[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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  1. Offline

    nossr50

  2. Offline

    Fusioneko

    @nossr50 Thanks for the response, and that looks good. knowing that you have future plans for it, simply is pleasing enough. I've heard, rather not confirmed, from various readings, do you have plans to bring McMMO to a MySQL database or SQL database period?
     
  3. Offline

    NeonJ

    If ignition starts out very harmless, why have it as a starter ability? I would either like the ignition to be Lv. 150+ or something (because that's probably when it starts being useful. I dunno, I'm only 120-odd.)
    Or have the ignition to NOT SPAM THE CHAT. D:
     
  4. Offline

    BioRage

    @nossr50, so if I add skills

    - 'mcmmo.skills.*'
    this will entitle everyone to get the benefits?

    (I just want people to level up without benefits) something to grind with some leveling fun.

    Also, I found a typo in the Wiki



    Should be AXES.

    Cheers.


    Currently what I have, but on my test account it doesn't level up or anything, yet the axe can use the axe ability.

    PS UPDATED to 2.5.6 Permissions, etc. 670.

    ***BUG***?
    Tested with
    I have god mode on (WG)
    (WG GODMODE OFF) (MCMMO ON)
    (BOTH ON)

    Don't get damage by mobs, but Axe's spash damage players, not to mention axe's skills can be used without permissions..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  5. Offline

    woodzy

    this may sound stupid but how about an optchen in the config to allow tool fixing of stone tools, and leather armor
    ?
     
  6. Offline

    SavageCore

    @nossr50
    0.9.16 seemed to fix that, or an upgrade in CB. Either way it's working now and shall test 17 on 670!
     
  7. Offline

    Kulek

    Any chance for an option to turn off the HP-regen int he config? I don't even want it on me(admin with '*' in permissions)

    EDIT: My bad, forgot about the ' - mcmmo.regeneration' option open to permissions...
    Great plugin, it is now perfect for me lol.
     
  8. Offline

    Waffletastic

    Can someone link me to the old download? Because I don't want to choose between this and groupmanager working.
     
  9. Offline

    Pomme72

    Hi guys,

    I have found an exploit with this plugin :

    I havn't the right to take a stone block (Worldguard) in the city, but I try anyway, and that work :O :( I have gained the block of stone + the bonus block but the block didn't be destroyed :(

    And I Took a lot of level with this exploit :(

    Please fix it. Make the player win the block and the XP just when the block is destroy, and not before !

    ty
     
  10. Offline

    Waffletastic

    Can someone please link me to an old version?
     
  11. Offline

    BioRage

  12. Offline

    Deiza

    /mmoedit :( not working for me
     
  13. Offline

    looklee

    i want to give one skill and one group
    and...
    fighter ->yes Unarmed no sword
    Knight->yes sowrd no unarmed
    i tryed EssentialsGroupManager
    i give fighter unarmed only
    i give Knight unarmed only
    but
    everybody used unarmed
     
  14. Offline

    unenergizer

    This is an epic plugin. But we need MySQL support for easier web site integration with stats. I have already developed a store to purchase "coins" using paypal and made a mod that shows the top 5 richest players. I would love to make a "Most Powerful" or "Most Skilled" players.

    Sorry for red text. I had to work my way around all the noob comments. If you could convert your flat file to MySQL I would gladly buy you some beer my friend.
     
  15. Offline

    diegokilla

    there is a seperate skill and ability permission node

    have you checked the github? (i dunno if its there or not just a suggestion)

    Capitalism anyone?
    j/k :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  16. Offline

    unenergizer

    hehe

    I am planning on upgrading my server to a 50 slot capacity server. This server (unmanaged vps) is going to run me $40 a month. Now, I am not hosting a "Pay to Play" server. I am simply turning the "donations" into "sells." With this, people who "donate" get more bang for their buck. The server will always be free to play on, and my members never have to pay any money. However, if they want to "get ahead" they can make a "donation" or a "purchase" to earn coins, and a new user title (Premium). They also get added commands which will help them through their mining career. Capitalism, no. Business smarts, yes. That being said, I am not asking the developer to switch to MySQL to sell stats, but to actually display user stats on the website with-out having to code php to read a flatfile. I have already seen a php script on this website that does that (read and display stats of flat file) however, I can do neat things on the website if the stats were stored in a MySQL database. Things such as, Top X Most Powerful Members, Most Skilled Punchers/Boxers (for unarmed skill), etc. I am trying to create a mining atmosphere that is unique to most and is free of administrator attention (I.E. don't have to manually update stats or add coins to a user account). I think you can see where I am coming from now. :)
     
  17. Offline

    BioRage

    I'd be interested in how you did that,, send me a pm? :)
     
  18. Offline

    Waffletastic

    Yes I checked the github
     
  19. Offline

    Bashur

    URGENT HELP WOULD BE APPRECIATED!
    My server is having a lot of trouble getting started with this mod, and I haven't really gotten the help I've been looking for, and my members are getting quite frustrated. If I could get some help form this community, that would be great!

    PROBLEM #1:
    Default players are still gaining skills through doing things. If they hit people with a sword, they get sword skill. If they jump from a high place, they get acrobatics. The problem with this, is that I want people who have not been assigned to a group to not gain -any- skill whatsoever. I've set them to not be able to build or anything like that, and they have to go through our application process in order to be placed in a group that represents the class they have chosen.

    Problem #2:
    Players who are in a specific group are gaining skills that have nothing to do with the skills we've allowed them access to.
    Example Group:
    Code:
        Crafter:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - 'mcmmo.skills.repair'
                - 'mcmmo.skills.woodcutting'
                - 'mcmmo.skills.mining'
    With this group, he should only have access to Repair, Woodcutting, and Mining. But he's getting skill gain in swords whenever he hits someone enough. Why is this?

    Help with these two problems would be great. I love this plugin, my community loves this plugin, and we look forward to using it.

    Here's my entire permissions folder, maybe something is wrong?
    Code:
    plugin:
        permissions:
            system: default
            copies:
    ##################################
    #############GROUPS###############
    ##################################
    groups:
        Default:
            default: true
            info:
                prefix: ''
                suffix: ''
                build: false
            inheritance:
            permissions:
                - 'foo.bar'
        Moderator:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - Default
            permissions:
                - 'bar.foo'
        Admins:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - '*'
    ##################################
    ############CLASSES###############
    ##################################
        Warrior:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - GlobalSettings
            permissions:
                - 'mcmmo.skills.swords'
                - 'mcmmo.skills.axes'
                - 'mcmmo.skills.unarmed'
        Miner:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - GlobalSettings
            permissions:
                - 'mcmmo.skills.mining'
                - 'mcmmo.skills.excavation'
                - 'mcmmo.skills.swords'
        Hunter:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - GlobalSettings
            permissions:
                - 'mcmmo.skills.woodcutting'
                - 'mcmmo.skills.acrobatics'
                - 'mcmmo.skills.archery'
        Crafter:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - GlobalSettings
            permissions:
                - 'mcmmo.skills.repair'
                - 'mcmmo.skills.woodcutting'
                - 'mcmmo.skills.mining'
        Druid:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - GlobalSettings
            permissions:
                - 'mcmmo.skills.herbalism'
                - 'mcmmo.skills.woodcutting'
                - 'mcmmo.skills.archery'
        Thief:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - GlobalSettings
            permissions:
                - 'mcmmo.skills.acrobatics'
                - 'mcmmo.skills.archery'
                - 'mcmmo.skills.swords'
    
    ##################################
    #############USERS################
    ##################################
    users:
    #####ADMINS#####
        Bashur:
            group: Admins
            permissions:
    ###MODERATORS###
        Reymas:
            group: Moderator
            permissions:
    #####USERS#####
    #A#
    #B#
    #C#
    #D#
    #E#
    #F#
    #G#
    #H#
    #I#
    #J#
    #K#
    #L#
    #M#
    #N#
    #O#
    #P#
    #Q#
    #R#
    #S#
        Sergaz:
            group: Crafter
            permissions:
    #T#
    #U#
    #V#
    #W#
    #X#
    #Y#
    #Z#
    
     
  20. Offline

    TehJammers

    Simple one here, bro.

    I haven't given my players myspawn permissions, yet the new myspawn-on-bed bwisness is confusing the poor dears. Any chance of a config option to turn it off?

    Also here, have twenty bucks, you've earned far more but i'm poor :p
     
  21. Offline

    skillinazn

    I have a problem with mcmmo conflicting with the plugin npcx. When attacking npcs, the console gets a:

    [SEVERE] Could not pass on event ENTITY_DAMAGE to mcMMO

    error. I'm not sure if it is something wrong with your plugin or the npcx itself, but I will make a post for this at the thread too. If you need the full error just ask me and I'll provide it. Thanks!
     
  22. Offline

    emilhem

    I get this when I'm trying to repair items with the anvil.

    Code:
    00:34:27 [SEVERE] Could not pass event PLAYER_INTERACT to mcMMO
    java.lang.NullPointerException
            at com.gmail.nossr50.mcRepair.hasDiamond(mcRepair.java:215)
            at com.gmail.nossr50.mcRepair.repairCheck(mcRepair.java:63)
            at com.gmail.nossr50.mcPlayerListener.onPlayerInteract(mcPlayerListener.java:81)
            at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:252)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
            at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:208)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:447)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
     
  23. Offline

    Joe_Young

    I get similar right-clicking errors with mcMMO but only when craftbook is installed. can you please coordinate with sk89q to fix this please?
     
  24. Offline

    QuackzMcDuck

    Does this work with WorldGuard and Towny yet?
     
  25. Offline

    silentdojo

    This is a common problem with the newest version of craftbook. Apparently you need to give permissions to a bunch of things. There's more info in the craftbook thread.

    But my temp fix for now is using falsebook without the ICs.

    This has nothing to do with mcMMO.
     
  26. Offline

    SeeD419

    To your knowledge? The fuck? It says right in the OP that the user has to be an OP for it to work, which is exactly what my findings indicate.

    Didn't you write this plugin?
     
  27. Offline

    nossr50

    @TehJammers I'll fix this, derp

    @skillinazn I thought I fixed issues with npc mods...

    @emilhem This should be fixed in 0.9.17

    @SeeD419 Sheesh, I'm sorry that I didn't word it correctly? I meant that as far as I know it should work that way, it may say "Requires Op" but I wrote that when permissions was new to mcMMO or perhaps not even implemented yet, I worded it like that back when I first wrote it to inform users that they would need to be Op to use admin chat. I'll correct the outdated information.

    I went and looked at my code to see if it should be behaving properly
    Code:
    if(split[0].equalsIgnoreCase("/a") && (player.isOp() || mcPermissions.getInstance().adminChat(player))){
    Basically its checking if you are an Op or if you have the permission node, either would make the code proceed. I am assuming it is not working correctly due to your posts on the matter though, is this correct?
     
  28. Offline

    SeeD419

    What was happening to us, is that a user with the permission node could /a and enter admin chat. However, can't see any of the text or conversation in the admin chat - even their own - until they exit admin chat, at what point the text still remains invisible.

    So basically unless they are an op, they could successfully enter admin chat purgatory until they /a to disable it. Hopefully I explained that so it makes sense. If it doesn't, I can retest and provide a video of the issue via fraps.
     
  29. Offline

    killerbeez

    First post says if you want to use 9.17 to use 670
     
  30. Offline

    Windwaker

    I have a suggestion:

    Can you integrate an optional Skill for Magic by using the "Spells" plugin. This would be great for my server and I'm sure many people would love to have it :D
     
  31. Offline

    Incendia

    does 0.9.17 still have the problem of infinite skills?

    Can you give us the ability to disable commands we don't want to be used (they show up in the menus even if you can't use them)
     
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