CraftBukkit 1.5.1-R0.2 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Apr 12, 2013.

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  1. Offline

    EvilSeph

    A new CraftBukkit Beta Build (1.5.1-R0.2) that provides Minecraft 1.5.1 compatibility as well as stability and security improvements is now available. If you're running 1.5.1-R0.1, updating is HIGHLY RECOMMENDED.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine, with the exception of plugins that use Minecraft or CraftBukkit code.

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    This particular Beta build has been promoted to provide servers with fixes for some known critical exploits. If you're running 1.5.1-R0.1, updating is HIGHLY RECOMMENDED.

    Known Issues:
    • None.

    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.5.1-R0.2 here
     
  2. Offline

    Wolvereness Bukkit Team Member

    /me starts cheering for scoreboards
     
    hawkfalcon likes this.
  3. Offline

    TnT

    Great Job Team!

    Reminder to everyone: If you need support, Bukkit Help is the place to go. All support requests on this thread will be deleted.
     
  4. Great Job guys, thanks for all the hard work you have put in. <3
     
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    MysteryManX

    Well done guys!
     
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    Onionbro

    Thanks bukkit team. Keep up the good work.
     
  7. Offline

    CatButler

    Thank you so much guys!
    It's really pleasant to see that a new version of Bukkit came out just about when I was going to set up Bukkit server for first time today. Lucky me. Haha :)
    I really appreciate it.
     
  8. Offline

    jorisk322

    Thanks a lot!
    Although I'm a little bit confused. It says:
    I thought those only broke on Minecraft updates. So I guess that's not true?
     
  9. Offline

    mmiillkkaa

    What are these "critical exploits" that were fixed. ._.
     
  10. Offline

    jorisk322

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    tanveergt5

    great jaaaaaarb
     
  12. Offline

    TnT

    There are many reasons plugins could break, not just the refactoring commit you are referring to.
     
    jorisk322 likes this.
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    MarioWorld156

    Ammmmmazing, as always. :)
     
  14. Offline

    Ugpzt

    Great job, Thanks. :D
     
  15. Offline

    nicos556

  16. Offline

    mmiillkkaa

  17. Offline

    ThaSourceGaming

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    Mike1022

    What kind "security improvements" like anti-force op? [tnt]
     
  19. Offline

    cnaude

    Nice!
     
  20. Offline

    C0nsole

    Well done once again.
     
  21. Offline

    mbaxter ʇıʞʞnq ɐ sɐɥ ı

    There is no such thing as "force op"


    People occasionally post videos claiming to have created a tool to give you op, but that tool turns out to be a virus for infecting the computers of people gullible enough to think they could acquire such an impossible tool.
     
    cnaude likes this.
  22. Offline

    HackintoshMan

    You know how you have the method called onEnable in your plugin? Well if they decide to change onEnable to onStartup in the bukkit code, they they have broken your plugin. Small things like that. Another example. If they change chat colors to ChatColor.Green instead of ChatColor.GREEN then they have broken our plugins that use that code and we have to go and change it.
     
  23. Offline

    jorisk322

    Yes, I know that, but I thought they only changed the package-names on major updates, which is true.
     
  24. Offline

    HackintoshMan

    Oh, well they can do what ever they want really:)
     
  25. Offline

    Brangspears

    Good jobe. :)
     
  26. Offline

    spydercanopus

    Glad to know the hopper exploit was fixed. Had me worried for a bit! :D
     
  27. Offline

    misteryman321

    I was starting to give up on you guys, but you yet again show yourselves worthy.
     
  28. Yay! Nice job guys! <3
     
  29. Offline

    skymasterbest

    Keeping RO1 until all of my plugins update.
     
  30. Offline

    felixislive

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