[SEC/MECH] SimpleChestLock 1.2.2 - Simplified chest locking [1.5.1-R0.2]

Discussion in 'Archived: Plugin Releases' started by DemmyDemon, May 16, 2011.

  1. Offline

    DemmyDemon

    IMPORTANT NOTICE:

    This plugin is no longer being developed.
    I know I've said that there will be no replacement for this before the Official Plugin API, but thanks to some very generous donations I've been inspired to make a Bukkit-based replacement.

    It's called KonseptLocks and will hopefully be hosted on dev.bukkit.org as soon as I can get it properly tested.

    While it will be similar to SCL in many ways, it will not feature the "combination lock" system, as feedback tells me it's hardly ever in use.

    It will not be compatible with SCL and will have a completely new locking file system, which will hopefully remedy any and all "oops, all your locks are gone" problems. If you have 3600 locks you fear you will have to re-lock, don't worry; I'll make an SCL importer for KonseptLocks.


    SimpleChestLock - Simplified chest locking:
    Version: v1.2.2

    Veeery simplified (for the users, anyway) chest locking, sort of like LockChest and others, but very simplified.
    Simply slap a chest with a stick, and it's locked. Only you can access it.
    Slap it with a stick again, and it'll be open for everyone.

    [chest]+[stick]=:cool:

    NOTE: May only lock the chest actually slapped with the stick, depending on settings.
    This means that two people can share a double chest, but it also means that if you forget to lock one half you might as well not have bothered.
    Make sure the settings are configured to do what you want!

    Features:
    • Lock chests slapstick-style!
    • Lock jukeboxes, furnaces, dispensers or whatever you want! Configurable!
    • Doors, trap doors, levers, buttons and pressure plates supported, but see the note below!
    • Configure a different key if you don't like sticks.
    • Lock it with a combination, if you want. (see "Using combinations" below)
    • Lock it for someone else, if you need to.
    • Limit locking using WorldGuard region restriction. (Entirely optional!)
    • Trust system, so you can share the stuff you lock. (see "Trust system" below)
    • Limit system, so you can set how many items users can lock. (see "Using limits" below)
    • Decide who locks what (see "Who locks what?" below)
    • Uses the Bukkit built-in permissions system.
    • Share a chest or door with someone by locking half each on a double-chest or double-door (optional, using the lockPair option).
    • Locked chests can be made to suck in items.
    • Protects locked blocks against destruction.
    • Keep those pesky griefers out of your stuff!
    • Your suggestion here (Except iConomy, that's not going to happen)
    Quick Step Guide for Noobs (by Davecraft) (open)

    1. Install SimpleChestLock, see http://wiki.bukkit.org/Installing_Plugins for details.
    2. Add a permission plug-in http://plugins.bukkit.org (search "permissions") to handle the permission nodes.
    3. Watch the video (see the "Video demonstration by BrandonHopkins" part.)
    4. Add permission variables (see the "Permission Nodes" part) in the permissions plug-in directory. See documentation for your chosen plugin on how to do this.
    5. Edit your settings.yml file. See the "Configuration" part for explanation of the values.
    6. To get the permissions working, see the example under "Who can lock what?"
    7. Enjoy!
    Video demonstration by BrandonHopkins (Somewhat outdated) (open)
    Video demonstration by SeaborgiumMC (open)
    Video tutoral in German by Mamuschkas (open)

    A note on doors, levers, pressure plates and buttons

    When it comes to doors, levers, pressure plates and buttons (DLPB), this plugin only affects who can use them and destroy them.
    That means it does not concern itself with iron doors at all, since nobody can use them, and it does not impact how a door reacts to, for example, redstone current.
    Also, if you place an iron door, and then a button beside it, then lock that button, it's still unsafe: Anyone can come along and place a button or lever on the other side of the door.
    That's why the DLPB functionality is only intended to compliment other plugins, such as WorldGuard.
    This is how I use it: The WorldGuard region allow usage of all buttons and levers, but disallows building. Now I can use SCL to lock the levers and buttons I want protected, and nobody can get around it because WorldGuard will keep them from placing buttons and levers, or digging around them.

    Download SimpleChestLock

    Downloaded over 74.000 times!
    Source Code

    Commands (open)
    /scl reload
    Reloads the chests file and settings -- WILL DISCARD ANY CHEST LOCKS SINCE LAST LOAD, so /scl save first if you don't want that!
    Takes an optional argument; the file to save to. If no file name is given, Chests.txt is used.

    /scl trust
    Takes a lot of arguments, but the basics are add, remove, list and clear.
    Read more about trust under the "Trust system" spoiler!

    /scl save
    Save the chests file right now, rather than wait for the plugin to be disabled to do so. Note that the plugin will also autosave every 5 minutes or so, just in case the server crashes.
    Takes an optional argument; the file to save to. If no file name is given, Chests.txt is used.

    /scl limit
    Shows how many items you can lock, if you're limited.

    /scl status
    Tells you how many items each player has locked, and the total amount of locked items.

    /scl as <user>
    If a user is given, all chests locked from now on will be locked in that user's name.
    If no user is given, all chests locked from now on will be in your own name.
    Very handy for admins that don't like it when users risk their life's savings by leaving them open to public access.
    Careful with this! If you have simplechestlock.command.as permission, but not simplechestlock.ignoreowner, you can lock yourself out of chests as you can't unlock it again!
    Permissions nodes (open)
    This plugin uses the following permissions:
    • simplechestlock.command.reload - Access to /scl reload
    • simplechestlock.command.trust - Access to the /scl trust commands
    • simplechestlock.command.save - Access to /scl save
    • simplechestlock.command.status - Access to /scl status
    • simplechestlock.command.as - Access to /scl as <user>
    • simplechestlock.ignoreowner - Unlock any item, use any item.
    • simplechestlock.ignoreRegion - Don't ask for WorldGuard's permission, even when it's enabled.
    • simplechestlock.nolocklimit - Lock as much as you want, even when limiting is on
    • simplechestlock.lock - Access to locking blocks
    • simplechestlock.usecombo - Access to locking with a combination lock
    If you have defined usePermissionsWhitelist in Configuration (details below), you can specify what blocks are lockable using the locktype permission set.
    Note that you still need the simplechestlock.lock permission to lock stuff, even when whitelisting is activated.
    • simplechestlock.locktype.Lockable_Name_Here - Gives permission to lock Lockable_Name_Here blocks (see " Lockable blocks" below)
    • simplechestlock.locktype.chest - ..for example, gives access to lock chests.
    • simplechestlock.locktype.* - Lock any lockable item.
    This plugin also defines the following nodes for convenience:
    • simplechestlock.* - Full access - Sets simplechestlock.command.*, simplechestlock.ignoreowner, simplechestlock.lock, simplechestlock.locktype.*
    • simplechestlock.command.* - Access to the commands - Sets simplechestlock.command.reload, simplechestlock.command.save, simplechestlock.command.status, simplechestlock.as, simplechestlock.trust
    Lockable blocks (open)

    If you want to enable the permissions-based white-list, use these names:
    • chest
    • furnace
    • burning_furnace
    • dispenser
    • jukebox
    • wooden_door
    • lever
    • stone_button
    • trap_door
    • stone_plate
    • wood_plate
    • brewing_stand
    • enchantment_table
    • fence_gate
    This is fully configurable (see "Configuring lockables" section below), but remember that the permissions are all lower case!
    Who can lock what? (open)

    To define who can lock what, you need two components.
    First, you have to enable it in the config.yml:
    Code:
    usePermissionsWhitelist: true
    Next, you have to define permissions.
    In this example a user called someDude will have permission to lock chests and trap doors.

    Note that this is just an example and might look different for your permissions plugin.
    See "Permission nodes" for more details and "Lockable blocks" for the list of blocks you can lock.

    Code:
    users:
        someDude:
            permissions:
                - simplechestlock.lock
                - simplechestlock.locktype.chest
                - simplechestlock.locktype.trap_door
    Please note that even with a locktype allowed you still have to give simplechestlock.lock!
    Configuring lockables (open)
    The term "a lockable" is used here to describe a block that this plugin will facilitate the locking of.
    This is entirely configurable, but unless you know what you are doing you should back everything up before making changes. This can have disastrous consequences for your lock file and possibly your whole server, depending on how things are set up. Handle with care.

    The different lockables sections do this:

    lockable
    This is a simple list of all the blocks that are to be considered lockable. A standard block only needs to appear here.
    Keep in mind that a block must always appear here, even if it's also in a different section.

    protectiveAura
    This is the list of blocks that will have protective auras on them. Useful for stopping people from using hoppers to suck your stuff out of chests.
    Remember that you must also enable the useProtectiveAuras option, which is off by default!

    lockPair
    This is the list of blocks that will be locked in pairs if the lockpair setting is active.
    The default is chests and wooden doors, because of double chests and double doors.

    leftLock
    This bit is obsolete, as it stems from the time when you could still left-click doors to open them etc.

    lockVertical
    This is a list of blocks that have a natural "top" and "bottom" part. Currently, this is only doors, but who knows what might be relevant in the future. When a block listed here is locked SCL will search above and below it for it's other half and lock it as well, ignoring the lockpair setting.

    canSuck
    This section details what blocks will attempt to suck up items. In theory, any block with a container can suck up items (like a furnace), but only chests and dispensers have been tested, so use caution.
    If the lockedChestsSuck option is disabled, this section is entirely irrelevant.

    Default values:
    Code:
    lockables:
        lockable:
            - CHEST
            - DISPENSER
            - JUKEBOX
            - ENCHANTMENT_TABLE
            - BREWING_STAND
            - WORKBENCH
            - FURNACE
            - BURNING_FURNACE
            - LEVER
            - STONE_BUTTON
            - TRAP_DOOR
            - FENCE_GATE
            - STONE_PLATE
            - WOOD_PLATE
            - WOODEN_DOOR
            - BEACON
        protectiveAura:
            - CHEST
            - DISPENSER
        lockPair:
            - CHEST
            - WOODEN_DOOR
        lockVertical:
            - WOODEN_DOOR
        canSuck:
            - CHEST
            - DISPENSER
    So, what blocks can I make lockable?
    Short answer: Pretty much all of them.
    Long answer:
    It has to be a block bukkit knows of, and has a Material associated with.
    For a list of materials, have a look at the Material.java file in the Bukkit project on GitHub.

    Note that materials must be specified in UPPER CASE and otherwise exactly as Bukkit expects them!


    As of 1.0.2 you can also use numerical IDs, allowing custom blocks and stuff.
    Thanks go out to @albatrossen for that little fix.

    Trust system (open)

    In order to manage trust, you need the simplechestlock.command.trust permission!

    To add Bob to your trusted friends: /scl trust add bob
    To list your trusted friends: /scl trust list
    To remove Bob: /scl trust remove bob
    To clear the whole list: /scl trust clear
    To give access to everyone: /scl trust add *

    That last one, giving permission to *, is intended for just locking something so it's protected and can't be locked by anyone else. For example for an admin to lock the donation box to prevent it's destruction, but still have it open for people to put in donations.

    You can trust a whole group!
    Just /scl trust add g:dudes where "dudes" is the name of a group. Note that this isn't magic, it checks for the permission group.dudes, like how WorldGuard checks groups and as is emerging as a group check standard.

    Trust is in the locked item and persists there!
    This means that when you lock something, your current trust list is copied to the item, and stays there. If you want to modify an items trust you'll have to unlock it and lock it again with a new list. Changing your trust list will not alter already locked stuff.
    Perhaps you trust Bob to open that door, but not to access that chest? Perhaps you want * to activate that button, but not that switch?

    The trust lists get saved so you don't need to re-type it all the time. The downside, of course, is that you can get entangled in it and loose track. Just /scl trust clear to get out of that, or /scl trust list if you want to review who you'll trust for the next lock.

    Keep in mind that when you lock a chest for someone, using /scl as Bob for example, you are applying Bob's trust on the item. Keeping an up-to-date list of who he trusts is Bob's problem!

    You can combine combo-locking and trust just fine, and anyone not listed as trusted for that item will have to supply a valid combo.
    Configuration (open)

    Upon first run, the plugin will create plugins/SimpleChestLock/settings.yml
    Default values:
    Code:
    usePermissionsWhitelist: false
    checkUpdates: true
    whitelistMessage: true
    lockpair: true
    lockedChestsSuck: false
    suckRange: 3
    suckInterval: 100
    suckEffect: true
    verbose: false
    preventExplosions: true
    useProtectiveAuras: false
    key: 280
    keyDurability: 0
    comboKey: 352
    comboKeyDurability: 0
    useKeyDurability: false
    consumeKey: false
    openMessage: true
    useLimits: false
    lockLimits:
        example: 10
        anotherexample: 20
    lockables:
        lockable:
            - CHEST
            - DISPENSER
            - JUKEBOX
            - ENCHANTMENT_TABLE
            - BREWING_STAND
            - WORKBENCH
            - FURNACE
            - BURNING_FURNACE
            - LEVER
            - STONE_BUTTON
            - TRAP_DOOR
            - FENCE_GATE
            - STONE_PLATE
            - WOOD_PLATE
            - WOODEN_DOOR
            - BEACON
        protectiveAura:
            - CHEST
            - DISPENSER
        lockPair:
            - CHEST
            - WOODEN_DOOR
        lockVertical:
            - WOODEN_DOOR
        canSuck:
            - CHEST
            - DISPENSER
    usePermissionsWhitelist (boolean, default: false)
    true: Use permissions whitelist and players will only be able to lock blocks specially allowed by their beloved admin. See permission format and list of lockables to use above.
    false: All players can lock any of the lockable blocks.

    whitelistMessage (boolean, default: true)
    true: If a player attempts to lock a block he/she is not whitelisted for, a rather snappy red message is sent informing them of the error of their ways.
    false: If a player attempts to lock a block he/she is not whitelisted for nothing happens, not even a message, and certainly not any locking.

    lockpair (boolean, default: true)
    true: When locking one half of a double chest or double door, the other half is locked too.
    false: Each half is locked indevidually.

    lockedChestsSuck (boolean, default: true)
    true: Locked chests will attempt to "suck" objects in, causing them to disappear and go into the chest for storage. Intended for unattended farms, for example.
    false: Locked chests will leave everything alone, just as if it wasn't locked.
    Note that the sucking can be a little CPU-intensive on very large servers, so tune your suckRange and suckInterval (below) to suck shorter and less often if this gives you lag spikes.

    suckRange (meters, default: 3)
    Defines roughly the number of meters (blocks) away from a chest it will attempt to suck. This counts all directions in 3D, but with simplified math for performance, so it's not entirely accurate, but more than close enough.

    suckInterval (ticks, default: 100)
    Defines the number of ticks to wait between each suck attempt. Note that items must have existed at least one suckInterval before they can be sucked, so if your timing is exactly right you can have an item take exactly twice this time to get sucked in.
    On a well-tuned server there are 20 ticks per second, making the default a 5 second interval.

    suckEffect (boolean, default: true)
    true: When an item is moved from the ground to a chest, make a loud CLICK noise at the chest.
    false: OMGSTFU I CAN'T STAND THE CONSTANT CLICKING!!!!

    useWorldGuard (boolean, default: false)
    true: You need WorldGuard's build permission for the current region to lock stuff.
    false: WorldGuard is not consulted with regard to locking of blocks.

    verbose (boolean, default: false)
    true: The plugin will excessively inform you about all it's inner workings via the console.
    false: The plugin will keep it's console output to a minimum.
    Useful for tracking down problems, for example.

    checkUpdates (boolean, default: true)
    true: The plugin asks http://minecraft.webkonsept.com/plugins/ for the latest version of this plugin and tells you if the one you have isn't the newest release version.
    false: ET does not phone home.
    Note: The check happens when the plugin enables, meaning it only happens when you restart the server. If this is a popular feature I'll add a command to chek it as well.

    useProtectiveAuras (boolean, default: false)
    true: New blocks can not be placed next to locked ones.
    false: Only double-lockables are restricted in placement (old behavior).

    preventExplosions (boolean, default: true)
    true: The plugin will prevent explosions that would take out locked chests.
    false: Ignores explosions and just let them happen.
    Useful for when you have a different plugin protecting chests, or simply want people to be able to "blow the safe".

    useProtectiveAuras (boolean, default: false)
    true: The plugin will prevent the placement of any block right next to a locked block, unless you own that block.
    false: SCL does not meddle in the placement of blocks, meaning stuff like hoppers can be placed to extract items from locked chests.

    key and comboKey (item ID, defaults: 280 and 352)
    This is the item ID of your key. The defaults are Stick and Bone respectively.
    Use a listing like Minecraft Data Values to look up the ID of the item you want to use.

    useKeyDurability (boolean, default: false)
    true: Turn on durability checking (see below option)
    false: Turn the durability checking off.

    keyDurability and comboKeyDurability (damage value, default: 0)
    If your key is an item with multiple durability states, such as a custom Spout item or a sapling, you can use these settings to tune exactly what damage value you want to lock/unlock with.
    Does nothing unless useKeyDurability (above) is enabled.

    consumeKey (boolean, default: false)
    true: When you lock a block, the key disappears in payment of locking.
    false: Locking just locks, and does not eat the key.

    openMessage (boolean, default: true)
    true: A message is displayed when you open a chest, letting you know it's locked, who owns it (if it's not you) and who is trusted to access it besides you (if it's yours).
    false: Opening a chest you have access to gives no chat message.
    Note that regardless of this setting, a message is given if access was denied.

    useLimits (boolean, default: false)
    true: lockLimits as described in "Using limits" below are applied.
    false: all lockLimits are ignored and all users can lock whatever they please.

    lockLimits (configuration section, default is just an example)
    For details on this, please see then "Using limits" spoiler below.
    Using combinations (open)
    Combos are made of wool. To use them, set the first three items in your hotbar as wool. The combination is the colors of the wool.
    Use a bone (by default) to lock with that combination.

    If the setting openMessage is enabled, opening something you locked with a combination will show you the combo.
    To open something someone else locked with a combination you have to have three pieces of wool in the beginning of your hotbar. If you do, you're granted access as if you owned it, with no restrictions.
    If the combination is wrong, you'll be notified.
    Using limits (open)
    To use limits you have to use both permissions and options.
    First, let's have a look at the options.
    Code:
    lockLimits:
        example: 10
        anotherexample: 20
    Here, example and anotherexample are lock limit names.
    Keep an eye on these names when we move into the permissions.

    Remember that these permissions settings might not work with your permissions plugin, and is just an example.
    Code:
    users:
        someUser:
            permissions:
                simplechestlock.locklimit.example
        someOtherUser:
            permissions:
                simplechestlock.locklimit.anotherexample
      oneMoreUser:
            permissions:
                simplechestlock.locklimit.anotherexample
                simplechestlock.locklimit.example
        anAdmin:
            permissions:
                simplechestlock.nolocklimit
    Now someUser can lock 10 items, someOtherUser can lock 20 and oneMoreUser can lock 10 for example and 20 for anotherexample, for a total of 30.
    anAdmin can lock however much he/she wants, because of the nolocklimit permission.

    For details on the lockables section, see the "Configure lockables" above.


    Changelog:
    Version 1.2.2
    • Updated "Check for update" libs and compiled against newer bukkit.
    • Tested and found working very well with both 1.4.7 and 1.5.x
    Version 1.2.1
    • Removed some debug info output accidentally left in (right click entities message)
    Version 1.2
    • Optionally projects an "aura" around locked items. This is for stuff like Tekkit, so pipes can't be placed on chests to pump out the goodies inside.
    • Phones home to ask if there's a new version yet, so it can tell you when it's update time.
    • Some work done on entity protection, but nothing working yet.
    Version 1.1.1
    • (1.1.0 was never released due to bugs)
    • More consistent lockables checks
    • Performance improvements for lock checks
    • Explosion protection is now optional
    Version 1.0.2
    • albatrossen fixed invalid block IDs and added support for numerical IDs (both in "lockables" configuration)
    Version 1.0.1
    • Fixed where interacting with a combo-locked chest could generate a NullPointerException. Thanks to Wondrej for a detailed bug report making it easy to reproduce.
    Version 1.0.0
    • Option to check for WorldGuard build permission before allowing locking
    • Fix for item dupe bug if users are exceptional at item pickup timing and sucking is on
    • Fix for item consumption not happening if you have more than one in your hand.
    • Configurable locking, finally! You can now set what blocks are lockable!
    Version 0.20.1
    • Fixed bug where people could break blocks they didn't own.
    Version 0.20
    • Implemented group trust
    • Implemented key consumption
    • A good deal of cleanup internally, and some minor fixes.
    Version 0.19
    • Implemented suckInterval and suckEffect settings
    • Implemented whitelistMessage setting
    Version 0.18
    • Implemented limiting system so you can control how many items each user can lock
    • Made it possible to specify the durability ("Damage value") of keys, enabling the use of (for example) Spout custom items.
    (Older versions were stripped due to post size limitations)
     
  2. Offline

    Wondrej

    would be awesome, I want it as a reward for players that send some money for the server, so i can't allow it for everyone (also you said its CPU intensive, so I don't want everyone to have automatic farms etc)

    Thank you

    PS: limit for suckchests would be handy too, wouldn't it? :)
     
  3. Offline

    DemmyDemon

    So basically you want me to give you something, for free, so you can offset your server costs?
    What about my server costs, and the time I invest? I've gotten exactly €0 in donations.
    Not that I refuse to implement until there are donations, or that donations guarantee implementation, mind you. I just want you to know that telling me you're looking to use my hard work to persuade your uses to pay you might very well piss me off.

    As for the CPU intensity, that's handled now. I've done tests with roughly 60000 (Sixty Thousand) sucking chests without taking a noticeable hit in performance.

    The way I'm thinking of implementing is some new way to make a chest suck, rather than having it be on or off, like hitting it with a gold nugget or whatever. One of the reasons for that would to open up for exactly the thing you want there: Limits on the amount of sucking chests.
     
  4. Offline

    Wondrej

    I didn't want to make you mad or anything... gosh sorry.
    But this is very common aproach of mods being monetized somehow. There is just very little that server admins can do to motivate players to donate. This is all that is to it.
    I might do some donations for you, not yet tho' iam a bit broke atm
     
  5. Offline

    DemmyDemon

    I wasn't pissed off, I said I might be. Big difference.
    Also, I know people do that, but there is no need to rub in my face that you're looking to wring donations for your server out of my work, mm-kay? Doesn't exactly put your request high on my priority list.

    Besides, I might abandon Bukkit plugins entirely, depending on how the official API works out.
     
  6. Offline

    merangel

    It appeared the next day =) and i managed to edit the config. I dont think there was anything wrong with your plugin, musta been my server =P
     
  7. Offline

    DemmyDemon

    Glad to hear it got sorted, even if it was by magic.

    And yes, as thousands of people use this plugin, I think I'd be overrun with complaints if it suddenly and for no reason started acting up in mysterious ways.

    Oh god. I dread that. I need an exit strategy :p
     
  8. Offline

    MC_Joost

    only ops can lock chest, how do I change that?
     
  9. Offline

    DemmyDemon

    You give the other users permissions to lock, like it says in the fist post.
     
  10. Offline

    MC_Joost

    how do i do that?
     
  11. Offline

    DemmyDemon

    Install a permissions manager, like bPermissions, or whatever, and read it's instructions.
     
  12. Offline

    UltraFaceguy

    Hrm. I use CeeperHeal and I'm not sure if it is this plugin doing the work, but it seems as if all block breaks from explosions are canceled near chests. I can set it so chests are never destroyed by explosions in the CreeperHeal settings, and if it is indeed this plugin that cancels the aforementioned block breaks, I humbly request you add a config option to turn this feature off. I'd like to see some things go boom! ^_^
     
  13. Offline

    DemmyDemon

    Yes SCL simply checks the "affected blocks" section of the explosion event and cancels the whole boom if any of those blocks are blocks locked by it.
    Due to the fact that stuff stuck to blocks can also be locked (buttons, levers, pressure pads et al), I can't simply protect the block itself, I have to protect it's surroundings.

    It shouldn't care, even for a moment, about chests (or whatever) that aren't locked, so if you're seeing random unlocked chests blocking explosions, that wasn't my fault.

    I sort of like the idea of letting people "blow the safe" with TNT or masterful creeper herding, so yeah, I'll make an option for it.
     
  14. Offline

    Kurai Ookami

    I'm having a bit of trouble making new items configurable to be locked I tried adding
    Code:
    lockables:
        lockable:
            - TRIPWIRE
        lockPair:
        leftLock:
        lockVertical:
        canSuck:
    To the configuration file then adding simplechestlock.locktype.tripwire: true to permissions but the plugin seemed to not interact with the trip wire at all when I attempted to lock it, it simply broke as it normally would when you hit it. Any ideas what I may be doing wrong?
     
  15. Offline

    DemmyDemon

    I have no idea if Tripwire even fires the right event, but I'll look into it.
    Can you set verbose: true and tell me what it says about the tripwire?
     
  16. Offline

    Kurai Ookami

    Alright well first off here is my original config and start-up
    Show Spoiler
    Show Spoiler
    Code:
    usePermissionsWhitelist: true
    whitelistMessage: true
    lockpair: true
    lockedChestsSuck: true
    suckRange: 3
    suckInterval: 100
    suckEffect: true
    verbose: true
    key: 280
    keyDurability: 0
    comboKey: 352
    comboKeyDurability: 0
    useKeyDurability: false
    openMessage: true
    useLimits: false
    lockLimits:
      example: 10
      anotherexample: 20
    openmessage: true
    trust:
      Player 1: []
      Player 2: []
      Player 3: []
      Player 4:
      - Player 1
    lockables:
    Show Spoiler
    Code:
    195 recipes
    27 achievements
    07:01:22 [INFO] Starting minecraft server version 1.3.1
    07:01:22 [INFO] Loading properties
    07:01:22 [INFO] Default game type: SURVIVAL
    07:01:22 [INFO] Generating keypair
    07:01:22 [INFO] Starting Minecraft server on *:25565
    07:01:22 [INFO] This server is running CraftBukkit version git-Bukkit-1.3.1-R1.0
    -b2320jnks (MC: 1.3.1) (Implementing API version 1.3.1-R1.0)
    07:01:23 [INFO] [DeadMansChest] Loading DeadMansChest v0.6
    07:01:23 [INFO] [SimpleChestLock] Loading SimpleChestLock v1.0.2
    07:01:23 [INFO] [TobiMotd] Loading TobiMotd v2.4
    07:01:23 [INFO] [SuperSimpleSpawners] Loading SuperSimpleSpawners v1.1-b1
    07:01:23 [INFO] [BarterSigns] Loading BarterSigns v1.2.5-fix
    07:01:23 [INFO] [iZone] Loading iZone v7.6.1
    07:01:23 [INFO] [WorldSaver] Loading WorldSaver v1.4
    07:01:23 [INFO] [ArmorAbilities] Loading ArmorAbilities v2.1
    07:01:23 [INFO] [MobHealth] Loading MobHealth v4.9.1
    07:01:23 [INFO] [PermissionsBukkit] Loading PermissionsBukkit v1.6
    07:01:23 [INFO] Preparing level "Herobrine"
    07:01:23 [INFO] Preparing start region for level 0 (Seed: -7997871170467991653)
    07:01:24 [INFO] Preparing start region for level 1 (Seed: -7997871170467991653)
    07:01:24 [INFO] Preparing spawn area: 20%
    07:01:24 [INFO] Preparing start region for level 2 (Seed: -7997871170467991653)
    07:01:25 [INFO] [DeadMansChest] Enabling DeadMansChest v0.6
    07:01:25 [INFO] [DeadMansChest] loaded.
    07:01:25 [INFO] [SimpleChestLock] Enabling SimpleChestLock v1.0.2
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] lockable:
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    CHEST
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    DISPENSER
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    JUKEBOX
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    ENCHANTMENT_TABLE
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    BREWING_STAND
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    WORKBENCH
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    FURNACE
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    BURNING_FURNACE
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    LEVER
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    STONE_BUTTON
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    TRAP_DOOR
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    FENCE_GATE
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    STONE_PLATE
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    WOOD_PLATE
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    WOODEN_DOOR
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] lockPair:
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    CHEST
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    WOODEN_DOOR
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] leftLock:
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    LEVER
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    STONE_BUTTON
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    TRAP_DOOR
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    FENCE_GATE
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    WOODEN_DOOR
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] lockVertical:
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    WOODEN_DOOR
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] canSuck
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    CHEST
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    DISPENSER
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Preparing permissions:
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.furnace
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.chest
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.dispenser
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.enchantment_table
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.stone_plate
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.brewing_stand
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.lever
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.jukebox
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.fence_gate
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.wood_plate
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.stone_button
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.wooden_door
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.burning_furnace
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.trap_door
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.workbench
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Loading trust relations from co
    nfig
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] 4 people have registered trust
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 1
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 2
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 3
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 4
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Player 1
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Loading lockLimits from config
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] 2 lockLimits groups found.
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] example-> 10
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] anotherexample-> 20
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Reading locks from C:\Users\Fai
    l Comp\Desktop\Minecraft Server\plugins\SimpleChestLock\Chests.txt
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] World 'world' isn't loaded yet.
      Will defer loading to the world load event.
    07:01:25 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Done reading protected location
    s!
    07:01:25 [INFO] [TobiMotd] Enabling TobiMotd v2.4
    07:01:25 [INFO] [TobiMotd] Pail isn't loaded.
    07:01:25 [INFO] [TobiMotd] v2.4 is enabled!
    07:01:25 [INFO] [SuperSimpleSpawners] Enabling SuperSimpleSpawners v1.1-b1
    07:01:25 [INFO] [SuperSimpleSpawners] enabled.
    07:01:25 [INFO] [BarterSigns] Enabling BarterSigns v1.2.5-fix
    07:01:25 [INFO] BarterSigns 1.2.5-fix enabled.
    07:01:25 [INFO] [iZone] Enabling iZone v7.6.1
    07:01:25 [INFO] [iZone v7.6.1] Herobrine.pvp = true
    07:01:25 [INFO] [iZone v7.6.1] Herobrine_nether.pvp = true
    07:01:25 [INFO] [iZone v7.6.1] Herobrine_the_end.pvp = true
    07:01:25 [INFO] [iZone v7.6.1] Loaded 22 zones
    07:01:25 [INFO] [WorldSaver] Enabling WorldSaver v1.4
    07:01:25 [INFO] [WorldSaver] enabled. Visit goo.gl/HWbai for plugin info
    07:01:25 [INFO] [ArmorAbilities] Enabling ArmorAbilities v2.1
    07:01:25 [INFO] [MobHealth] Enabling MobHealth v4.9.1
    07:01:25 [INFO] [MobHealth] Using Permissions.
    07:01:25 [INFO] [MobHealth] Spout Disabled.
    07:01:25 [INFO] [MobHealth] Player Notifications Enabled.
    07:01:25 [INFO] [MobHealth] Monster Notifications Enabled.
    07:01:25 [INFO] [MobHealth] Animals Notifications Enabled.
    07:01:25 [INFO] [MobHealth] Pet Notifications Enabled.
    07:01:25 [INFO] [MobHealth] Online.
    07:01:25 [INFO] [PermissionsBukkit] Enabling PermissionsBukkit v1.6
    07:01:25 [INFO] [PermissionsBukkit] Enabled successfully, 0 players registered
    07:01:25 [INFO] Server permissions file permissions.yml is empty, ignoring it
    07:01:25 [INFO] Done (2.680s)! For help, type "help" or "?"
    >

    And with tripwire added we have this config and this mess
    Show Spoiler
    Show Spoiler
    Code:
    usePermissionsWhitelist: true
    whitelistMessage: true
    lockpair: true
    lockedChestsSuck: true
    suckRange: 3
    suckInterval: 100
    suckEffect: true
    verbose: true
    key: 280
    keyDurability: 0
    comboKey: 352
    comboKeyDurability: 0
    useKeyDurability: false
    openMessage: true
    useLimits: false
    lockLimits:
      example: 10
      anotherexample: 20
    openmessage: true
    trust:
      Player 1: []
      Player 2: []
      Player 3: []
      Player 4:
      - Player 1
    lockables:
        lockable:
            - TRIPWIRE
    Show Spoiler
    Code:
    195 recipes
    27 achievements
    07:07:57 [INFO] Starting minecraft server version 1.3.1
    07:07:57 [INFO] Loading properties
    07:07:57 [INFO] Default game type: SURVIVAL
    07:07:57 [INFO] Generating keypair
    07:07:58 [INFO] Starting Minecraft server on *:25565
    07:07:58 [INFO] This server is running CraftBukkit version git-Bukkit-1.3.1-R1.0
    -b2320jnks (MC: 1.3.1) (Implementing API version 1.3.1-R1.0)
    07:07:58 [INFO] [DeadMansChest] Loading DeadMansChest v0.6
    07:07:58 [INFO] [SimpleChestLock] Loading SimpleChestLock v1.0.2
    07:07:58 [INFO] [TobiMotd] Loading TobiMotd v2.4
    07:07:58 [INFO] [SuperSimpleSpawners] Loading SuperSimpleSpawners v1.1-b1
    07:07:58 [INFO] [BarterSigns] Loading BarterSigns v1.2.5-fix
    07:07:58 [INFO] [iZone] Loading iZone v7.6.1
    07:07:58 [INFO] [WorldSaver] Loading WorldSaver v1.4
    07:07:58 [INFO] [ArmorAbilities] Loading ArmorAbilities v2.1
    07:07:58 [INFO] [MobHealth] Loading MobHealth v4.9.1
    07:07:58 [INFO] [PermissionsBukkit] Loading PermissionsBukkit v1.6
    07:07:58 [INFO] Preparing level "Herobrine"
    07:07:58 [INFO] Preparing start region for level 0 (Seed: -7997871170467991653)
    07:07:59 [INFO] Preparing start region for level 1 (Seed: -7997871170467991653)
    07:07:59 [INFO] Preparing spawn area: 24%
    07:08:00 [INFO] Preparing start region for level 2 (Seed: -7997871170467991653)
    07:08:00 [INFO] [DeadMansChest] Enabling DeadMansChest v0.6
    07:08:00 [INFO] [DeadMansChest] loaded.
    07:08:00 [INFO] [SimpleChestLock] Enabling SimpleChestLock v1.0.2
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] lockable:
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    TRIPWIRE
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] lockPair:
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, material named 'CHEST' can't b
    e pair locked.  Is it lockable at all?
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, material named 'WOODEN_DOOR' c
    an't be pair locked.  Is it lockable at all?
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] leftLock:
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, but 'LEVER' can't be left-lock
    ed.  Is it lockable at all?
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, but 'STONE_BUTTON' can't be le
    ft-locked.  Is it lockable at all?
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, but 'TRAP_DOOR' can't be left-
    locked.  Is it lockable at all?
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, but 'FENCE_GATE' can't be left
    -locked.  Is it lockable at all?
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, but 'WOODEN_DOOR' can't be lef
    t-locked.  Is it lockable at all?
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] lockVertical:
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, 'WOODEN_DOOR' can't be vertica
    lly lockable.  Is it lockable at all?
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] canSuck
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, 'CHEST' can't be vertically lo
    ckable.  Is it lockable at all?
    07:08:00 [SEVERE] [SimpleChestLock v1.0.2] Sorry, 'DISPENSER' can't be verticall
    y lockable.  Is it lockable at all?
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Preparing permissions:
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Preparing permission simp
    lechestlock.locktype.tripwire
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Loading trust relations from co
    nfig
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] 4 people have registered trust
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 1
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 2
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 3
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Parsing truster Player 4
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE]    -> Player 1
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Loading lockLimits from config
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] 2 lockLimits groups found.
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] example-> 10
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] anotherexample-> 20
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Reading locks from C:\Users\Fai
    l Comp\Desktop\Minecraft Server\plugins\SimpleChestLock\Chests.txt
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] World 'world' isn't loaded yet.
      Will defer loading to the world load event.
    07:08:00 [INFO] [SimpleChestLock v1.0.2 VERBOSE] Done reading protected location
    s!
    07:08:00 [INFO] [TobiMotd] Enabling TobiMotd v2.4
    07:08:00 [INFO] [TobiMotd] Pail isn't loaded.
    07:08:00 [INFO] [TobiMotd] v2.4 is enabled!
    07:08:00 [INFO] [SuperSimpleSpawners] Enabling SuperSimpleSpawners v1.1-b1
    07:08:00 [INFO] [SuperSimpleSpawners] enabled.
    07:08:00 [INFO] [BarterSigns] Enabling BarterSigns v1.2.5-fix
    07:08:00 [INFO] BarterSigns 1.2.5-fix enabled.
    07:08:00 [INFO] [iZone] Enabling iZone v7.6.1
    07:08:00 [INFO] [iZone v7.6.1] Herobrine.pvp = true
    07:08:00 [INFO] [iZone v7.6.1] Herobrine_nether.pvp = true
    07:08:00 [INFO] [iZone v7.6.1] Herobrine_the_end.pvp = true
    07:08:01 [INFO] [iZone v7.6.1] Loaded 22 zones
    07:08:01 [INFO] [WorldSaver] Enabling WorldSaver v1.4
    07:08:01 [INFO] [WorldSaver] enabled. Visit goo.gl/HWbai for plugin info
    07:08:01 [INFO] [ArmorAbilities] Enabling ArmorAbilities v2.1
    07:08:01 [INFO] [MobHealth] Enabling MobHealth v4.9.1
    07:08:01 [INFO] [MobHealth] Using Permissions.
    07:08:01 [INFO] [MobHealth] Spout Disabled.
    07:08:01 [INFO] [MobHealth] Player Notifications Enabled.
    07:08:01 [INFO] [MobHealth] Monster Notifications Enabled.
    07:08:01 [INFO] [MobHealth] Animals Notifications Enabled.
    07:08:01 [INFO] [MobHealth] Pet Notifications Enabled.
    07:08:01 [INFO] [MobHealth] Online.
    07:08:01 [INFO] [PermissionsBukkit] Enabling PermissionsBukkit v1.6
    07:08:01 [INFO] [PermissionsBukkit] Enabled successfully, 0 players registered
    07:08:01 [INFO] Server permissions file permissions.yml is empty, ignoring it
    07:08:01 [INFO] Done (2.776s)! For help, type "help" or "?"
    >

    Absolutely nothing else was changed between the two test runs aside from adding tripwire to the config as shown. So hopefully this will help.
     
  17. Offline

    DemmyDemon

    Well, you also removed all the other lockables, without removing them from leftLock etc etc, but that shouldn't matter.
    I've been trying for a while to get tripwires lockable now, with little success, but I'll keep trying.
     
  18. Offline

    minorminer2012

    Is it possible to force users to only be able to lock using combo feature?
     
  19. Offline

    DemmyDemon

    Hmm, no, not at this time.
    I was going to deprecate and remove that feature since I didn't think anyone used it.
    Now it turns out it IS in use, and I should make it more useful!
     
  20. Offline

    Kurai Ookami

    actually I've just been updating since earlier versions so everything in the custom lockables section had to be entered myself.... so I've never had anything in there to begin with, though it still has been working fine with everything else XP
     
  21. Offline

    DemmyDemon

    The tripwire thing is actually on my todo list for today. I hope I can come up with a solution...

    [edit]
    I'm unable to reprouce the problem in 1.1.1
    Adding TRIPWIRE to the lockables make tripwires lockable, as expected.
    Interaction events are accepted or rejected as per normal for SCL.
     
  22. Offline

    LHammonds

    Thanks for creating and sharing this plugin.

    I have verified that SimpleChestLock 1.1.1 works without problem on CraftBukkit 1.3.2-R0.1 with Windows 7 64-bit and Ubuntu Server 12.04 64-bit on Java 1.7u7 64-bit. Was also using bPermissions 2.9.23

    No console errors and locking with a stick or wool combinations (my favorite) works great.

    Thanks,
    LHammonds
     
  23. Offline

    DemmyDemon

    Thank you for your feedback. I hope it continues to serve you well!
     
  24. Offline

    Atova

    Hmm.. Plzz help me becasue I think I have done somthing wrong...? :S To lock a chest with a stick you have to be op but when you are a op you can oppen everyones chest? plzz help me becasue i think this is a briliant plugin! :)))
     
  25. Offline

    DemmyDemon

    You need a permissions manager, like bPermissions or PermissionsEx.
     
  26. Offline

    Atova

    okey i try one of those then! :) Thanks:D
     
  27. Offline

    DemmyDemon

    Good luck! I suggest you try them in that order ;-)
     
  28. Offline

    Kurai Ookami

    hi again bit of a small "problem" in the sense that something seems to be going wrong, not so much in the fact that it doesn't seem to be altering performance.
    Every now and then my server log displays an error
    Code:
    00:43:27 [WARNING] [SimpleChestLock] Task #3 for SimpleChestLock v1.1.1 generate
    d an exception
    java.lang.NullPointerException
            at org.bukkit.craftbukkit.inventory.CraftInventory.getSize(CraftInventor
    y.java:38)
            at org.bukkit.craftbukkit.inventory.CraftInventory.getContents(CraftInve
    ntory.java:51)
            at org.bukkit.craftbukkit.inventory.CraftInventory.firstEmpty(CraftInven
    tory.java:206)
            at com.webkonsept.bukkit.simplechestlock.locks.SCLList.suck(SCLList.java
    :145)
            at com.webkonsept.bukkit.simplechestlock.locks.SCLList.run(SCLList.java:
    397)
            at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:53)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:345)
            at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:531)
            at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:215)
            at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:495)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:428)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:818)
    I can't figure out what causes it or if it's even affecting anything. It hasn't seemed to thus far. any idea on what may be going wrong?
     
  29. Offline

    DemmyDemon

    This is a NullPointerException in CraftBukkit code. I'm sorry, but there isn't anything I can do about it.
    All I can do is to take a poke at figuring out what the real bug is, and try to reproduce, and submit it to the Bukkit team.

    What CraftBukkit version is this?
     
  30. Offline

    Kurai Ookami

    this error is in 1.4.2-RO.2 I'm about to update to the 1.4.5 version that is out. I can let you know if it persists
     
  31. Offline

    DemmyDemon

    Thanks, please do!
     

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