[INACTIVE]

Discussion in 'Inactive/Unsupported Plugins' started by Protected, Apr 14, 2011.

  1. Offline

    Juze

    Posted a moment ago eeeeek must move quick!
     
  2. Offline

    robberocker

    Archlord
    <3
     
  3. Offline

    Zaros

    Oh my god...
    This looks like the best trade plugin I've seen ;x

    So you can bid from anywhere but have to go to an area to pick it up?
     
  4. It depends, if you use the virtual warehouse you pick it up with /ah collect, if you use an autocollect chest it's deposited in that chest automatically and you have to fetch it from there. Generally speaking this plugin is NOT location-tied; It does not provide location control for the server owner or auction owner. It provides time and currency control for the auction owner and is generally designed to be advantageous to the auction owner, although you can also reverse-auction (for example if you have lots of cobble and no one is selling anything for cobble you can auction the cobble itself in return for something else you need).
     
  5. Offline

    woodzy

    getting soon
    err maby? have to ask my playyers
     
  6. Offline

    City Builder

    getting this error message:
    Code:
    2011-04-14 17:40:54 [SEVERE] Could not load 'plugins\AuctionHouse.jar' in folder 'plugins':
    java.lang.NoClassDefFoundError: net/myshelter/minecraft/OffLineMessenger
    	at java.lang.ClassLoader.defineClass1(Native Method)
    	at java.lang.ClassLoader.defineClassCond(Unknown Source)
    	at java.lang.ClassLoader.defineClass(Unknown Source)
    	at java.security.SecureClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.access$000(Unknown Source)
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    	at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.Class.forName0(Native Method)
    	at java.lang.Class.forName(Unknown Source)
    	at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:132)
    	at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:158)
    	at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:106)
    	at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:84)
    	at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:285)
    	at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:196)
    	at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:80)
    	at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:254)
    	at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:596)
    	at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:559)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:553)
    	at net.minecraft.server.Packet3Chat.a(SourceFile:24)
    	at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
    	at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    Caused by: java.lang.ClassNotFoundException: net.myshelter.minecraft.OffLineMessenger
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    	at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    when starting the server.


    And then near the bottom of all the plugins that are loading it then says
    Offline Enabled...

    So not knowing how this all works, it seems like Auction House is trying to load before Offline but then failing maybe because Offline hasn't loaded yet?
     
  7. AuctionHouse should only fetch OffLine after all plugins have been enabled... I'll look into it, thanks (though this doesn't happen in my server).

    EDIT: Looks like there's an event I can use to do this more reliably, so I'll modify the code tomorrow and upload a new version then.
     
  8. Offline

    City Builder

    Maybe there is something special I have to do to offline.jar like make a config.yml file or edit the msg.dat file or something like that?
     
  9. Well you could try renaming it to AAOffLine.jar...
     
  10. Offline

    City Builder

    Yup that allows AuctionHouse to enable.
     
  11. Offline

    fugue2005

    change offlinejar to AAOffLine.jar and Auctionhouse.jar to ZAuctionhouse.jar

    citizens once had the same issue, and renaming it Zcitizens fixed it.


    p.s. love it, don't change it.
     
  12. Offline

    City Builder

    Out of curiosity...

    If I rename Offline.jar to AAOffline.jar why would i then need to rename Auctionhouse.jar to ZAuctionhouse.jar?

    I mean, AAOffline.jar is going to load before AuctionHouse.jar so no real need to do that or is there?

    These plugins seem to work similarly to plugins for SimCity 4 where they load in alphabetical order, right? Just want to make sure that I know when some of my members ask me this stuff for their own servers.

    Thanks,

    P.S. The thing that I could see needing improvement however are the documentation on how to actually use it. I've read it and re read it over and over again and it still seems quite confusing on how to setup an auction, bidding not too bad but really all of the doc in the first post on how to use it might really benefit by adding real world examples on adding auctions, bidding etc.

    Just my 2 cents on that.
     
  13. Offline

    SirHedgehog

    Nice, I was considering making an auction house myself.
     
  14. How to set up an auction, lazy reader's version:

    1) Put the goods in a chest
    2) Left click it with a sign
    3) Use /ah auction MINIMUM_AMOUNT:ITEM_YOU_WANT IDLETIME MAXTIME
     
  15. Offline

    City Builder

    Thanks, nice and to the point.

    One question for you. When you put stuff in the chest, and make an auction of it, it just disappears out of the chest right? Just want to know what to tell the members, whether they need to use lockette to lock the chest or not.

    Also, can more than one user use the same chest (i.e. we setup a building as the auction house and have chests inside of it for all members to use) to create their auctions and or collect their earnings?

    Thanks again
     
  16. Offline

    Phaedrus

    This might be a nice addition to my economy structure. I have localshops for server run area shops, and users can create their own, but having this as a sort of swap meet for extra goods would help spur user-to-user trading, especially since it works offline. I'll be keeping an eye on this.
     
  17. The first few bugs were found in the plugin, expect new version soon.

    New version released! Upgrade immediately, v1.0 has save bugs so stuff breaks when you reload your server or plugin.

    AH 1.1 no longer allows you to select double chests. This is because double chests appear to Bukkit as two single chests and having to store the position of an extra chest is unnecessary overhead, since auctions only support up to 9 stacks anyway. If you convert an existing autocollect chest into a double chest the plugin will detect this and unlearn the chest.
    In 1.0 you could use double chests, but if you selected the wrong half of the chest you had to put your items in the bottom part of the chest's inventory grid, and some people didn't realize why their items weren't being detected.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  18. Offline

    DataKnight

    I get this error when the server starts.

    Code:
    2011-04-15 21:40:33 [SEVERE] tried to access class net.myshelter.minecraft.MessengerSet from class net.myshelter.minecraft.AuctionHouse loading AuctionHouse v1.1 (Is it up to date?)
    java.lang.IllegalAccessError: tried to access class net.myshelter.minecraft.MessengerSet from class net.myshelter.minecraft.AuctionHouse
        at net.myshelter.minecraft.AuctionHouse.prepareMessenger(AuctionHouse.java:81)
        at net.myshelter.minecraft.AuctionHouse.onEnable(AuctionHouse.java:114)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:578)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:115)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:93)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    And I get this error after a player tries to use the /ah command.

    Code:
    2011-04-15 21:07:26 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'ah' in plugin AuctionHouse v1.1
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:80)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:254)
        at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:626)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:589)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:583)
        at net.minecraft.server.Packet3Chat.a(SourceFile:24)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    Caused by: java.lang.NullPointerException
        at net.myshelter.minecraft.Auction.bid(Auction.java:122)
        at net.myshelter.minecraft.AuctionHouse.onCommand(AuctionHouse.java:301)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 12 more
    If you require more information, I'd be happy to give whatever is required. Also, would you be opposed to posting the source so that I could look into fixing future errors?
     
  19. Try redownloading OffLine. Make sure you don't have two copies of AuctionHouse or OffLine (like, if you did some silly renaming earlier). Perform a full server restart, don't just reload.
     
  20. Offline

    2Bucks

    can players be allowed to post Requests for items? perhaps a separate plugin for that?
     
  21. You can, kind of. Just auction what you have to offer in return and ask for what you want as currency. Maybe in the future I can add better request support. One-time sale support should be possible too (terminate auction after first offer).
     
  22. Offline

    riuthamus

    BOSEcon support? PLZ!!!
     
  23. Offline

    DataKnight

    Thank you so much, this seemed to do the trick. Loving the plugin!
     
  24. WARNING: There is a bug in autocollect chests. New version will be available ASAP.
     
  25. Offline

    gilgatex

    I did read your post and your mention of Permissions. I just wanted to stress the importance of Permissions for those of us that use multiple worlds. I have a survival world and a creative world, each with their own set of permissions. When I saw this plugin and played around with it, I have to say I was extremely excited, because it was exactly what I was looking for (since most other trading plugins require the use of a set currency). However, once I found out I couldn't use it only for my survival world, I disabled it immediately, since it would make it too easy to transfer resources from the abundant creative world to the scarce survival world.

    Ok, I've said my peace. I would really love to use this plugin, but I can't until you get Permissions in (if at all). Subscribing to this thread and patiently waiting :)
     
  26. Offline

    ShotgunWizard

    This is exactly the plugin I'm looking for! Unfortunately, I need it to work with iConomy... Do you think you'll ever update for iConomy?
     
  27. I have planned something that may help you. I haven't had much time for minecraft recently but hopefully around next week I'll be able to get back to work.
     
  28. Offline

    Guenael


    We hope you make an update this idea is really good, i want to use it for my serveur :)
     
  29. Sorry, this plugin will not support iconomy for now, it's just not compatible with the way it's designed (and there is no reason for me to make the effort).
     

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