[FUN/MECH] Armor Abilities - Get Abilities For Wearing Different Types Of Armor! [1.4+]

Discussion in 'Archived: Plugin Releases' started by SnowGears, Jul 6, 2012.

  1. Offline

    RoboFrish

    Found a bug with speed, if you open and close your inventory without clicking anything speed will be removed from your character until you remove and re-equip your armor again.
     
  2. Offline

    Shenlong

    I've noticed the same bug as RoboFrish with speed.
     
  3. Offline

    SnowGears

    Okay I will try to fix that. Thanks
     
  4. Offline

    RoboFrish

    Another bug I have found, is that when you remove Lava from diamond armor and don't replace it with another ability it still retains the lava even though there is no ability classified.
     
  5. Offline

    Arekku

    Hey, I just want to report that I am experiencing the same issue - that the Speed AND Jump abilities are both lost when you open your inventory and close it again.
     
  6. Offline

    SnowGears

    Okay I will fix this soon. Just been busy. Thanks for the report
     
  7. Offline

    SnowGears

    There are a few bugs that have been reported that I will fix in 2.2. In the next update I will also make it so users can add multiple abilities to an armor set. And I will add the option to put an ability on a gold sword (for people who wanted the vampirism ability on a gold sword). This update may take a while as school is starting up again and I am currently working on another plugin that you guys will love. Thanks for being patient and I will try to get out 2.2 within a few weeks.
     
  8. Offline

    SnowGears

    New plugin I am writing is almost done. Be sure to follow me to try it out first! I will tell you guys it creates a whole new way the game handles death. It just needs to be polished off. Stay tuned.
     
  9. Offline

    SnowGears

    Over 10,000 downloads! Thanks a lot you guys!
     
  10. Offline

    SnowGears

    I know it has been a while since I updated this but I will try to get an update out soon. Thanks for being patient guys
     
  11. Offline

    rafalon

    What you think about "Ability per player", one player has other abilities than another player.
    Something like this:
    Code:
    Permissions: armourabilities.TYPE.ABILITY
    Example: armourabilities.gold.speed
     
    OR
     
    Command: /ability PLAYER TYPE ABILITY
    Example: /ability Notch diamond immortality
     
    In Config:
    Players:
        Notch:
            diamond:
                - immortality
     
    
     
  12. Offline

    PulseSurge

    Do you have Permissions set up with this?
     
  13. Offline

    SnowGears

    Yes there are permissions that are set up.
     
  14. Offline

    troopek

    One of my favourite plugins. Good job.

    It's making all of battles so exciting. I would like to see the ability to push back enemies when they hit me.
     
    Tooner101 likes this.
  15. Offline

    arzumata

    Nice plugin. Was looking for something like that.
    As a suggestion.
    Since abilities are more that armor types.
    It would be great to consider armor combinations for desired ability.
    Like Dia/Gold/Iron Armor + Leather Helm = breathe
     
  16. Offline

    xRandomGuy

    Do you think you could add the possibility to use one of the new mob skulls? It'd be really nice to use the creeper skull for example for the creeper ability. Thanks.
     
    Tooner101 likes this.
  17. Offline

    SnowGears

    I never thought of that! I will include this in the next update for sure. Should be out within the next 3-4 weeks. Thanks!
     
  18. Offline

    SnowGears

    For anyone wondering, I have started coding armor abilities v.3
    Major update for this plugin.
     
  19. Offline

    Kurai Ookami

    will the new update allow for you to specify for colored leather set requirements?
    example: Red leather = rage, white leather = peace, blue leather = scuba etc...
     
  20. Offline

    SnowGears

    The abilities are no longer going to be linked to armor type, but rather materials used to craft an ability onto armor with anvils. This way all abilities will be able to be used in game and there will be less commands.

    For instance, if you had iron armor and wanted to have the spider ability, you would need to go to an Anvil and combine your iron armor with string. (E.x. Combining your iron chest with string would yield a "Spider Chest".) Once you have made full "Spider Armor" and equip it, you would have the spider ability.

    I am also bringing back some partial abilities like were in the first versions of this plugin. (E.x. the more "Moon Armor" you have on, the higher you will jump.)

    I am really looking forward to this version because the previous versions do not let people use all the abilities and it was not as good as it could have been. This version will hopefully change that.
     
  21. Offline

    Kurai Ookami

    this sounds like it's going to be an awesome update. only other question I have is will the required item for craft be configurable. Example: say I wanted the spider armor to be just a hair more difficult to aquire, Will we b able to change the string to say a fermented spider eye, or any other item for that matter?
     
  22. Offline

    SnowGears

    I wasn't planning on it but I will try to add this within update 3.0. Since many of the old config options will not be used anymore, this may be a good thing to add. It will most likely be data values and not item names because they are less likely to mess up. Thanks for this. I think it will be an awesome update as well.
     
  23. Offline

    Kurai Ookami

    yeah and to boot, the data values are easier to look up, you can use the sub values for greater specifics (like different potions), and you wouldn't need to update the item list every time a new minecraft version comes out. Heck there's a barter sign program I've been using since before 1.2.5 that has never needed an up date from the programer because it saves everything by data value and if you want a "proper" item name to show up he has a data file you can add to at a whim to name items. So in short yeah I can't wait to see how it comes out!
     
  24. Offline

    SnowGears

    Cool! I am done with the code for letting users set what item creates what ability but the built in names in Minecraft for items are a little weird so I may decide to add a separate item name data file for users to name their own items.

    For example, I wanted a string to say "The rage ability is made with 5 Blaze Rods."
    But because of the names within Minecraft code it says "The rage ability is made with 5 BLAZE_ROD"

    So ya, just to clean it up a bit I may do that later on.
     
  25. Offline

    Kurai Ookami

    so I realize this may not be the best place to ask this but do you happen to have a link to the list of item names in minecraft? or how to find it myself?

    On a more related note do you happen to have an E.T.A. for your update release?
     
  26. Offline

    SnowGears

    [quote uid=90627072 name="Kurai Ookami" post=1415040]so I realize this may not be the best place to ask this but do you happen to have a link to the list of item names in minecraft? or how to find it myself?

    On a more related note do you happen to have an E.T.A. for your update release?[/quote]

    You can find all item ids HERE.

    Short Answer for E.T.A. : About 2 weeks

    Long Answer for E.T.A. : The new update should be out within a week of when Bukkit releases an update for 1.4.4. So since 1.4.4 comes out in about 3 days for vanilla Minecraft and we give Bukkit about a week to release at least a beta for 1.4.4, then give myself about a week after that to polish everything up with the new API and find bugs, I would say about 2 weeks give or take a few days.

    EDIT: Believe me I'm just as excited as you for this new update. If you want a preview of how the plugin will work and what the abilities are, I have made a PDF which will be generated in the plugins folder when Armor Abilities is run for the first time. You can download it <Edit by Moderator: Redacted mediafire url>
     
    Last edited by a moderator: Nov 10, 2016
  27. Offline

    Kurai Ookami

    [quote uid=90696604 name="Tooner101" post=1415153]You can find all item ids HERE.

    Short Answer for E.T.A. : About 2 weeks

    Long Answer for E.T.A. : The new update should be out within a week of when Bukkit releases an update for 1.4.4. So since 1.4.4 comes out in about 3 days for vanilla Minecraft and we give Bukkit about a week to release at least a beta for 1.4.4, then give myself about a week after that to polish everything up with the new API and find bugs, I would say about 2 weeks give or take a few days.

    EDIT: Believe me I'm just as excited as you for this new update. If you want a preview of how the plugin will work and what the abilities are, I have made a PDF which will be generated in the plugins folder when Armor Abilities is run for the first time. You can download it <Edit by Moderator: Redacted mediafire url>

    Awesome thank you on both counts and of course I'm going to stayed tuned I love the direction you're going with this plug-in. Mojang could pick up a few things from this to do some more advanced and precise enchanting. And I'll be taking a look at the pdf too. Keep up the awesome work

    Edit: Ooooh you are using the ID format, for some reason the way it was explained in your last post I took it to mean we'd have to use the item identifiers set up like BLAZE_ROD not 369:0 I get it now though :p

    Edit 2:Just thumbed through the PDF it looks great the only part I found to be slightly ambiguous was the assassin description. Is it player wearing armor will constantly be invisible to other player and in addition deal extra damage when crouching or is it player must crouch to become invisible and deal extra damage?
     
    Last edited by a moderator: Nov 10, 2016
  28. Offline

    SnowGears

    Crouching will give a damage boost and invisibility but only when crouching. Thanks for the feedback. I will make that more clear in the description.

    EDIT: Changing that specific page in the PDF for some reason doubled the file size (3.2 MB to 7.6 MB) so I will not be changing the description in the PDF file. The in-game description however, was the same as the PDF so I will be changing that to a better description to avoid confusion. Thanks for your help!
     
  29. Offline

    Kurai Ookami

    yeah no problem, you'll probably get more feedback from me when it releases too.
     
    Tooner101 likes this.
  30. Offline

    Kurai Ookami

    I'm finding it really hard to patiently wait for this mod XP I'm just too damned excited about it. Random question one of my user's asked me. If they take an armor with one ability on it say miner. and they put it on an anvil with the requirements for say moon. would it not be allowed, stack, or overwrite abilities? I think their hoping it stacks so that over time they can build one set of super armor.
     

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