the class summoner and rogue/assassin.
    • Add altars to pvp.
    • Possible addition of chainmail armor for archer’s use.
    • Implement a PvP ranking system.

    FAQ - Please read this before requesting a change (not a bug):
    Show Spoiler

    Q: Can this be made to only run on one world instead of two/three?
    A: Yes!

    Q: I miss mobs a lot/do no damage. Why?
    A: As you level, mobs also level. If you're not keeping up with your dexterity and strength stats, you'll quickly notice that you won't be doing much to kill them. Always maintain your dexterity and strength (spirit if you're a priest or mage). If you've used the /changelevel gm command, this will also cause this unless you also balance your stats.

    Q: I feel my stats are fine, but I'm still missing too much or not doing enough damage. Can't anything be done?
    A: Post your level and stats. That way I can better balance the game. I know balancing needs to be done, but I can't do that unless I know how you're using stats and what needs to be adjusted.

    Changelog:

    Version Beta 1.09
    • Added option to disallow unregistered users from building/destroying.
    • Added check for blockbreak, if it's cancelled via another plugin don't add exp.
    • Fixed glowing redstone gives no exp
    • Fixed Portals not loading on server restart
    • Fixed obsidian experience
    • Fixed joinrifts message showing factions when usefactions = false
    • Self skill now heals 1 if spr is too low and reduces mana
    • Readded skill list when /skill is typed with no parameters
    • Added riftportal.create (permissions/groupmanager) for portal creation
    • increase TNT Arrow damage
    • Lowered priest healing skills by 5 mana.
    • Changed healing spells to use Spirit instead of Int
    Show Spoiler

    Version Beta 1.08
    • Minimized the config file by using multipliers instead of individual instance experience values
    • Fixed aggressive mobs not dying in the sunlight.
    • Better balanced mob damage.
    • Fixed impale for archers.
    • Removed weapon/armor restrictions on non-rift worlds.
    • Removed the warning when a player is near.
    • Started guild code, more to come.
    Version Beta 1.07
    • Fixed meteor to not be resource heavy. Moves faster, does more damage.
    • Added warnings if the opposing faction is nearby (unless they're in sneak mode)
    • Fixed Fall (all natural) damage using defense to lessen the damage.
    • Made self and taunt a repeatable spell that can be accessed through cycle
    • Added damage to entity hit with blast
    • Made armor more effective in decreasing damage based on level
    • Made weapons more effective in increasing damage based on level
    • Changed Mages to use books to prevent griefers, Priests still use sticks.
    • Fixed cycling through mutliple skills to the highest level skill only.
    • Turned off friendly fire for single server Rifts
    • Allowed GMs to use /toworld without being killed for spawn camping.
    • Fixed rift creation algorithm
    Version Beta 1.06
    • Added support for single world servers
    Version Beta 1.05
    • Fixed armor type restrictions
    • Fixed mana going negative
    • Fixed database locking issue again, now works as one connection
    • Fixed cage generation for pvp maps (the player_move error)
    • Increases exp reqs - 34 million for level 60. Wowzers!
    Version Beta 1.04
    • Seperate skill level from the name
    • Find/fix database lock issue.
    • Fixed left clicking with nothing in your hand throwing a null pointer error.
    • Fixed a display problem with /savechars
    • Fixed level 2&3 skills showing in /skills if you already have it.
    • Fixed being able to add level 3 skills multiple times
    • Fixed skill names having to be case sensitive.
    • Made rifts spawn at least 60 blocks away from the world's spawn to stop spawn camping kills
    • Fixed entangle to destroy webs after 10 seconds, made them unbreakable
    Version Beta 1.03
    • Renamed cloth armor to leather armor.
    • Made eating food heal your mana.
    • Add mana per level
    • Converted all character integers to more appropriate data types.
    • Added /statshelp as part of the tutorial.
    • Added a basic tutorial once you join rifts.
    • Created the level cap 60
    • Fixed damages from mobs, added more damage to mobs.
    Version Beta 1.02
    • Made world names customizable (change folder names).
    • Added some tutorial lines for commands when the commands become relavent.
    • Cleaned up /status, /skills, /skilllist, skill cycle displays. Add more info to /status.
    • Fixed pvpworld insta-kill on enter
    • Re-add drops to mobs killed by setHealth()
    • Fixed heal overhealing
    • Fixed Whirl not being able to be used because it reports mana is too low.
    • Updated iConomy support to iConomy 5
    • Fixed /resetcharacter printing out the command when entered.
    • Turned friendly fire back off
    • Fixed joining rifts if auto-join is true.
    • Changed changelevel/changeclass to setlevel/setclass
    • Fixed /joinrifts teleport teleporting you into blocks and respawn into blocks and /toworld into blocks.
    • Fixed miss and experience notifications being off by default.
    • Lowered the chances of attacks missing/being dodged
    • Remove rifts on disable.
    Version Beta 1.01
    • Fixed rift/portal teleporting to get around minecraft's fly/kick feature.
    • Fixed PvP cage glowstone being able to be destroyed.
    • Added "scrolling" through skills by left/right clicking with your weapon in hand. (If you are a fighter, right click air with a sword, defender use an axe. Mage LEFT click air with a stick, priest do the same, archer use a bow).
    Version Beta 1.0
    • Public beta release.
     
    Fallen_Advent, Jabbic, Juze and 5 others like this.
  2. Offline

    lonelydime

    Thanks :)

    All MMOs just take the ideas from others, I guess Aion's rifts are similar to the other game.

    Thanks to all of my alpha testers!

    Yes, all spells are snowballs (it was either that or eggs lol). When they hit the target they do different things.

    Are they just not able to be damaged or are they dodging attacks a lot? I lowered the chances of a dodge so hopefully that'll fix your problem.

    Both fixed in 1.02. Thanks for the report!

    I like it's name :) Rifts and spawnblocks are really about the only things I've borrowed from Aion. The rest was used from Shiaya.

    I added in some tutorial stuff, after reading your post I'll have to add in some more and possibly an /info command for class information since spitting that all out when you join is a bit much. Or maybe I'll pop it in there after a minute or so of playing. I'll figure it out lol.

    Gotta change cloth to leather, oops.

    The drops I haven't messed with...yet. Right now the only thing I've done (since 1.02) is drop things when the plugin uses setHealth to kill a mob since setHealth(0) just removes the entity instead of killing it (like using certain spells and DoTs).

    Good to know that's a minecraft bug lol.

    You can PvP just in the 2 worlds via Rifting. One of the people helping me test the alpha phases of the plugin informed me of the load it brought on a 1 gig server so I tried to alleviate it some. Bukkit looks to be adding support for multi-threaded worlds (via twitter) which will help some with the lag issue. There's a lot of requests that this run on 1 world, but because of rifts and world based pvp it would be difficult to get that running now. I'd much rather get a stable/less buggy version of the game before I worry about porting this to a 1 world plugin. Though it is on my list!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  3. Offline

    thedjshow

    Could you make configs to the worlds, like turn off animals etc
     
  4. Offline

    beatcomet

    There is a problem with the PvP world, After going through the portal im being insta killed in the glass cage even with godmode on
     
  5. Offline

    lonelydime

    Update to 1.02, that has been fixed.

    There are other plugins that can handle that, this plugin will be kept on scope as an RPG plugin only. That way it doesn't get heavier than it need to be :)
     
  6. Offline

    beatcomet

     
  7. Offline

    lonelydime

    In your console, are you seeing <Player name> killed for spawn camping?

    What faction are you?
     
  8. Offline

    jimbo8

    Hello. I have som new problems. It does Allways say that i do't have enough mana!


    Picture:

    http://imageshack.us/photo/my-images/38/20110505140858.png/

    Thanks. Jimbo8.(Sorry for bad english)


    EDIT: I fixed that now. I have a new problem again. The monsters doesn't hit me. And how do i use the skills?
     
  9. Offline

    beatcomet

    Yup
    2011-05-05 13:59:17 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:17 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:17 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:17 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:29 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:29 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:29 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:29 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:35 [INFO] §9[PLAYER_COMMAND] beatcomet: /god
    2011-05-05 13:59:42 [INFO] beatcomet was killed in pvp for spawn camping
    2011-05-05 13:59:49 [INFO] §9[PLAYER_COMMAND] beatcomet: /god
    2011-05-05 13:59:56 [INFO] beatcomet was killed in pvp for spawn camping

    as you can see even godmod wasn't that helpful
    I join the dark faction (mage]
     
  10. Offline

    lonelydime

    That's because you don't have enough, you need to wait for your mana to recharge. In the next update I'll add eating restores mana.

    Not familiar with god mode, but this sets your health to 0 and there's no way of getting around that :)
    Forgot to note that the pvp cages need to be restored. Let me add a quick deal in the plugin code to take care of that for you...

    EDIT: Just kidding! It's the portal to pvp that needs to be restored. Just knock off the sign on the portal and put it back, you should now teleport to the RIGHT place. Before I made cages portals all teleported to the same place regardless of faction, but when I added cages and spawn protection it was still warping dark faction to the light faction cage (since light's spawn cage is the world's spawn) and causing the spawn camp kill. Sorry about that!
     
  11. Offline

    beatcomet

    thanks a lot, I hope the next version of the plugin will contain some of the ideas I suggested.
    I can't wait, i'm very excited about that :D
     
  12. No :) After you "bought" the spell and activated it you shoot a snowball. If this snowball hits a creep then a lighning striks down (only mage with bolt skill)
     
  13. Offline

    Sage9234

    You seem to be very quick in responding to everyone. Good job :D
     
  14. is there a way to make my own pvp world ??? sure i can change the map but what is with the cages ???. i Want to build a real area for pvp

    Edit
    Code:
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-05 20:24:49 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
        at com.lonelydime.Rifts.Rifts.checkArmorType(Rifts.java:1377)
        at com.lonelydime.Rifts.Rifts.checkArmorAndTool(Rifts.java:1367)
        at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.java:521)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:242)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-05 20:24:49 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    and lot of lags :)



    Code:
    2011-05-05 20:42:47 [INFO] Error changing character's level: java.sql.SQLException: database is locked
    2011-05-05 20:42:50 [INFO] Error saving data for Darkride: java.sql.SQLException: database is locked
    Maybe Mysql Support
     
  15. Offline

    Sage9234

    What is the level Cap? I cant seem to use the rifts when I do find them. I just walk straight through them haha.
     
  16. Maybe no max level. Try it out 9999999 and you can still gain exp :D
     
  17. Offline

    rmb938

    can you add mysql to this? Not to different from sqllite
     
  18. Aion system kinda in Minecraft, pretty neat! Great job
     
  19. Offline

    beatcomet

    Here are my barnd new ideas :

    - PvP arena with wand selection : every server owner will be able to create a PvP arena, in the PvP arena the players from raival factions will fight with each other to the death.
    - PvP tournament : in this competition it dosen't matter where you came from, your main goal is to dominate! do whatever you can to win the first prize.
    - FFA tournament : FFA = Free For All, that means that you fight to survive, the last man standing will be the winner and collect the grand prize.
    - Score based tag match : This is a battle between teams, form a party and register. Every opponent killed gives you 1 point, the goal : be the first team to reach 7 points. The dead player will return to the arena and will wait for his turn to come back and fight.
    - Wager : before you enter a fight you can increase the winning prize by setting a wager. every participant will have to risk his own money to fight.
    - Team survival : 2 teams in one arena, the last standing team takes the big prize.
    - 1 on 1 : just like in street bball - earn 21 points (or more) to win (every kill will give you 2 pts).

    Pleas try to make it, it's a great thing for my opinion.
     
  20. Offline

    Sage9234

    I dont really understand the whole sqllite thing. Could someone give me a link that has a basic walkthrough or something?
     
  21. Offline

    p.ndsl

    does it have 3+ world support?
     
  22. Offline

    lonelydime

    I do what I can :)

    It's going to be 60

    I could do that later on down the road

    Later I wanted to write a challenge system for same-faction battling, I may use some of this stuff for that :)

    I just got the database is locked error earlier today, I've gotta do some digging. That's no good lol. What was happening when you got the player_move errors? You can make your own pvp world and rename it pvpworld, when the server starts it'll notice there are no cages (if the database doesn't have them) and generate them. I'll have to make a command to reset cages.

    What don't you understand? A walkthrough for what?

    The plugin itself uses 3 worlds, you can have more than that on your server, but soon rifts will only work with the 3 worlds it creates.
     
  23. Offline

    Sage9234

    I dont understand sqllite period... haha Like what it is, or how to use it.
     
  24. Offline

    RylandAlmanza

    I have the same problem. For me, I just get overloaded with dodged messages. for the players, they just don't take damage, and don't get a message.
     
  25. Offline

    Sage9234

    and another thing... What do I use skill points for? And how does one level up spells?
     
  26. Offline

    ConanHUN

    all player has a lot of dodged message and no takes damage :(
     
  27. Offline

    Sage9234

    Whenever I go into the Darkworld from Lightworld I get a "Killed for Spawn camping" message

    Also the spells, once you add them to your spell list (like left click to change spells) you cant remove them. And once you level up a spell, the previous level spell stays. Is there any way you could set up a way to select the spells in your wand, and the order in which you can select them?
    Btw, sorry Im commenting so much. I just love this mod haha. Im using it ALOT :p

    Just tried out the pvp world. I was only ported to the nether. There was no "Glass room" or anything. Just the plain old nether.

    [Edit] I get this error code whenever I go through the pvp portal.

    00:17:50 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:50 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:51 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:51 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:51 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:52 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:52 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:52 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:52 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:52 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:52 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    00:17:53 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.jav
    a:531)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:242)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)

    Once Rifts spawn, they do not de-spawn.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  28. Offline

    thecoolwolf

    another bug report. you can upgrade bolt to level 3 more then once and if you do it gets stuck on that spell and you cant turn it off cuz its like you have like 10000 of the same spell even if you just upgraded it to level 3 twice:p and im not sure if this is a bug but if you upgrade a spell you can still use the old/weaker spell and the new one. if you want it to be like that i suggest that you change the switched to skill bolt to: switched to skill bolt lvl 1/2/3 or: switched to weak bolt, switched to bolt, switched to strong bolt :p
     
  29. Offline

    beatcomet

    I don't know if anyone noticed it yed, but the archers skill can't be activated.
    I tried using the command and scrolling through the skills using a bow but none of the skills is usable.
     
  30. Offline

    Selekton99

    can u make it so we can upgrade mana
     

  31. it only spammed in my server . but this error stops the saving so if i schutdown or reload the server all things are reseted to the last saved point

    works fine for me. tell me what you do to use the archer spells

    your bukkit build ?

    They do wait a bit. On Cb 740 works fine

    PHP:
    2011-05-06 14:36:59 [SEVERECould not pass event PLAYER_INTERACT to Rifts
    java
    .lang.NullPointerException
        at com
    .lonelydime.Rifts.RPlayerListener.onPlayerInteract(RPlayerListener.java:130)
        
    at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:254)
        
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
        
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:133)
        
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:744)
        
    at net.minecraft.server.Packet18ArmAnimation.a(SourceFile:35)
        
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
        
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
        
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
        
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-06 14:36:59 [SEVERECould not pass event PLAYER_MOVE to Rifts
    java
    .lang.NullPointerException
        at com
    .lonelydime.Rifts.Rifts.checkArmorType(Rifts.java:1377)
        
    at com.lonelydime.Rifts.Rifts.checkArmorAndTool(Rifts.java:1367)
        
    at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.java:521)
        
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:242)
        
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
        
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
        
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
        
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
        
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
        
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)

    Error report again :)

    Edit:
    Code:
    2011-05-06 14:50:12 [SEVERE] Could not pass event PLAYER_MOVE to Rifts
    java.lang.NullPointerException
        at com.lonelydime.Rifts.Rifts.checkArmorType(Rifts.java:1377)
        at com.lonelydime.Rifts.Rifts.checkArmorAndTool(Rifts.java:1367)
        at com.lonelydime.Rifts.RPlayerListener.onPlayerMove(RPlayerListener.java:521)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:242)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:130)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    This Error kills all commands and spells :/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016

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