[DEV/MECH] Magick (Magickraft fixed) v2.01 - The Rune Plugin [Permissions][766]

Discussion in 'Inactive/Unsupported Plugins' started by nekosune, Apr 10, 2011.

  1. Offline

    nekosune

    Magick - The Rune Plugin:
    Version: v2.02
    This is basically a fixed version of Magickraft,
    although I plan to add more to it at a later date.
    I am uploading it so a fixed rune plugin is more prominent, as the OP in Magikraft has not in a month.
    I have now added basic permissions support, this is using one node for each rune, for example to allow someone to use the compass rune, you would use "magick.compass", to allow someone to use all runes, use "magick.*".

    Features:
    • Provides some runes from the runecraft plugin.
    • Provides a clear way to add more.
    Download The Plugin here.

    Changelog:
    Version 2.02
    • Added basic permissions support.
    Version 2.01
    • Branched off from Magikraft
     
    kahlilnc likes this.
  2. Offline

    Conker

    But will it blend?
     
    Deren909, Misoa and Kordys like this.
  3. Offline

    nekosune

    I will be adding more to the description once I have wrote more, for now it has a link to the plugin I forked this from.
     
  4. Offline

    nonentity

    Thank you so much Nekosune, it's nice to know there are alternatives of the rune plugins available.
     
  5. Offline

    sfxworks

    I'm trying it now. Thank you!

    Actually....No...warping...hmmm
    My server is built on rail systems and path ways...this would elimiate that...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  6. Offline

    Shasharala

    Hmm... I'd love to see more runes actually implemented. Like weapon runes. =D
     
  7. Offline

    nekosune

    I plan to build on this some more, especially now I got a minecraft server.
     
  8. Offline

    kahlilnc

    I can't wait till this is done.
     
  9. Offline

    u83rju1c3

    oh lawd, how does one go about installing this? it looks like a bunch of non-working items in multiple directories. your download link is a link to 3 directories and a gitignore.
     
  10. Offline

    ToitagL

    Thanks ! Was waiting for this :)

    Could you add Permissions Support ? I'd like to give acces to runes for my VIP only.
     
  11. Offline

    Coelho

    @u83rju1c3 That system in which you speak of is called noob-protection.
     
  12. Offline

    Rhythmatic

  13. Offline

    nekosune

    Once 1.5 is out I will update with permissions as well.
     
  14. Offline

    ToitagL

    Made my day. Thanks. Even if Bukkit 1.5 isn't expected before weeks (see bukkit home page)
     
  15. Offline

    nekosune

    Afraid I let my minecraft update without thinking, or I would do one for 1.4 in the mean time, as it is I have a server I can not use
     
  16. Offline

    nekosune

    Will check it for 733 now, and once permissions has updated, I will add that in

    Works on 733, and once permissions works on that, I will update to add it.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  17. Offline

    ToitagL

    If you succeed with permissions, you'll highly please Macropolis.fr. But shhh, it's secret :)
     
  18. Offline

    nekosune

    Hey Any paticular feature you need with permissions? I am thinking a general rune permission, or maybe permission for each rune?

    Added basic permissions for now, once I have played around some more, may add runepack based permissions also

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  19. Offline

    ToitagL

    If I recall, we can de-activate any unwanted rune in the config ? So, for the moment, a global permission will do the trick :) Thx a lot, we'll hard-test it soon !
     
  20. Offline

    nekosune

    Well right now it ignores the config if you have permissions installed. Though magick.compass and -magick.aeroga work just as well
     
  21. Offline

    ToitagL

    That's perfect, then. We don't need all the runes, so if we can grant one or another with nodes, that's fantastic ! Permissions was really needed for us, as the runes will only be able on one of our many worlds :)
     
  22. Offline

    nekosune

    Yeah I imagine, though could also see horror stories of aeroga being used in the middle of a town. Going to visit Macropolis myself now, just to take a look around.
     
  23. Offline

    ToitagL

    Won't be there, as i'm working on a different server to test things, but be welcome ! Just don't tell them about Runecraft :) It's a surprise !
     
  24. Offline

    nekosune

    My lips are sealed. And was just intrested by your youtube vid more then anything *smile*
     
  25. Offline

    ToitagL

    Working great, even if I haven't tested permissions yet (soon...) ! Also, some debug code about Aeroga seems to be still here ;)

    Thanks again !
     
  26. Offline

    nekosune

    Really great will have to track that down
     
  27. Offline

    airsoftinva

    Do all the runes from Runecraft work on this?
     
  28. Offline

    nekosune

    Not yet unfortunatly, once i have the bugs ironed out, I will be adding some from a different set, then I will get to more runecraft ones

    Could you send me the output from the debug code? Can't seem to find it in my server log, even when I made Aeroga

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  29. Offline

    ToitagL

    Each time I right-click (with my diamond pickaxe), i got this :
    Code:
    19:45:46 [INFO] Checking Aeroga
    19:45:50 [INFO] Checking Aeroga
    19:45:51 [INFO] Checking Aeroga
    19:45:51 [INFO] Checking Aeroga
    19:45:52 [INFO] Checking Aeroga
    19:45:52 [INFO] Checking Aeroga
    19:45:53 [INFO] Checking Aeroga
    19:45:53 [INFO] Checking Aeroga
    19:45:53 [INFO] Checking Aeroga
    19:45:53 [INFO] Checking Aeroga
    19:45:53 [INFO] Checking Aeroga
    19:45:53 [INFO] Checking Aeroga
    19:45:54 [INFO] Checking Aeroga
    19:45:54 [INFO] Checking Aeroga
    19:45:54 [INFO] Checking Aeroga
    19:45:54 [INFO] Checking Aeroga
    19:45:55 [INFO] Checking Aeroga
    
    Except than this, everything seems to work flawlessly. I just haven't figured out how to deal with Teleporters and Waypoints, as the dev of Magickraft just said they were handled differently than from runecraft...

    Also, hidden doors seems to be buggy, but in runecraft too, so I think that's inevitable :)

    Thanks again

    PS : I definitely LOVE Aeroga :D
     
  30. Offline

    nekosune

    Thanks, I am adding some new runes (the ones from Runecaster) I will have them, and the fix for that out tonight.
     

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