[Formatted] Emeralds for 1.2.5 maps

Discussion in 'Archived: Plugin Requests' started by iBCoLLiN, Jul 31, 2012.

  1. Offline

    gauso001

    Well, half of the bases are underground.
     
  2. Offline

    breezeyboy

    cloud just use xray to see were the bases are

    or ask them

    I would help if u like
     
  3. Offline

    Icee2199

    Yeah we need this plugin, I'd love it if someone made it :D
     
  4. Offline

    gauso001

    I did a test on your "worldedit regen" method. I flew to a empty place in the jungle biome, and the regenerated it. Then, I used nodus x-ray to check for emeralds (breaking my own rules XD). I saw none.
     
  5. Offline

    np98765

    So... Maybe emeralds didn't spawn in that chunk? Or you didn't //expand vert the selection, and only regenerated a little area.
     
  6. Offline

    ells1231

    Emeralds only naturally spawn in Extreme hills biomes
     
  7. Offline

    iBCoLLiN

    (facepalm) thats the point of the plugin. 1.2.5 maps dont do that lol
     
  8. Offline

    Hannes103

    why don't use sth. like that:
    when a player walks trough the world randomly ores(in this case emerald) are placed in the ground.
    i think this is code-able.

    [​IMG]
     
  9. Offline

    iBCoLLiN

    Doesnt support emerald. Can you code this?
     
  10. Offline

    Hannes103

    if the server is 1.3.1 and only the map is 1.2.5 . yes (i think)

    Done...
    Basic release Version:
    use "/startgen" and move in a ExtremHills biom to create EmeraldOre.
    When you done use "/stopgen"
    DownLoad
    if you found any Bugs please send me a pm :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 27, 2016
  11. Offline

    Icee2199

    Your awesome Hannes103 :D Thx So this will generate the emeralds AWESOME! =)
     
  12. Offline

    Hannes103

    thank you :D
    but please be carefully
    don't generate to much emeralds
     
  13. Offline

    Icee2199

    So where ever i walk it generates them? How much?
     
  14. Offline

    Hannes103

    where you walk but only in a Extreme Hills Biom
    How much:
    Code:
     100 * 23 / 5 / 100 * 23 = 5 
    that means: this "should" be the normal Rate (Correct me if I am wrong!)
     
  15. Offline

    Icee2199

    Sorry, im still a bit new to 1.3.1, what is the Extreme Hills Biom?
     
  16. Offline

    Hannes103

    [​IMG]Helps ?
     
  17. Offline

    Icee2199

    Ohh thx :D
     
  18. Offline

    iBCoLLiN

    Thanks. Can you make a bukkit dev
     
  19. Offline

    Hannes103

    i don't like bukkit.dev but ok, i will make
     
  20. Offline

    Omnitv

    =_= Good luck when they shut down the plugin submissions.
     
  21. Offline

    Hannes103

    all my plugins are on Dev but i hate it to Wait 8 h + for the approval of my plugins.
     

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