[Suggestion for Bukkit API] Serverwarp

Discussion in 'Plugin Development' started by baseman101, Dec 10, 2013.

Thread Status:
Not open for further replies.
  1. Offline

    baseman101

    Hello,

    A really nice feature that would benefit to the Bukkit Development community is a way to send a player to another server. Proxies like BungeeCord handle the task well, so I don't see why CraftBukkit can't. Here's an example usage of using ServerWarp:

    Player.serverwarp("192.168.1.2", 25566);

    Player.serverwarp(String ip, int port);

    Again, many plugin developers and server owners will benefit from this, including servers with a huge amount of players, for instance, the shotbow network. With the upcoming release of the stable build 1.7.2, it would be an excellent opportunity to add something like this.

    Thanks,
    baseman101
     
  2. Offline

    sgavster

    baseman101 As amazing as this would be, I think we're dreaming here. :p
     
  3. Offline

    1Rogue

    Of course, with all the insecurities aside...
     
  4. Offline

    reider45

    Yes, it would be very neat, but wouldn't there be many security issues?
     
  5. Offline

    baseman101

    reider45
    What sort of security issues?
     
  6. Offline

    reider45

    baseman101 Meh, nevermind really, just thinking that connecting to other servers that wouldn't want to be connected to, also using the port but I don't see that as an issue
     
  7. Offline

    felixfritz

    I could only think of sending players to a server that the developer has, therefore having more players on his server (muhahaha).
    But then again, this could be easily recognized and removed, so I don't see any issues either. (but I'm just narrow-minded, so please correct me if I'm wrong)
     
  8. Offline

    jorisk322

    Im pretty sure this is not possible. That's exactly why servers use proxy-servers (Bungee/Lilypad) in the first place.
     
  9. Offline

    iiHeroo

    Bukkit is to give you want you NEED.

    Not everyone needs a server conntecter, there'd be A LOT of code just for that and a hell lot of a waste if someone doesn't use it.
     
    reider45 likes this.
  10. Offline

    Rprrr

    This. It's not even possible, unless you host all Minecraft servers in the world at the same place. And it'd need all the complicated proxying BungeeCord and Lilypad do.
     
  11. Offline

    Wingzzz

    Considering this is already done via BungeeCord etc- I don't see the need for Bukkit to implement this. It's already well distributed and widely used/accepted. Who's standing around refusing to use such proxies because it's not from Bukkit? I guess it may just be me, but I believe it'd be unnecessary considering how it's already well made and already so universally used within the Minecraft community.

    I guess what I'm trying to say is that right now there's no problems so I don't see the need for the Bukkit team to shift development over to an already made (optional) feature. It's not necessarily detrimental to running a server (which Bukkit focuses on- extending the functionality of a Minecraft server).
     
Thread Status:
Not open for further replies.

Share This Page