[MERGED][MECH] MobControl merged with CrowdControl

Discussion in 'Inactive/Unsupported Plugins' started by WinSock, Feb 18, 2011.

  1. Offline

    WinSock

  2. Offline

    BearFather

    Only plugin im waiting in to test for a server upgrade, I would love to help you out on this.
     
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    WinSock

    Ugh, i made the decision to remove the custom spawning code and add it in after i fix the base version. update by tonight i hope.
    --- merged: Mar 6, 2011 4:08 PM ---
    Version 1.6 untested bug fix build
     
  4. Offline

    Fraggie

    Thanks for updating and all the hard work.

    I tested your latest build on my server with all monsters set to neutral. It seems to work fine except for zombies. Even though I set zombies to be neutral they still attack. I checked my settings twice and they look fine, so it might be a bug in your plugin.

    Anyway, definitely not a deal breaker. Thanks again.
     
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    WinSock

    I dont know the problem is the zombies node spelled correctly and in all uppercase?
    Code:
    ZOMBIE:
     
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    Fraggie

    Yes it is. I'm using the generated config.yml with Aggressive changed to Neutral.

    Is it possible that it is because the Zombie entity type is not returned in MobControlPlugin.java::getCreatureType?

    Code:
    if (entity instanceof Zombie) {
        if (entity instanceof PigZombie) {
            return CreatureType.PIG_ZOMBIE;
        }
    else { ...


    If it's a zombie, null is ultimately returned from what I can tell. But then again I only just had a very brief look.
     
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    WinSock

    Opps found the bug fixed the zombies in version 1.6.01
     
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    Fraggie

    Awesome, tested it successfully. Thank you!
     
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    Cubox

    Hi, Andrew, thanks for the update.
    /me treats WinSock a cup of coffee
     
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    WinSock

    YAY, my first cup of coffee! I'm working hard to implement the other features also :p
     
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    IOn Vash

    this doesn't work for me does the max mob not limit how many mobs will spawn? i have it set at 100 but if i use /butcher it kills over 300 mobs
     
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    xFightsport I steal plugins as my own

    is it up to date?
     
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    turtlelink2

    does this work with build 440? No errors but doesnt seem to do anything.
     
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    WinSock

    it should work
     
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    Bolerodan

    Im having trouble getting this mod to disable slimes completely. They are a huge pain in the butt since you cant kill them. I have them set to disabled in the config, however they are still showing in the map.
     
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    Legolas75893

    So wait, if spawning is set to 50, it will barely spawn right?
    --- merged: Mar 7, 2011 11:57 PM ---
    Oh wait, if it's 100 that means only 100 can spawn?
     
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    Fugensnot

    I've seen this happen, however when I complain about them to my friends, they say they don't see anything. I relog'd and that seemed to make them disappear o.o;

    That aside getting this issue running on CB514:
    [​IMG]
     
  18. Offline

    D2S4L1T2

    That seems to be some sort of a de-synchronization bug that can have the same effect on other mobs (though much less frequently). As you said, only the person being assaulted by the masses of slimes can see them. Leaving the area far enough to make the chunks unload, or logging out and back in gets rid of them. So far, I've only ever been able to kill two slimes, after which I was lynched by piles of tiny ones who shoved me around until I left. lol
     
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    Myx0x3

    gets:
    Have 502 i think, if its the version of Bukkit, hehe im a newbie!
     
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    Fugensnot

    Yeah, it is the version of Bukkit. If you can help it, I suggest downgrading to 493 (Their latest recommended) until they recommend the next.
     
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    WinSock

    Ya 502+ removed MobType in favor for CreatureType, when the next recommended build comes out i'll update it.
     
    Fugensnot likes this.
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    denace

    Does this plugin make it possible to deactivate slimes?
     
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    WinSock

    It should, but the client might still think there are slimes when there not.
     
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    Madogi

    Any chance of a update for the #522 version since its incredibly stable and fixed the namechanger program team avo have been using to exploit servers with and my server relys on this plugin :p
     
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    WinSock

    Released 1.6.02, fix for RB 522
     
  26. Offline

    Deadlystrike

    Build 493

    20:37:04 [SEVERE] Could not pass event CREATURE_SPAWN to MobControl
    java.lang.NoSuchMethodError: org.bukkit.event.entity.CreatureSpawnEvent.getCreat
    ureType()Lorg/bukkit/entity/CreatureType;
    at com.WinSock.MobControl.Listeners.MobControlEntityListener.onCreatureS
    pawn(MobControlEntityListener.java:170)
    at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.j
    ava:349)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:225)
    at net.minecraft.server.World.a(World.java:750)
    at net.minecraft.server.SpawnerCreature.a(SourceFile:134)
    at net.minecraft.server.World.g(World.java:1412)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:348)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    20:37:04 [SEVERE] Could not pass event CREATURE_SPAWN to MobControl
    java.lang.NoSuchMethodError: org.bukkit.event.entity.CreatureSpawnEvent.getCreat
    ureType()Lorg/bukkit/entity/CreatureType;
    at com.WinSock.MobControl.Listeners.MobControlEntityListener.onCreatureS
    pawn(MobControlEntityListener.java:170)
    at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.j
    ava:349)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:225)
    at net.minecraft.server.World.a(World.java:750)
    at net.minecraft.server.SpawnerCreature.a(SourceFile:134)
    at net.minecraft.server.World.g(World.java:1412)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:348)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    >
     
  27. Offline

    WinSock

    It was updated for the newest RB 522, in 522 they renamed some stuff. So please update your craftbukkit to 522.
     
  28. Offline

    Deadlystrike

    i just put everything to passive! Things are still attacking me with 522
     
  29. Offline

    WinSock

    Its working for me, did you restart the server after changing the settings?
     
  30. Offline

    Deadlystrike

    yes sir i did
     
  31. Offline

    saturnine_nl

    i have a question, how is the multiworld support implemented ?
    I have 8 worlds wich i would like to have different settings of mob control for each world.
    As far as i can see, there can only be 1 mob control config. wich works for all worlds.

    is it also possible to make spawn height min and max ?
     

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