CraftBukkit 1.4.5-R0.1 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Nov 18, 2012.

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    EvilSeph

    A new CraftBukkit Beta Build (1.4.5-R0.1) that provides Minecraft 1.4.5 compatibility is now available! Please only use this build if you'd like to help us get a new Recommended Build out and don't mind running a preview build to help us test things.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine. Unless we specifically have to break plugins or the plugins you are using are employing inappropriate practises, most plugins should work without needing an update whenever we put out a new release.

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    Notes:
    The release of Minecraft 1.3 introduced built in auto-save functionality that is completely new to Minecraft: prior to this release, server admins had to provide their own means to save things on their server at a set interval. As a result, the vast majority of servers already have an auto-saving mechanism of some sort, rendering the newly provided built in auto-save largely redundant. On top of this, it was also immediately noticeable that the built in auto-save was the cause of a significant performance hit to the server, even going so far as to lock up the server each time it ran.

    Bearing this in mind, we decided the best course of action was to make the auto-save interval configurable and default to being disabled. By doing so we immediately saw a noticeable performance increase on servers and noticed overwhelmingly positive feedback on our Beta builds. While some might argue that this could leave servers without frequent saving, this change simply reverts behaviour back to what server admins are familiar with from Minecraft 1.2.5.

    As mentioned before, we have made the auto-save interval configurable and disableable within the bukkit.yml. Simply set "ticks-per.autosave" to the number of ticks you want between each save or set it to 0 to disable it completely and use a script or plugin to manage it instead.

    Known Issues:
    • Torch flame graphical glitch resulting in a torch's flame flickering randomly on the screen. This is a Minecraft bug that can't be fixed by Bukkit.
    • Client displays "Unable to locate sign" debug messages under certain circumstances. This is a Minecraft client change that can't be fixed by Bukkit.
    • Monsters, villagers, etc. using portals (added in Minecraft 1.4) has been temporarily disabled.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.4.5-R0.1 here
     
    Mister_Fix, VirusH5N1, cnaude and 6 others like this.
  2. Offline

    generalen

    Where shall I give Bukkit crash reports?

    PS. Maybe a link
     
  3. Offline

    c0mp

    After you've removed plugins and tested with *just* CraftBukkit, then tested with the vanilla Minecraft server to make sure it's not a vanilla Minecraft issue, you can use the "Bugs" tab at the top of the forums to submit a bug report. Be sure to include as much information as possible about your setup, what you've done to attempt to fix the issue on your own, what leads you to believe that this is a CraftBukkit issue and not a Minecraft or plugin issue, etc.
     
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    Gtwy

    Are you saying that "beta" is considered "stable"? A beta build, by definition, is not "stable."
     
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    TnT

    A beta goes through almost as much testing as a RB does, just isn't expected to be API complete. Its as stable as any initial RB has been for any previous MC release (aka, 1.3.1-R1.0).
     
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    tschoffelen

    Is it just me or do you guys also notice a terrible performance drawback compared to 1.4.2?
     
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    Praqoon

    Actually, with me it's the opposite. I found 1.4.2 to be laggy as hell but 1.4.5 is smooth and without lag, running on the exact same server.
     
  8. Offline

    generalen

    Thanks for the info, I'll look at it tomorrow :)
     
  9. Offline

    Gtwy

    Having stability != being "stable." How long have you been a programmer? While I appreciate the information and will probably start using Beta builds, none of this is explained on your website (short of a sentence about how a beta build is an in between build from Developer and Recommended.)

    As someone who has been administrating Windows and Unix based servers for over 10 years. My biggest complaint with Mojang has always been about how they release their updates. While things are much better than they were two years ago, I am completely shocked that you do not understand the difference between a "stable" build and a "beta" build. CraftBukkit and Mojang should maybe sit down and read the Wiki article about software release life cycles.
     
  10. Offline

    TnT

    Faux-Recommended didn't seem appropriate.
     
  11. Offline

    Geekonline2012

    Great Job everyone! Flawless![diamond][diamond][diamond][diamond][diamond]
     
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