Inactive [SEC] AuthMe v2.5.1 - High Performance Authorization plugin [1818/1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by pomo4ka, Jun 19, 2011.

  1. Offline

    946ben

    darkwarriors Can you give me the sourcecode of the latest dev-build, please?
    That would be really nice :D
     
  2. Offline

    BeeT

    darkwarriors

    Please can you upload dev version SOURCE CODE?

    My mistake, I edited post.
    I need SOURCE CODE of DEV version.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  3. Offline

    946ben

    Did you mean DEV or ALPHA version :D
    I think dev. I need this too:'(
     
  4. Offline

    ManuelDerErste

    Please Update it to Minecraft Version 1.2 i need it really!
     
    Skirmantas likes this.
  5. Offline

    946ben

    AuthMe Reloaded is updated. It's on the BukkitDev page...
     
  6. Offline

    colgatiN

    Thank you so much for the update ; )
     
  7. Offline

    darkwarriors

    let me cleanup the code a bit, is full of shit comment and test, and i release the source code.
     
  8. Offline

    Royalgamer06

    Update for RB 1.2.3 please! Love your plugin! Thanks
     
  9. Offline

    darkwarriors

    i think that someone troll me or are serius retarded.
     
  10. Offline

    946ben

    This question has been answered 100 times...

    A dirty code would be enough for me too :D
     
  11. Offline

    Koksons

    I'm using version: 2.6.3b2
    The player can use the chat logged in spite allowChat: false
    when I set
    sessions:
    enabled: true
    plugin stops working.
    Some players after returning to the server loses items.
    Some players back on the server when the log is on spawn (optional SaveQuitLocation: true)

    I have several thousands of players and I need this plugin fully functional.
     
  12. Offline

    darkwarriors

    1500 ppl use AuthMe b2 noone report that usses u have misconfigured it, and for allowChat: false if not work u have to use unLoggedInGroup check the how to for it.
     
  13. Offline

    Koksons

    I have a completely good config?
    Or improving my:
    Code:
    DataSource:
      mySQLColumnName: username
      mySQLTablename: authme
      mySQLUsername: authme
      backend: file
      mySQLColumnLastLogin: lastlogin
      mySQLDatabase: authme
      mySQLPort: '3306'
      mySQLColumnIp: ip
      mySQLHost: 127.0.0.1
      mySQLColumnPassword: password
      mySQLPassword: '12345'
      caching: true
    GroupOptions:
      UnregisteredPlayerGroup: ''
      RegisteredPlayerGroup: ''
      Permissions:
        PermissionsOnJoin: []
    settings:
      sessions:
        enabled: false
        timeout: 10
      restrictions:
        allowChat: false
        maxRegPerIp: 1
        maxNicknameLength: 20
        ForceSingleSession: true
        ForceSpawnLocOnJoinEnabled: false
        SaveQuitLocation: false
        AllowRestrictedUser: false
        AllowedRestrictedUser: []
        kickNonRegistered: false
        kickOnWrongPassword: false
        teleportUnAuthedToSpawn: false
        minNicknameLength: 3
        allowMovement: false
        timeout: 30
        allowedNicknameCharacters: '[a-zA-Z0-9_?]*'
        allowedMovementRadius: 100
      GameMode:
        ForceSurvivalMode: false
        ResetInventotyIfCreative: false
      security:
        minPasswordLength: 4
        unLoggedinGroup: unLoggedinGroup
        passwordHash: SHA256
      registration:
        enabled: true
        messageInterval: 5
        force: true
      unrestrictions:
        UnrestrictedName: []
    VBullettinOptions:
      mySQLColumnSalt: ''
      mySQLColumnGroup: ''
      nonActivedUserGroup: -1
    permission:
      EnablePermissionCheck: false
    I use:
    craftbukkit 1.2.3-R0.1 Beta Build
    Vault 1.2.12
     
  14. No errors for 1.2.3 version.

    ONLY ONE PROPLEM:

    People who connect to server = empty invs, after this they /login and some STILL has empty inventories!
    People lose their items!
     
  15. Offline

    darkwarriors

    are u sure that is AuthMe related problem? have u got some others plugins that touch inventories?
     
  16. openinv does but ppl just keep losing invs :E
     
  17. Offline

    darkwarriors

    very very strange i havent see any another report it, every time they login loose inv, seems that u have misconfigured something or a conflit with some others plugin.
     
  18. it has been this log in log out system... Every1 keeps telling they lost their old invs before this plugin. :E

    pomo4ka


    it is this plugin and i dont know why but it removes inventories after relog

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  19. Offline

    946ben

    It's not a bug...
    Which bukkit version do you have?
     
  20. Offline

    Nitros41

    Does it work well with R0.1 ?
     
  21. newest "recommended" for 1.2.3
     
  22. Offline

    946ben

    And you're using the latest dev-Version of AuthMe Reloaded?
     
  23. yes
     
  24. Offline

    darkwarriors

    yes check it : http://dev.bukkit.org/server-mods/authme-reloaded/

    so what exactly happen?

    player login
    after disconnect and reconnect, they loose all their item? without any error in console? can u give me ip of yuor server?
     
  25. Offline

    946ben

    ehm darkwarriors ?
    what's with the source code? are you finished with it?
     
  26. Offline

    darkwarriors

  27. Offline

    946ben

    It's okay :D I updated my old AuthMe edit to 1.2.3, works fine :D
     
  28. Offline

    darkwarriors

    glad to hear :D
     
  29. Offline

    D!ceCraft

    please update to 1.2.3 as fast as possible i really really need this plugin, its one of the most important on my server :O !!
     

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