[MECH/FUN/RPG] CookMe v1.8 - 'Cause raw food ain't good [1.7.5-R0.1]

Discussion in 'Archived: Plugin Releases' started by xGhOsTkiLLeRx, Oct 27, 2011.

  1. Offline

    KingMaga

    this plugin is cool but i dont think i need it :\
     
  2. Offline

    Freedomtea

    brilliant. How would i go about making it so all raw food poisons the player?

    I have set everything else but poison to false, is there a way we can adjust the percentage chances?
     
  3. Offline

    xGhOsTkiLLeRx

    It's still on my ToDo.
    I'm not sure if it's working right, but I should have the basic "frame" for it.
    I have to tweak/implement something here and there, but I should solve it (I'm still proud I solved the CooldownManager :D)

    Anyway, ty for the feedback!

    Freedomtea If you are willing to test and help me, feel free to PM me, I'll give you a download link for the dev version :)

    Released update. Enjoy!

    Version 1.4
    • Added percentage of effects (0.00% -> disabled!)
    • Redesigned commands and permissions (stated above)
    • Improvement here and there ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 20, 2016
  4. Offline

    XXArkEthanXX

    Great mod.I wish there some positive effect when eating cooked food :D
     
  5. Offline

    mrvertigo27

    I seem to get an error occasionally about something being over 100% did i miss an explanation about the chances having to equal a 100% chance? I assumed since I had read nothing on the issue that there would be a chance of multiple effects happening at once. I just need to know if this is a bug or feature.
     
  6. Offline

    xGhOsTkiLLeRx

    Well, you could use the frame of CookMe to make a new plugin with rewards for cooked food.
    But I don't have time for it yet. And to be honest: I have to re-write all from scratch if the Modding API is released. (Just my guess...)

    Yes.
    The plugin is based on the calculation with only 100%. To prevent some strange behavior, I re-check the config values to be sure.
    In you case it seems like there are all percentage values together more than 100%.

    Please make sure you have only 100% or below - not above.
    To disable an effect - just set the percent value to 0.

    Multiple effects are not supported, and I'm not sure if I add them.
    So, to answer your question: it's a bug ;)
     
  7. Offline

    Pampperin

    Really Cool.
     
  8. Offline

    GoldenX

    Hi
    Can you add a per-food effect please ?
    I would different percentages for the differents foods :/
    Thanks!
     
  9. Offline

    xGhOsTkiLLeRx

    Version 1.4.1
    • Metrics updated
    • Code improvements at the commands and CooldownManager
    • Fixed percentage calculation
    Strongly adviced to delete the config and the localization!

    GoldenX
    Maybe with the modding API...
     
  10. Offline

    xGhOsTkiLLeRx

    Heyho!

    Version 1.5
    • Added support if IDs in the item list
    • Optimized the code
    • CooldownManager improved
    • Prints the wrong item in the list
    • Cleanup!

    Should address and fix some issues.
    Enjoy!
     
  11. Offline

    xGhOsTkiLLeRx

    Added a new effect!

    Enjoy!

    Version 1.6
    • Compiled against latest 1.4 builds
    • Small changes like logging
    • Added wither effect (similar to poison)
     
  12. Offline

    Chaositic

    Just a suggestion. If you add Vault to this then any permissions plugin can be used instead of just PEX and bPermissions. I use GroupManager so that means I can't use this and I'd like to.

    Please consider it :)
     
  13. Offline

    xGhOsTkiLLeRx

    You misunderstood it ;)
    I perosnally recommend PEX or bPermissions, but any modern perms plugin will work
    Vault, GroupManager, bPermissions, PermissionsEX, PermissionsBukkit, zPermissions, ...
     
  14. Offline

    Chaositic

    That's good to know but I still think you should include it in the first post and on your bukkitdev just so that people are informed. Thanks for the quick response and I'll let you know if I find any bugs.

    Cheers. :)
     
  15. Offline

    xGhOsTkiLLeRx

    I can finally present a 1.7 with support of the new eat event! now the animation is displayed like it should and I no longer have to deal with right-clicks.
    You can give food again to wolves, etc!

    Version 1.7
    • Use the new PlayerItemConsumeEvent
    • Overall cleanup and speed improvement
    • Use Sun coding conventions
    • Added debug mode to modify the food level (/cookme debug, config value)
    • NEEDS AT LEASTE BUILD #2636
    • Improved the material check of the items

    Cheers!
     
  16. Offline

    Bradus10

    Look's good, i'll give it a go later!
     
  17. Offline

    xGhOsTkiLLeRx

    Hello,

    small update released

    Version 1.7.2
    • Cleanup and optimizations
    • Build against Bukkit 1.5.2
    • Added option to disable vanilla poison

    Enjoy as always :)
     
  18. Offline

    Vaskallion

    looking forward to 1.6.2 release
     
  19. Offline

    xGhOsTkiLLeRx


    Should work fine as is :)
     

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