Inactive [MECH] NaturalGiants v1.30 - Make Giants Spawn Naturally [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Intelli, Mar 31, 2011.

  1. Offline

    Intelli

    NaturalGiants - Make giants spawn naturally
    Version: v1.30

    As per the title, this plugin makes it so giants will spawn naturally along with other mobs.
    Giants are set to be more rare, and by default will only spawn 5% of the time compared to other mobs. This option, along with other options, can be changed within the configuration file. Giants additionally will only spawn in the dark / at night.

    Download:
    http://minerealm.com/plugins/naturalgiants/NaturalGiants.jar (1.30)

    Config Information: (Modified within NaturalGiants.properties)
    spawnrate - By default, set at 5%. This will make 5% of monsters spawned as giants. Maximum value is 100.
    health - How much health a giant has. By default set at 200.
    drop - What item giants drop upon being killed. By default set to drop 64 bones (item #352)
    fireattack - Determines if the giants deal a fire attack upon targeting a player. Set it to "0" to disable the attack.

    [​IMG]

    Changelog:
    Version 1.3
    • Fixed entity tracking issues.
    Version 1.2
    • Private release.
    Version 1.1
    • Added configuration file, with the ability to configure the giants spawn rate, health, what items they drop, and if they deal a fire attack.
    Version 1.0
    • First release.
    Let me know if you have any questions, or find any problems.
    Enjoy!
     
    _Hamstern_, Jobsti, Undrtakr and 10 others like this.
  2. Offline

    John19800

    i got both installed and i get errors and it restarts my server when some gets close to a giant
     
  3. Offline

    Rarrasdas

    It was a little castle, So yes.
     
  4. Offline

    Aaronwebster

  5. Offline

    Intelli

  6. Offline

    wargod2007

    Hello there I liked your plugin and I use it as a Boss Mob in my server with great rewards.

    But some clever players tend to put water around the giant then kill it easily without even trying to dodge or use long range weapons. Can you at least make it attack explosive or make it spawn normal zombies around it at a certain time? :)
     
  7. Offline

    Reterg

    I had fire attack set to 0 in the config and still had the errors. However, No errors using the modified version yet.
     
  8. Offline

    Quickjelly

    I had the same problem as reterg, the entity-track-crash-thing. That seems to be resolved with the modified version. However, giants do no damage to me. They target me but simply walk up to me and stand there. Not much challenge in that ;) Is it the mod or is it some problem on my end?

    Awesome mod though, keep up the good work!

    EDIT: It seems I managed to get a giant to hit me, that was only after I pushed it around for a couple of minutes though. Most of the times they just stand next to you.
     
  9. Offline

    Zarius

    @Intelli
    Is this possible?
     
    LlmDl likes this.
  10. Offline

    valdark

    It is possible but not sure if this plugin is configured for it. If it is it would be... itemnumber,#of item;itemnumber2,#of item2

    At least that seems to be standard formatting with other drop plugins
     
  11. Offline

    DRayX

    I just use OtherBlocks to set the giant drops, and clear out the line in NaturalGiants.

    Still get error with the modified versioin on craftbukkit 735.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  12. Offline

    kyle921

    I'm also still receiving the entity tracking error on CB 735 with NaturalGiants 1.3.
     
  13. Offline

    Aaronwebster

    still getting an error, this time right as someone tries to log onto the server
     
  14. Offline

    Reterg

    Yep, still getting the error too.
     
  15. Offline

    Fluff

    The little children zombies would be awesome.

    Looking forward to using this plugin once the fire attack is resolved.
     
  16. Offline

    Parrothead

    I too love this plugin, but it causes occasional internal server errors (not a lot, but usually when someone connects), it generates a lot of lag, and sometimes they spawn in undesirable locations.

    I'd love to see it updated with fixes and a configurable fire attack range!
     
  17. Offline

    LSky

    This plugin looks really promising. I hope the issues that other people bring up will be addressed so I can put it on my server!
     
  18. Offline

    FuzzeWuzze

    Oh man you mean its this mod thats causing the internal errors? Ive been having that crap happen lately and thought it was a bukkit error, or bigbrother or some other mod...thank god i came here looking for a random update...gonna have to remove it until thats fixed.
     
  19. Offline

    afmiller

    Can you make Giant Skellies and giant crepers?
     
  20. Offline

    Reterg

    No. "Giant" is an actual mob type. Not giant zombie.
     
  21. Offline

    xizvyrious

    Awesome ideal ran the plugin for a few days now, a few problems... I get entity target errors still even though in the change log it says its fixed, I also noticed that the plugin somehow makes it difficult for players to login and boots them, maybe a conflict with other plugins? but also I tried to make it where the giants drop more than just bones (which i might add 5-6 stacks of bones is an issue...) and it doesnt work :( I love the plugin and will definitely put it back on my server once I find these issue are resolved! :)
     
  22. Offline

    Zarius

    I've been having the entity tracking problems too but hasn't been often enough to be a problem. I reduced the bones to 16 and use the OtherBlocks plugin to add an additional drop (1 diamond in my case - I also reducethe spawn chance to 1%).

    @Intelli Is it possible to reduce the chance to less than 1%? Still a bit to often for me - would like to drop it to something like 0.3%.
     
  23. Offline

    bigbob85

    Whenever I die from fire attack I cant respawn. Need to restart server. Dying from regular from a giant zombie will not cause it to happen thou.
     
  24. Offline

    tha d0ctor

    I'm getting the same error on 740, everyone is booted when someone trys to join
     
  25. Offline

    FuzzeWuzze

    Yea i hope Intelli figures out the Entity crash thing as its still happening, people on my server like the giants as do I.
    But they prefer being able to actually log in and not get an Internal exception every 10-20 minutes more. :)
     
  26. Offline

    p.ndsl

    I like the giants too, hopefully this gets fixed.
     
  27. Offline

    xizvyrious

    I must not understand how to configure this plugin correctly and I apologize but the track entity problem is a large problem on my server because it seems to generate lag and spam in my terminal.
     
  28. Offline

    Dekay

    Any hope of multiworld support?
     
  29. Offline

    tha d0ctor

    it appears to be broken right now despite the title that says 740...
     
  30. Offline

    Josh Harwood

    Exact same error as i had on v1.1
    seriously, open source this and get some help

    Code:
    17:10:28 [WARNING] Failed to handle packet: java.lang.IllegalStateException: Entity is already tracked!
    java.lang.IllegalStateException: Entity is already tracked!
            at net.minecraft.server.EntityTracker.a(EntityTracker.java:72)
            at net.minecraft.server.EntityTracker.a(EntityTracker.java:62)
            at net.minecraft.server.EntityTracker.a(EntityTracker.java:51)
            at net.minecraft.server.WorldManager.a(WorldManager.java:17)
            at net.minecraft.server.World.c(World.java:766)
            at net.minecraft.server.WorldServer.c(WorldServer.java:94)
            at net.minecraft.server.World.a(World.java:1798)
            at net.minecraft.server.Chunk.addEntities(Chunk.java:470)
            at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:75)
            at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:33)
            at net.minecraft.server.PlayerManager.a(PlayerManager.java:37)
            at net.minecraft.server.PlayerManager.addPlayer(PlayerManager.java:76)
            at net.minecraft.server.ServerConfigurationManager.d(ServerConfigurationManager.java:224)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:810)
            at net.minecraft.server.Packet9Respawn.a(SourceFile:10)
            at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    
     
  31. Offline

    tha d0ctor

    haha you could probavbly decompile it and create a whole new package and have it ready tro go in an hour or so?
     

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